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MESS 0.143u7 released
Get it here --> http://mess.redump.net/downloads
0.143u7
New System Drivers Supported:
-----------------------------
- SITCOM [Robbbert]
Systems Promoted from GAME_NOT_WORKING:
---------------------------------------
- Unior [Robbbert]
- Avigo [sandro Ronco]
- Savia84 [Robbbert]
System Driver Changes:
----------------------
- atarist: Palette registers then to show the unused bits as 1, causing line-f exceptions when you run on them [O. Galibert]
- atarist: Add some bus errors in appropriate places (there are still a bunch of them missing though) [O. Galibert]
- Fix the Intellivision II memory map so the second chunk of executive rom actually appears in the cpu address space. oops. Should fix a bunch of games which are supposed to work on intv2 not working. [Lord Nightmare]
- atarist: Be even more brutal with the resync [O. Galibert]
- atarist: Hook up the joystick correctly [O. Galibert]
- atarist: If the 6850 and the 6301 are not in perfect sync, there is going to be byte loss [O. Galibert]
- vii - modernised; BATMANTV connected X key, game is now playable; WALLE added details of alternate dump. [Robbbert]
- walle - fixed graphics problem, game now playable [Robbbert]
- atarist, wd1772: Finish implementing read ids, correct DMA byte counting, Chase HQ works [O. Galibert]
- Fix incorrect masking of register writes on ay-3-8914, fixes wrong envelope amplitude on games which use hardware enveloping on Intellivision/2 (Thunder Castle, etc) [Huygens]
- intv: Changed driver to use modern memory map [Huygens]
Added cart ram support (used in Chess, Triple Challenge, Land Battle, Game Factory)
Added ECS and ECS controller support (extra hand controllers, keyboard, piano)
- intv: turned down ay-8914 volume to inprove intellivoice / console volume balance [Huygens]
- iskr3104: Added roms of EGA graphics card [temaperm]
- mac: Preliminary (not bootable) Quadra 700 support, including on-board video. [R. Belmont]
- mac: Add Macintosh II Portrait Video Card (640x870 b&w) [breiztiger, R. Belmont]
- abc1600: System now boots into ABCenix, but there is no support for hard disk yet so it's unusable. [Curt Coder]
Software Lists:
----------------
- intv.xml: serial numbers, usage info, and a bunch of new rom entries [k1w1]
- snes.xml: over 200 cart profiles added. [MESSfan]
- snes.xml: Added about 40 cart profiles, which makes the total number of cart profiles cross the 500 milestone, thanks to all people involved. [MESSfan, JohnDie, Zidanax]
- lisa.xml: Added new softlist items [Kaylee]
- coleco.xml - Added Castelo game [Anna Wu]
- intvecs.xml: Split out the ecs games into their own softlist [Huygens]
- sms.xml: added some recent dumps [Kaylee]
- snes.xml: added a new proto and verified an old one [MESSfan]
- softlist: misc addition of recent dumps (courtesy of Team Carrot, SMS Power, SegaAge and NoIntro guys) [Fabio Priuli]
- nes.xml: included confirmed dumps, redumps and label info verified in the past year, courtesy of bootgod, Kinopio and the other guys at NES cart db. [Fabio Priuli]
Source Changes:
----------------
- wd1772: Add read track support and some misc fixes [O. Galibert]
- Fix for cursor handling in dl1416 [Lord Nightmare]
- wd1772: Add read ids support [O. Galibert]
- Store the character codes and cursor states in ram and use the lookup rom to decode on display (as the real chip does according to the datasheet) rather than storing the segment contents in ram. This makes the DL1416 device act more like the real chip, where on power-up you see random but recognizable characters, rather than random gibberish. Note there's a lot of code duplication to check cursor state and invalid/blank crap which can probably either go behind a define or be its own function, or into the display wrapper function itself. [Lord Nightmare]
- To see mouse pointer in games with clickable artwork use -nohc option from command line (windows only) [Robbbert,hap]
- ipf_dsk: Reverse engineering, it's what we do [O. Galibert]
MAME source update 0.143u7 released
Get the updated source here --> http://mamedev.org/updates.html
0.143u7-------
MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
Violation (Sandro Ronco)
- 04345: [sound] nbbatman, ssoldier and clones: Sounds freezes or
halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
(robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
time info is) is missing text and has wrong colors. (robiza)
Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]
Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]
Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]
Fix for systems where getc() is a #define rather than a function
[ElBarto]
neogeo: Fixed game saving [ElBarto]
butasan: fixed text ram banking [Roberto Zandona']
blswhstl: fixed screen size and zoom [Roberto Zandona']
Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]
Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]
m68000 - Fix for MINGW compiler optimization [sandro Ronco]
Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]
Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
Bat Country Entertainment]
Fixed Z80DART FIFO starting index. [Curt Coder]
m68k: Activate trace emulation and fixed it [O. Galibert]
m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]
m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]
m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]
namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]
sh3/4: fixed big-endian mode [R. Belmont]
Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]
Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]
Added complete dump for sfish2 [Guru]
namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]
tms9928a.c: Fixed colission detection regression. [Wilbert Pol]
m68k: preliminary 68040 MMU implementation [R. Belmont]
Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]
Fixed the graphics decode of Las Vegas. [Roberto Fresca]
Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]
Updated intelfsh.c in order to support AMD 29F080 chip [sandro Ronco]
namcos23.c: added gun input to Time Crisis 2 [hap]
Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems. [David Haywood]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]
New clones added
----------------
Jungle King (alternate sound) [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G [Corrado Tomaselli]
Cruis'n Exotica v1.0 [brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [bensonrad]
Aqua Jack (US) [shouTime]
New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]
Wine 1.3.30 released
Wine enables a Linux user to run Windows applications.
Get it here --> http://www.winehq.org/
Wine 1.3.30 Released
October 10, 2011
The Wine development release 1.3.30 is now available.
What's new in this release:
- DirectSound reimplemented on top of MMDevAPI.
- Support for StretchBlt in the DIB engine.
- User interface improvements in HTML help.
- Some MSXML fixes.
- Performance improvements in cmd.
- Various bug fixes.
FB Alpha 0.2.97.11 released
Just days after the last release Barry has done it again.
Get it here --> http://www.barryharris.me.uk/article_view.php?id=155
Here's what's new.
- Readded the IPS Manager functionality, updating it to support x64 and the new PNG routines [barry]
- Added a search option to the Game Selection dialog [barry]
- Updated the help file to reflect above changes [barry]