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    Kawaks 1.62 released

    Hard Core Rikki
    By Hard Core Rikki,
    * New drivers:

    o X-Men: Children of the Atom (Japan 950105)

    o X-Men: Children of the Atom (Hispanic 950105)

    o Street Fighter Alpha 3 (Hispanic 980629)

    o Giga Wing (Hispanic 990222)

    o Eco Fighters (Hispanic 931203)

    o Dungeons and Dragons: ToD (Hispanic 940113)

    o Real Bout Fatal Fury Special (Korean version)

    o Quiz Daisousa Sen: Last Count Down (Korean version)

    o Quiz King of fighters (Korean version)

    o Final Fight (Japan hack)

    o Biaofeng Zhanjing (Chinese bootleg)

    o Dinosaur Hunter (Chinese bootleg)

    o Pang! 3 (Euro 950601)

    o Street Fighter II - The World Warrior (Thunder Edition)

     

    * Changed Ironclads C and P ROM makeup to how its suspected they would have been on a real MVS cart.

    * Fixed incorrect ROM sizes in KODB and WOFHFH.

    * Fixed KNIGHTS and clones ROM names to match MAME.

    * Fixed HSF2J ROMs to match MAME.

    Get it here


    DeSmuME v0.9.6 Released

    VT-Vincent
    By VT-Vincent,

    DeSmuME, a popular Nintendo DS emulator for Windows, Linux and OS X has been updated today. According to the authors, compatibility has increased substantially in this release. The changelog for this release is below:

     

    Users of gtk, cli and gtk-glade frontends please note that now we

    have a common directory in ~/.config/desmume for config file,

    saves and savestates. The old .desmume.ini will be moved

    automatically with the name config but you have to move your saves

    manually.

     

    Some save files may be invalidated due to use of broken crc logic.

    Back up your DSV files before using this version of the emulator or else

    the game might wipe it.

     

    • General/Core:
    • bug: emulate keypad interrupt
    • bug: spu overhaul, add capture support
    • bug: fix dma address reloading
    • bug: fix rom close memory corruption
    • bug: fix div and sqrt busy flag bug
    • bug: fix vectest
    • bug: fix lid savestate desync
    • bug: fix texcache memory GB explosion when games use tons of tiny 3d sprites
    • bug: fix huge rerecording movie file handle leak
    • bug: fix EXXXXXXX cheat codes and some add/edit/save/load bugs
    • bug: add 8MBit - 512MBit flash emulation
    • bug: fix firmware booted-from-card flag
    • bug: fix some failures to wake
    • bug: fix some rtc calendar logic
    • bug: op_bkpt emulation
    • bug: correctly emulate POWCNT1 and POWCNT2 and SPI power device
    • bug: corrections to bootup stack configuration
    • bug: protect bios from being overwritten
    • bug: initialize save data to 0xFF instead of 0x00
    • bug: handle relocated irq vectors
    • bug: support patched firmwares
    • bug: handle 8bit auxspidata, 32bit BLDY, 32bit div regs
    • bug: fix some divide by zero cases
    • bug: don't print \n in ideas debug message
    • bug: don't let games read off end of cart and crash emulator
    • bug: fix SWI 0x0E crc16 ; some save files using wrong crc may be invalidated
    • bug: fix many big endian bugs
    • bug: fix CPSR.I idle wakeup
    • bug: fix loadstate crashes, mostly when sound is enabled
    • enh: support devkitpro argv
    • enh: add gbaslot-rom commandline
    • enh: add no$gba debug message
    • enh: add rtc start to dsm header

    • Graphics:
    • bug: fix a mistakenly rendered OBJ window and 3d blend effects
    • bug: fixes to matrix stacks, fixing lots of garbled geometry
    • bug: fix fog density registers
    • bug: fix hblank dma to run also on scanline 262
    • bug: fix w/z depth flags for broken GUIs in dual screen 3d games
    • bug: fixes to poly sorting
    • bug: block 8bit vram writes
    • enh: improve accuracy of opengl shaders

    • Windows:
    • bug: fix 16bpp display
    • bug: more fixes to multi-gamepads
    • bug: cheat windows robustification
    • bug: fix that sticky pause state when resetting and loading roms
    • bug: dont crash when no sound device is available
    • bug: change F10 to be save slot 0
    • bug: fix --start-paused
    • enh: try not to screensave while using gamepad
    • enh: add EPX and EPX1.5X resize filters
    • enh: add a japanese translation which will soon be stale like the others
    • enh: add fancy ctrl+printscreen with emulator info on it
    • enh: add "lockdown" window mode to keep window safe from fast stylus action
    • enh: add alt+enter fullscreen command
    • enh: add card eject command
    • enh: add ddraw software mode forcer
    • enh: improve oam viewer
    • enh: default 3d to rasterizer so we dont have to suggest it 1000 times a day
    • enh: add dump-all-memory tool
    • enh: add reload rom menu/hotkey

    • Linux/OSX:
    • bug: fix building for nosse2 systems
    • bug: fix --num-cores
    • bug: fix occasional touchscreen failures
    • bug: fix crash starting dsm record
    • enh: add --nojoy=1 to fix laptops with accelerometers
    • enh: add simple auto frameskip mode in the gtk frontend
    • enh: add gui for configuring joystick in the gtk frontend
    • enh: make the cli frontend read the ini config file too
    • enh: additional OpenAL microphone backend (ncalexan)
    • enh: common place for config and saves (Jan Steffens)
    • enh: libagg is now optional if you don't need the hud

    Download: http://sourceforge.net/projects/desmume/files/

    Project Page: http://desmume.org/

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=522


    Ootake v2.41 Released

    VT-Vincent
    By VT-Vincent,

    Ootake, a Turbo Grafx 16 emulator for Windows has been updated today. Here's a list of what's new in this release:

     

    • The entire volume balance has been adjusted.
    • The speed and timing were brought close to the movement of a real machine. In the start demo of "City Hunter", the problem that the lower side of the screen has fallen into disorder by one frame (generated by v2.40) was solved. I think that the timing has approached a real machine in even other games.
    • "Force V-Sync (All Hz)" was added to "Setting->Screen" menu. When the check is put in here, the V-Sync setting is permitted regardless of the PC display environment. Use it with an old video card etc.
    • Additionally, a detailed part has been improved and corrected.
    • The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc. http://www.ouma.jp/file/Ootake241-for98.zip

    News Source: http://www.vtemulation.net/forums/index.php?showtopic=521

    Project Page: http://www.ouma.jp/ootake/


    nullDC discontinued for real, source code released

    Agozer
    By Agozer,

    As if this was a surprise, the Dreamcast emulator nullDC is now officially axed and over. The source code has been released on Google Code, which is great news for would-be future developers.

     

    --Initial commit

    --Most of the source is still missing, will be added later on (so yeah, this

    won't compile)

     

    This includes all the code for the CORE nullDC, whats missing are the plugins

    and the emitter

     

    **** PLEASE NOTE ****

    The source is old. Most of it dates back to 2006, with large parts from 2005 or

    2004. There are MANY typos all over the place. There is no uniform coding style

    (nullDC was my first project using C/C++, and it began as a C# project)

     

    Most of the code is written by me, parts of it are written by ZeZu, and maby

    others (?). Psyman was our main tester during all these years (With various

    others joining for short time periods) and he's slowly getting into editing the

    source to fix bugs ( as i no longer do it myself).

     

    Yes, the code is ugly, hacky, buggy and often just plain wrong -- but still

    better than not released, righty ?

     

    I hope this is as much help to others as it has been to me

     

    -- raz

     

    --rest of the code--

    drkpvr: 3d rendering plugin (aka nullPVR, nullDC PVR, nullDC PowerVR)

    nullAICA: aica(+dsp) plugin (aka sdlaica, nullDC AICA)

    EmptyAICA: a set of hacks to make apps thinking theres an aica when there's none

    ;p

    nullDC_GUI: duh, the gui ...

    ImgReader: support for gdi, cdi (via pfctoc), and mds/nrg

    drkMapleDevices: the hacky implementation of maple devices. There are a few much

    nicer plugins around, i'l probably kill this one and commit one of the others

    later on ;p

    vbaARM: this is an arm core based on vba's arm. Its much more recent, and

    maintained than the older arm core (Altho considering when i ported it its

    probably old by now ...)

    emitter: the emitter that i developed for nullDC

    With this you can build a working nullDC executable ~

     

    The source code page can be found at: http://code.google.com/p/nulldc/


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