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Tickle 0.94 released
http://www.ascotti.org/programming/tickle/tickle.htm
After a 5-year hiatus, Alessandro Scotti has decided to add some big improvements to this ancient Arcade emulator.
Version 0.94 (Apr 16, 2011)Yeah... Tickle is back! This project has been frozen for many years until a few months ago I started doing some work on it again and one little piece at a time it has now grown enough to be released.
The most significant changes are:
- added emulation of the 6502 CPU, used in Vanguard and Nibbler
- full analog sounds emulation in Space Invaders, samples are no longer needed!
- improved support for Mac OS X (capture screens in PNG format, double buffering for video and more)
- fixed a bad bug in the Z80 emulation, Galaga would not work correctly and it took me one full week to find out why!
- improved volume balancing for the AY-3-8910 emulation
As usual new drivers have been added, this set in particular has been choosen because it allowed me to test most of the emulation components:
1942, Fantasy, Galaga, New Rally X, Nibbler, Pengo, Rally X, Rolling Crash / Moon Base, Vanguard
SSNES v0.4-final (Win32 build) released
SSNES v0.4-final (Win32 build)
SSNESSSNES is a simple frontend for the libsnes library.
libsnes
libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form. The libsnes API has been implemented by SNES9x as well, allowing multiple different cores to be used for an emulator that supports libsnes. This enables the possibility of custom front-ends for the emulator.
Fixes since beta release 0.4-beta:
- Fix an edge case with XML shaders handling.
- Fix UPS autopatching when path had several dots in it (e.g for version "1.0", etc).
- Change string copy to strlcpy/cat. Should speed up startup slightly, but probaby not very noticable
Download: ssnes-win32-0.4
Source: Here
uBee512 5.2.0 released
uBee512 v5.2.0
An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.
New for this release:
* Added sn76489an Digital Complex Sound Generator (DCSG) Programmable Sound Generator IC emulation.
* Added the EA Compumuse board emulation as a parallel port peripheral device, this project was described in the August, 1983 issue and is based on the TI 76489 sound synthesiser IC.
* Added arguments 'sn76489' and 'sn76489init' to the --hardware option to enable SN76489 sound IC emulation for the Premium model.
* Added the Compumuse parallel port device argument of 'compumuse' to the --parallel-port option to select the new device emulation.
* Added options --compumuse-init and --compumuse-clock for configuring the Compumuse peripheral device.
* Added --disk-create option for the creation of disk images.
Changes:
* The dynamic creation of '.temp' disk images now attempts to use LibDsk if compiled in, if not available or it fails the built in disk image creation is attempted. LibDsk allows other disk formats and types to be created.
Fixed:
* Fixed creation of '.temp' file images by writing out the full size as determined by the raw format extension as the files were not growing as expected.
* Fixed --db-dump* options to output all ASCII characters if in the range of 32-126.
* Fixed call to dsk_xwrite() by passing '0' instead of '(int)NULL' for the last parameter.
Ami/WinArcadia 15.7 released
WinArcadia 15.7 (Windows): 29 April 2011
AmiArcadia 15.7 (AmigaOS 3): 29 April 2011
AmiArcadia 15.61 (AmigaOS 4): 23 April 2011
AmiArcadia 15.61 (MorphOS): 23 April 2011
Super Bug Advance 1.3 (GBA): 11 September 2009
AmiArcadia and WinArcadia are multi-emulators of these Signetics-based
machines:
* Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,
Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);
* Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);
* Elektor TV Games Computer (1979);
* PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics
Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);
* Signetics Instructor 50 trainer (1978);
* Central Data 2650 computer (1977);
* Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);
* Malzak 1 and 2 coin-ops by Kitronix (c. 1980);
* Chaos 2 computer (1983);
* Dolphin trainer (1977); and
* PHUNSY computer (c. 1980).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor,
tone retuning, high score management, force feedback, sprite editor.
The supported languages are currently English, Dutch, French, German,
Italian, Russian and Spanish.
Changes since V15.61:
* "Settings|Speed|Adjust..." command.
* Arcadia: improved PDC/UDC demultiplexing (improves Space Attack, Space Mission, Space Vultures, The End).
* Arcadia: sprite editor can now view PDCs.
* New debugger CLI command: DOKE.
* Miscellaneous improvements and bug fixes.