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FCEUX 2.1.5
Download -> HERE
FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.
The 2.1.5 release fixes a lot of bugs and brings various improvements to the prior 2.1.4a release. In addition, the SDL port has improved significantly; completely overhauling the GTK2 GUI, fixing many sound issues, and fixing a variety of bugs.
Noteable changes:
Completely overhauled GTK2 GUI: new options, revamped dialogs, and more.
Improved compatibility.
Movie performance increases.
New lua functions.
GTK_LITE build option depreciated in favor of "--nogui 1".
Improved sound support for SDL.
Win32 - Debugger - Fixed some crashes and make RAM search only display valid addresses.
Win32 - Fixed some minor GUI issues.
Win32 - TASEdit - Overall cleanup; fixed crash when truncating while turbo is enabled
uBee512 5.3.1 released
An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.
Fixed:
* Fixed a problem where OSD dialogues failed to be updated correctly when the CRTC changes resolution.
* Fixed the SDL rendering warning message to appear at the correct size in the centre of the display instead of down at the bottom where buttons were overlaying the text.
Download here:
ubee512 5.3.0 released
Download -> http://freshmeat.net/projects/ubee512/
An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.
New for this release:
* Added TAP file support using live patching to allow Basic/Boot 8012/E012 and 8018/E018 ROM/RAM locations to read and write bytes to file.
* Added --tapfile-list, --tapfilei, --tapfileo, --tapfilei-close, --tapfileo-close options for TAP file support.
* Added 'tapfile' argument to --modio arguments.
* Added new configurable OSD schemes selectable by user.
* Added --osd-consize to set the console dialogue size.
* Added --osd-conpos to set the console dialogue position.
* Added --osd-cursor to set the console cursor flash rate and type.
* Added --osd-list to list all the built in OSD schemes supported.
* Added --osd-scheme to allow a scheme to be selected.
* Added --osd-setbtnm to set the colour values for OSD buttons.
* Added --osd-setbtnt to set the colour values for OSD buttons text.
* Added --osd-setdiam to set the colour values for OSD dialogue.
* Added --osd-setdiat to set the colour values for OSD dialogue text.
* Added --osd-setwidi to set the colour values for OSD widget icons.
* Added --osd-setwidm to set the colour values for OSD widget.
* Added --osd-setwidt to set the colour values for OSD widget.
* Added osd_scheme.ini.sample configuration file.
Changes:
* Changes made to emulator hook function.c file to allow single OUT byte functions on the existing emulator port.
* Changes made to tape_command() to only set tape status and report 'Tape rewind.' if a tape input file is open.
* New default OSD scheme.
* Changes made to the 'ubee512rc.sample' file to include OSD examples.
News from Microbee Preservation Preservation Project -> link
SSNES v0.5 released
SSNES 0.5-final
SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
Changes since 0.4.1:
- Fix "missing buttons" input handling. Previous versions seemed to handle certain key presses in GUI, but didn't always in CLI. This should be fixed, if some buttons still don't respond, please report.Added a notifying message to GUI about this.
- Fix bug in XML cheat handling on Win32.
- Reworked aspect ratio calculations for windowed mode. If force_aspect is enabled, xscale and yscale are calculated with respect to the aspect ratio. If not, it will be calculated with respect to the native SNES base resolution 256x224.
- Added new frame counter uniforms to XML shader and Cg shader interfaces for dynamic shaders.
(XML: uniform int rubyFrameCount;, Cg: float IN.frame_count).
- Added Makefiles and libraries to Github for building with Win64.
- Added possibility of booting Super Gameboy/BSX/Sufami roms from GUI.
- Added possibility to crop overscanned SNES frames (256x239 and interlaced variants) to regular resolution.
- Added .bmp screenshot support.
- Introduced new external plugin APIs. SSNES can now utilize video, audio, input drivers written using an external API. Audio DSP plugins are also supported with an external API.
The header definitions can be found on Github. The headers are C89 and C++ compatible:
Video/Input driver: https://github.com/Themaister/SSNES/blo ... es_video.h
Audio driver: https://github.com/Themaister/SSNES/blo ... es_audio.h
DSP plugin: https://github.com/Themaister/SSNES/blo ... snes_dsp.h
- Update DSP API a bit. Supports configuration callback (mapped to a keybind) which can easily support a GUI-ified plugin.
- Purged all default joypad buttons and axes from default config. Should fix that weird "why does some random button do this?" D:
- Added preliminary support for lookup textures in XML shaders. So far non-standard, semantics need to be discussed further. It currently supports plain TGA without extra libs, but can support "everything" through imlib2 if compiled in.
- GUI now checks if ssnes.cfg and ssnes-phoenix.cfg can be found in directory it resides in. If so, use that config. Should support completely portable folders. Since the behavior has changed now somewhat, if you have problems with weird config behavior, please delete or move configs.
- Fixed an awkward bug in Win32, where configs wouldn't always write to disk. (Relative paths are bad, mmkay?)
- Should fix some keys, notably tilde (SDLK_BACKQUOTE).
- Added an SSE3-optimized IIR filter as an example for DSP plugin.
- Fixed default config path in certain Linux distros where $XDG_CONFIG_HOME isn't even defined (wtf?!?!).
- Fixed more bugs regarding config handling in GUI in general.
- Included ssnes.cfg and ssnes-phoenix.cfg (empty) in Win32 release. The setup is thus portable from the get-go!
- Added Cg build possibilities to Makefile.win32/64. Needs Cg libs and headers which are provided at: https://github.com/downloads/Themaister ... -win32.zip
Win32 binaries (full libs):
https://github.com/downloads/Themaister ... 32-0.5.zip
Win32 SSNES binary with Cg support built in (get libs from link ...):
https://github.com/downloads/Themaister ... 0.5-cg.zip
Git tag: