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Snes9x 1.53
A popular SNES emulator, Snes9x was updated to version 1.53 a while ago.
Changelog below
Snes9x 1.53 - Rebuilt IRQ handling. (zones) - Improved overall timings, now Snes9x can handle events in a opcode a little. (zones) - Improved screen interlace and sprite interlace supports. (OV2, zones) - Fixed Hi-Res pixel plotter. (BearOso, zones, OV2) - Fixed C4 for Mega Man X2's "weapon get" screen. (Jonas Quinn) - Fixed Super Buster Bros. graphics after reset. (Jonas Quinn) - Improved SA-1 support. (zones) - Added SA-1 CC2 support. (Jonas Quinn, byuu) - Fixed SA-1 NMI override mode. (zones) - Fixed Dual Orb 2 sound glitch. (byuu) - New APU timing hack, fixes various games that exhibit problems with Blargg's SNES_SPC library. (OV2) - Fixed the problem that echo buffer breaks IPL ROM. (zones, OV2) - Fixed movie snapshot unfreeze inconsistency. (gocha) - Faster config file saving. (OV2) - Fixed BlockInvalidVRAMAccess config file option. (windows port, unix port and gtk legacy config) (Jonas Quinn) - Remove POSIX dup and access calls, and rename qword to fix compilation with Cell SDK. (BearOso) - Fixed PS3 version save state crash by using heap allocation for soundsnapshot. (danieldematteis) - Fixed crash relating to double-closed descriptor. (BearOso) - Removed CPUShutdown speedhack, DisableHDMA and DisableIRQ options. (zones) - Removed remaining outdated asm code. (zones) - JMA 64 bit support. (kode54, Nach, friedrich.goepel) - GTK+, Win32, Mac: Added optional Hi-Res blending. (BearOso, OV2, zones) - GTK+, Win32: Support for bsnes-style XML shaders. (BearOso, OV2) - Win32: Full unicode support. (OV2) - Win32: Restored OpenGL mode. (OV2) - Win32: x64 version. (OV2) - Win32: HLSL shader support. (mudlord) - Win32: Win7 jumplist synchronizes with recent roms list. (OV2) - Win32: Updated menu structure. (OV2) - Win32: Drag&Drop support for ROMs. (gocha, OV2) - Win32: Reworked movie-recording with size selection. (gocha, OV2) - Win32: Restored SPC save option. (OV2) - Win32: Fixed vsync in DirectDraw. (OV2) - Win32: Improved window position saving. (OV2) - Win32: Restored compile with DEBUGGER. (gocha) - Win32: Fixed various edge-case errors and/or possible leaks. (Brian Friesen) - Win32: Config file option to always center image. (OV2) - Win32: Fixed "Turbo Down mode" hotkey assignment. (gocha) - Win32: Added and fixed Autofire for D-pad. (gocha) - Win32: Fixed aggressive soundsync wait. (OV2) - Win32: Added window size presets. (OV2) - Mac : Added pause and frame advance functions. (zones) - Mac : Now you can choose any folder for saving files. (zones) - Mac : Updated Music Box (mostly internally). (zones) - Mac : Fixed gliches in open/save dialogs on 10.6. (zones) - Mac : Fixed display configuration in windowed mode. (zones) - Unix : Fixed segfault and hang-up with -DNOSOUND. (zones) - GTK+ : Added ability to set specific folders for SRAM, patches, snapshots, etc. (BearOso) - GTK+ : Fixed many permissions issues with config folders. (BearOso) - GTK+ : Updated compatibility with latest GTK+ and GtkBuilder. Added experimental support for GTK+ 3.x. (BearOso) - GTK+ : Updated software output to use cairo and added the ability to use bilinear-filtering with it. (BearOso) - GTK+ : Fixed issues where cheats wouldn't stay enabled. (BearOso) - GTK+ : Fixed focus issue when there is no window manager. (BearOso) - GTK+ : Fixed X Visual incompatibilities and expose problems in the Xv and OpenGL outputs. (BearOso) - GTK+ : Fixed vsync with new X Server and NVIDIA drivers. (BearOso) - GTK+ : Added "Reduce input lag" option to OpenGL output. (BearOso) - GTK+ : Added a visual indication of the expected video refresh rate for the currently selected sound input rate. (BearOso)
Relevant download links can be found at: http://snes9x.com/phpbb2/viewtopic.php?t=4909
Ami/WinArcadia 16.1 released
WinArcadia 16.1 (Windows): 13 June 2011
AmiArcadia 16.1 (AmigaOS 3): 13 June 2011
AmiArcadia 16.02 (AmigaOS 4): 9 June 2011
AmiArcadia 16.02 (MorphOS): 9 June 2011
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977);
* PHUNSY computer (c. 1980); and
* AY-3-8550-based Pong systems (c. 1976).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V16.02:
* Pong: support for rifle games.
* Pong: "Settings|Input|Show controller positions?" option.
* Pong: "View|High scores..." command.
* Miscellaneous improvements and bug fixes.
nGlide 0.96 - 3Dfx Glide wrapper released
nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Both versions of APIs are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). Glide wrapper also supports high resolution modes.
nGlide 0.96 changelog:
Glide2:
-added support for Gulf War: Operation Desert Hammer
-added support for Screamer 2 (with DOSBox + Gulikoza patch)
-added support for Screamer Rally (with DOSBox + Gulikoza patch)
-fixed Nascar Legends car decals
-fixed Nuclear Strike menu bugs
-fixed Tomb Raider credits crash
-fixed Unreal & Unreal Tournament textures bugs
Glide3:
-added support for Fifa 2000
-added support for Fifa 2001
-added support for GP 500
-added support for Hardwar: The Future is Greedy
-added support for Hype: The Time Quest
-added support for TEXTUREBUFFER extension (used by Glide64)
-fixed Arabian Nights in-game resolution change crash
-fixed Operation Flashpoint: Cold War Crisis menu glitches
Miscellaneous:
-added ability to choose screen aspect ratio
-50% faster texture palettes handling
-improved internal Glide FPS limiter (smoother animation)
-improved gamma correction scale
-improved splash screen rendering (no resolution switching)
SSNES v0.4.1 released
SSNES v0.4.1
SSNES is a simple frontend for the libsnes library. libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
Changes since 0.4:
- XML cheat support. Supports cheats with same format as bSNES uses. (Mightymo's database). Badly needs on-screen fonts to scroll through cheats and stuff
This means that SSNES supports everything libsnes does, as far as I know (except for RAM monitoring, which is pretty much useless for SSNES' purpose I suppose).
- SDL video driver. Not recommended for modern OSes, but is reported to work quite well on legacy systems (Win9x).
- Forced 16-bit colors support. Can force 16-bit colors for OpenGL and SDL drivers (see legacy systems).
- Input handling in GUI is slightly improved for multiple controllers. The GUI is now more verbose on which joypad is used for which player.
- Added a new -D/--detach flag for Win32 users. Using this flag will disable the ugly DOS console window when launching SSNES from a launcher. (SSNES-Phoenix does this automatically.)
- Windowed scaling factor now respects the aspect ratio setting, rather than assuming a hardcoded 4:3 factor. (Width = aspect_ratio * scale_x * 224, Height = scale_y * 224).
Download: ssnes-win32-0.4.1
Source: Here
For different bSNES cores, hunterk has some libsnes builds for Win32 here: http://www.mediafire.com/download.php?kodmeco3wok4zk9