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    uBee512 5.1.0 released

    staticmem
    By staticmem,

    uBee512 v5.1.0

     

    An emulator for the Microbee Z80 ROM, FDD and HDD based microcomputers.

     

    Changes:

    * A new 8x8 (Uni1-VGA8) font has replaced the 8x11 OSD font allowing extra lines to be displayed in the console.

    * Added official distribution information to the about box.

     

    Fixed:

    * Fixed a problem where the emulator crashes on a 'Power Cycle' when a tape input file is specified.

    * Fixed a problem when disabling turbo mode taking a long time to return to normal emulation speed.

     

    Download here

     

    http://freshmeat.net/projects/ubee512/


    MAME 0.140 released

    Robert
    By Robert,

    http://mamedev.org

     

    0.140

    -----

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 04091: [Misc.] simpbowl: NVRAM is not created correctly. (Aaron Giles)

    - 03770: [interface] Setting 'snapname %g' does not allow snap to be saved with F12. (Aaron Giles)

    - 03835: [Compiling] Visual Studio compiler warning in src\mame\video\n64.c

    - 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably (Aaron Giles)

    - 03915: [interface] All sets using -autosave: "auto.sta" can mistakenly be erased (Aaron Giles)

    - 03930: [Compiling] LDPLAYER fails to link (Aaron Giles)

    - 04065: [Compiling] Default 'tiny' does not build (Aaron Giles)

    - 03074: [sound] dkongjr and clones: Discrete audio output is lower pitched than normal (Derrick Renaud)

    - 04085: [sound] All sets in seibuspi.c: sound issue

    - 04081: [Crash/Freeze] Games/drivers with no screen: When you exit MAME, you do not get control back (Aaron Giles)

    - 04059: [Graphics] qix, zookeep and clones: Player's character disappears during gameplay. (Aaron Giles)

    - 04080: [Crash/Freeze] [debug] Massive memory leaks + crash upon exit in debug build (Aaron Giles)

    - 03800: [Debugger] Many sets in snk.c: Viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption (MooglyGuy)

    - 04083: [Graphics] All sets in balsente.c: Black screen corruption (missing graphics) (MooglyGuy)

    - 04075: [Crash/Freeze] All sets in cps3.c: Black screen/Hang (Aaron Giles)

    - 04077: [Misc.] Crash when -effect is used (Aaron Giles)

    - 04078: [Crash/Freeze] mtrap + clones: Crash/Assert after OK (Aaron Giles)

    - 04076: [Misc.] Artwork cropping not working correctly (Aaron Giles)

     

     

     

    Source Changes

    --------------

    - Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. [Harmony]

     

    Fixed use of the sign bits on the SegaCD Roz parameters, improves the SegaCD intro rotations etc. which now appear correct. Clamp Roz stuff to 24-bit, seems to fix the remaining issues with the Sega logos. [David Haywood]

     

    Moved -effect implementation out of OSD code and into core since the implementations were identical across Windows/SDL and implemented in the core itself. [Aaron Giles]

     

    More Clang fixes (verified OK with GCC) [balrog]

     

    Correctly free textures when screen size dynamically changes. Fixes texture assert when exiting on a number of games. [Aaron Giles]

     

    Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese]

     

    Re-worked Quizard MCU communications handling to be more easily expanded. [Harmony]

     

    Convert rendlay objects into C++, reduce the number of unused textures allocated. [Aaron Giles]

     

    Fix texture leak in crsshair.c. [Aaron Giles]

     

    Added new method reset_origin() to screen devices to allow manual synchronization of VBLANK start against an external timing source. Updated the MC6845 device to call reset_origin() on its screen at the start of each frame if a screen is present. [Aaron Giles]

     

    Converted the RCA CDP1802 CPU into a C++ device. Refactored cidelsa.c to use the new RCA COSMAC CPU. [Curt Coder]

     

    Added new devcb type DEVCB_TYPE_DRIVER, which implies the driver_device. [Aaron Giles]

     

    Added new macros DEVCB_DRIVER_LINE_MEMBER and DEVCB_DRIVER_MEMBER to specify member functions of the driver device in callbacks. [Aaron Giles]

     

    Reworked NMK16 irqs by not using cpu_getiloops() function [Angelo Salese]

     

    Fix custom mapping for dsp56k internal memory. [Aaron Giles]

     

    Refactored the CDP1869 chip into a C++ device. [Curt Coder]

     

    Added explicit control handler for the console. Ctrl+C/Ctrl+Break now explicitly terminate the process forcefully, rather than unwinding through the system in an unexpected state. Other console events (exit, shutdown, logoff) request a graceful exit. [Aaron Giles]

     

    Reworked 1942 interrupts by not using cpu_getiloops() function [Angelo Salese]

     

    Removed deprecat.h usage from 1943 driver [Angelo Salese]

     

    Removed deprecat.h usage from 40love driver [Angelo Salese]

     

    Removed deprecat.h usage and did some minor clean-ups to the 4enraya driver [Angelo Salese]

     

    Rewrote Alien Command irqs by not using cpu_getiloops() function [Angelo Salese]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Devil Island (2 sets) [brian Troha, The Dumping Union]

     

     

    New clones added

    ----------------

    Streaking (set 2) [Roberto Fresca]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Magical Touch [siftware, Mariusz Wojcieszek]


    Ami/WinArcadia 15.21 released

    Minuous
    By Minuous,

    WinArcadia 15.21 (Windows): 24 November 2010

    AmiArcadia 15.21 (AmigaOS 3): 24 November 2010

    AmiArcadia 15.2 (AmigaOS 4): 11 November 2010

    AmiArcadia 15.2 (MorphOS): 11 November 2010

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * Emerson Arcadia 2001 console family (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) (1982);

    * Interton VC 4000 console family (Acetronic, Fountain, Interton,

    Prinztronic, Radofin, Rowtron, Voltmace, Waddington, etc.) (c. 1978);

    * Elektor TV Games Computer (1979);

    * PIPBUG-based machines (Electronics Australia 77up2 and 78up5, Signetics

    Adaptable Board Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * Signetics Instructor 50 trainer (1978);

    * Central Data 2650 computer (1977);

    * Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980);

    * Malzak 1 and 2 coin-ops by Kitronix (c. 1980);

    * Chaos 2 computer (1983) (preliminary);

    * Dolphin computer (1979) (preliminary); and

    * PHUNSY computer (c. 1980).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management, force feedback, sprite editor.

     

    The supported languages are currently English, Dutch, French, German,

    Italian, Russian and Spanish.

     

    Changes since V15.2:

    . Improved PHUNSY emulation.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    nGlide 0.94 - Glide wrapper is out!

    nGlide - Zeus
    By nGlide - Zeus,

    nGlide is a freeware Glide wrapper for Windows and DOS games. It allows you to play 3Dfx games on modern GeForce/Radeon graphics cards. Some of them are Diablo 2, Need for Speed 2-5, Carmageddon 2, Tomb Raider, Turok. Both versions of APIs are supported, Glide2 (glide2x.dll) and Glide3 (glide3x.dll). Glide wrapper also supports high resolution modes.

     

     

     

    Changelog 0.94:

     

    Glide2:

    -added support for Clusterball

    -added support for Dreams to Reality (with DOSBox + Gulikoza patch)

    -added support for Independence War: Deluxe Edition

    -added support for Interstate '76: Gold Edition

    -added support for Lands of Lore 2: Guardians of Destiny

    -added support for Lands of Lore 3

    -added support for Metal Fatigue

    -added support for Simon the Sorcerer 3D

    -added support for Test Drive 4

    -fixed Fleet Command 800x600 crash

    -fixed King's Quest: Mask of Eternity 800x600 crash

     

    Glide3:

    -added support for Arabian Nights

    -added support for Lander

    -added TEXUMA extension for Glide64

     

    Miscellaneous:

    -added 'Refresh rate' option in nGlide configurator

    -added 'Vertical synchronization' option in nGlide configurator

     

    Glide wrapper download


Portal by DevFuse · Based on IP.Board Portal by IPS
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