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MAME 0.143u5 source update released
Get it here -> http://mamedev.org/updates.html and compile it yourself.
MAMETesters Bugs Fixed----------------------
- 02700: [speed] pocketrc: game runs too fast (hap)
- 04477: [Documentation] naomi: Duplicate File entries in each set in driver (Tafoid)
- 04475: [Graphics] quizmeku: Missing gfx (M.A.S.H.)
- 03641: [Graphics] sspirits, gground: Only half of the game's frames are rendered. (M.A.S.H.)
- 03195: [Gameplay] crkdown: graphic artifacts and speed drop during gameplay (M.A.S.H.)
- 00961: [sound] raidena: Some music channels go out of sync after a while. (Kold666)
- 04397: [HLSL] MAME freezes with a hlsl .ini file. (MooglyGuy)
Source Changes
--------------
Implemented double buffering and improved colors for 3d in Top Landing [Angelo Salese]
naomi.c: Added rev "A" Japan BIOS, original Korean BIOS as well as rev "D" Korea [gamerfan, Smitdogg, BrianT, The Dumping Union]
armedf.c: Verified correct sprite roms for Terra Force (Japan) [shouTime]
dday.c: Added dipswitch locations to the D-Day sets [Corrado Tomaselli, Brian Troha]
m68k: Preliminary support for MC68340 (CPU32). Reorganized to facilitate C++ conversion. [David Haywood]
m68k: use 68340 instruction table for 68340, cpXXX instructions are 020/030 only, add CINV, CPUSH stubs for 040 [R. Belmont]
Add comment about new raiden2 rom combination, add missing pals as undumped, fix IC locations on several sets. [Lord Nightmare, Hammad, EdCosta]
Various HLSL fixes: [Ryan Holtz, Bat Country Entertainment]
* Created two flags, -hlsl_ini_write and -hlsl_ini_read. The former enables custom HLSL INI writing explicitly, the other enables loading of the same.
* Fixed disappearing aperture effect when using custom INI files.
* Fixed diagonal seam on some games, for serious real this time
* Fixed phosphor simulation, now works as expected
model3.c: Redumped Spikeout FE. Special thanks to Phil Bennett & Bart Trzynadlowski for verifying and testing the redumped roms. [Dr. Spankenstein, wild eyed, Paratech, Layne, Lord Flux, atchoo, cbt, gatt9, tormod, BrianT, The Dumping Union]
only report samples audit result for sets with required samples [Fabio Priuli]
fixed segfault when using -verifysamples [Fabio Priuli]
floppy: Refactor slightly. Name, descrition, etc are now an intrinsic property of converters. [O. Galibert]
Added some Stern Whitestar older revisions [Miodrag Milanovic]
Preliminary work at the projection calculation for 3d eye-space points in Air Inferno [Angelo Salese, Andrew Gardner]
es5503: converted to modern device, improved IRQ timing [R. Belmont]
C352: don't try to play zero-length samples [Phil Bennett]
M377xx improvements
* Respect the restored mode bits for PUL [hap, R. Belmont]
* Proper cycle counts for PSH/PUL [R. Belmont]
* Fixed flags for multiply/division and divide by 0 interrupt [hap]
* Pass program bank to debugger hook so breakpoints work outside of bank 0 [R. Belmont]
* Fixed interrupt flags for internal peripherals, corrected BBC/BBS when running outside of bank 0 [R. Belmont]
* Several other interrupt timing and priority fixes [hap]
whitestar: make modern, add sound system. no work on main CPU part yet. [R. Belmont]
floppy: Add brand-new MFI (MESS floppy image) support. [O. Galibert]
mfi: Fix the format thanks to smf's help [O. Galibert]
amigafdc: Modernize, but don't change a thing (yet) [O. Galibert]
floppy: Change the internal format to use magnetic cells. Temporarily move the full-track pll bit extraction in the amiga fdc. [O. Galibert]
st_dsk: Add the easy ST formats [O. Galibert]
tempest.c: Corrected the rom labels, description and documentation for the revised hardware rev 3 of Tempest. Added dipswitch locations for the Tempest sets. [brian Troha]
globalfr: filled in a little more of the memory map [R. Belmont]
Yet more Neo-Geo work on game ROMs structures [Johnboy]
* Continued to document used pcb's for cartridges
* More removal of .bin extension in favour of chiplabel.socketlabel naming convention
* Added correct v1 to pulstar
* Corrected layout of pgoal according to original cart
Added redumped c1/c2 and v1 to quizdaisk [DsNo]
Various changes and improvements to the Chihiro emulation
[samuele Zannoli]
* modifies the ide device (idectrl.c) so it supports cases where it is not connected to an hard disk, but to some different hardware
* adds PC devices 8259 pic, 8253 pit, ide controller
* adds "chihiro" command with subcommands "jamdis", "dump_string", "dump_process", "dump_list", "help"
* updates the smbus controller and adds stubs for the pic16lc, cx25871, eeprom smbus devices
* updates the memory map for the newly added devices
* fixes the size of the "others" region
* adds hack for the missing dump of the smbus eeprom
Decoded graphics in gigaman2 [iq_132]
Hooked up sound, fixed layer offsets in ppan [iq_132]
Fixed graphics glitches in speedspn on character select screen [iq_132]
Fixed layer enable in cninjabl, giving it working status [iq_132]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer 2
Free Kick [Charles MacDonald, The Dumping Union]
New clones added
----------------
1943: Midway Kaisen (Japan, Rev [Foul]
Rad Rally (Japan) [Arcadecomponents.com]
The King of Fighters '97 (Korean release) [DsNo]
New games marked as GAME_NOT_WORKING
------------------------------------
Fighting Bujutsu [Ville Linde, R. Belmont]
cmpro 4.00a released
Seems 4.00 crashed a bit..
get the fixed version here --> http://mamedev.emulab.it/clrmamepro/download.htm
clrmamepro 4.00a
- fixed: crash in filedialog of "add Profile"
- misc: smarter is-bios-rom check if bios definitions hold identical checksums
- misc: fixed homepage and forum link in installer
cmpro 4.00 released
ClrMamePro is a ROM management tool
Get it here --> http://mamedev.emulab.it/clrmamepro/download.htm
What's new recently?clrmamepro 4.0
- misc: full unicode build
- misc: full support for UTF8 characters in file/folder names, files within archives (7z/rar/zip) and datfiles (XML and old format) The default encoding of xml datfiles is UTF8. The default storing method in archives is UTF8 (for zip, with no extra field usage). Current versions of Winrar, Winzip, 7z (just to name a few) support UF8 stored names. There might be other 3rd party tools (which some people use to rezip/share ) which might fail (they only work with local page encoding). Tough luck... All textfiles in the clrmamepro environment are now saved as UTF8. You can use your old setup, since it loads them in ASCII and saves them as UTF8. XML files are stored without a BOM (byte ordered mark), non-xml files with a BOM. You should not use newly written files with old versions of clrmamepro. I recommend a good texteditor to work with UF8 datfiles, e.g. notepad++, available here http://notepad-plus-plus.org/
- misc: completely switched to latest ziparchive library for all zip related operations. This includes reading, in-place renaming and no-recompress copy. This results in a faster rebuilder (no recompress) and faster rename operations (scanner). Actual scanning speed is roughly the same.
- added: devices support, devices and device_ref elements are parsed, exported, an own system default path for devices can be added, select sets supports filtering by devices and device_refs
- removed: included documentation, switching to online pdf docs soon
- removed: Settings->Compressor->Zip, obsolete due to ziparchive usage
- removed: Settings->Compressor->Oem/Ansi conversion, obsolete due to UTF8 switch
- removed: Scanner->Advanced-> detect sets in wrong sysdefpaths; move sets to correct sysdefpath; chd use sysdefault assignments; use sysdefault paths for fix missing; Such options are automatically enabled internally now if sysdefpaths are setup. The first two ones require an unneeded check+fix though.
- misc: aligned "allow not separated bios sets" & "split bios sets"
- misc: directly jump to profiler or settings instead of prompting
- fixed: xml parser doesn't handle multiple comments on the same line correctly
- fixed: dat resource tag export for non-xml datfiles is broken
Ootake 2.60 released
An emulator of the TurboGrafix16 / PC-Engine console.
Get it here --> http://www.ouma.jp/ootake/
2011/08/29 2.60 released- Processing of the access of the memory of the "Arcade Card" was improved.
- In "Garou Densetsu 2", the problem that the physical strength meter of CPU did not decrease more than the definite value was solved. * Thanks for anonymous information mail about this improvement.
- In "Garou Densetsu 2", ADPCM voice under the game played correctly.
- The volume setting processing of the wave memory sound chip was fixed.
- In "Heavy Unit", the problem that the sound stops (generated from v2.52) was solved.
- The speed and timing were brought close to the movement of a real machine.
- In "Metal Angle 2", the problem that the start demo did not operate (generated by recent ver) was solved.
- In "Sherlock Holmes" series, the image and the voice have been matched.