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    Final Burn Legends 1.0 Released!

    iq_132
    By iq_132,

    Our very own nes6502 (better known for his port of Zsnes) has released a port of Final burn Alpha to xbox.

     

    As the read me is enormous, here is a select few from the list:

     

    -Support for over 2700 games. Some games are not playable anywhere else

    on the Xbox. It also has an excellent Sega Genesis emulator. Many

    Genesis games play perfectly.

     

    -Fullspeed emulation (even with software filters in HD) for CPS1, CPS2,

    NeoGeo, Cave, Konami, and many other games.

     

    -Detailed arcade information. This is the MAME history database. This

    can be selected from the in game emulation menu. This includes

    information about the game, trivia, tips, etc...

     

    -In game menu where the user can configure the controls, video, or other

    options. This is accessed by clicking the right analog stick.

     

    -Hundreds of game filters. A user can display only the games they want.

    For example, a user could display only horizontal shooters, or 2D

    fighting games, or only CPS1, or only games made by Konami, or only

    games made in 1998, etc...

     

    -Favorites browser (games are added/deleted by selecting a game and

    pressing the white button)

     

    -Resolutions:

    480i

    480p

    720p

    1080i

     

    -Macro support.

     

    -Video previews

     

    The release thread can be found here. Unfortunately, due to the nature of xbox binaries, we cannot post a link directly to FBAL itself.


    Ami/WinArcadia 12.63 released

    Minuous
    By Minuous,

    WinArcadia 12.63 (Windows): 23 November 2009

    AmiArcadia 12.63 (AmigaOS 3): 23 November 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

    Super Bug Advance 1.3 (GBA): 11 September 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

    * the Elektor TV Games Computer (1979);

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * the Signetics Instructor 50 trainer (1978);

    * the Central Data 2650 computer (1977);

    * the Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980); and

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support (5 supported languages), game selection sidebar, text-to-speech,

    printer output, undithering, support for ZIPped games, clipboard support,

    palette editor, tone retuning, high score management, force feedback.

     

    Changes since V12.62:

    . Debugger CLI: TRAIN command.

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    MAME 0.134u4 Released!

    iq_132
    By iq_132,
    0.134u4

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 03475: [Crash/Freeze] exprraid: Game freezes after insert coins

    while playing (Angelo Salese)

     

     

    Source Changes

    --------------

    Discrete sound improvements: [couriersud]

    - DSS_INVERTER_OSC optimizations

    - OSD_PROFILING is now an environment variable. No more recompiling

    to turn profiling on

    - Added two asserts to task processing

     

    Updated beaminv.c driver, in attempt to fix MT bug 03473. [stephh]

     

    Draw Poker Hi-Lo - added discrete sound. [Derrick Renaud]

     

    Relaxed romcmp filename length restriction. [Philip Bennett]

     

    Blue Shark - added shark sound. [Derrick Renaud]

     

    Fixed Sega System 16 ROM names according to real machine, and

    corrected game version description for Alien Syndrome and SDI.

    [Team Japump!!!]

     

    Fixed TRIG3 register handling in GTIA for Atari XL/XE.

    [Mariusz Wojcieszek]

     

    Noraut/DPHL driver improvements: [Roberto Fresca]

    * Added Draw Poker Hi-Lo (japanese), based on 8080A CPU.

    * Merged the gtipoker memory map and machine driver with dphl.

    * Created a base machine driver and then derivatives by hardware.

    * Splitted the regular RAM and NVRAM systems.

    * Added 'Hi-Lo Double Up Joker Poker' from SMS Manufacturing.

    * Added smshilo hardware details and PCB layout.

    * Added smshilo discrete sound circuitry scheme/documentation.

     

    i386: implemented SLDT & STR opcodes. [Angelo Salese]

     

    scsihd updates: [R. Belmont]

    - Fixed parameter interpretation for READ(10) and READ(12)

    - Added WRITE(10)

     

    Naomi updates:

    - Hackish support for 8888 tiles (Shootout Pool displays something).

    [R. Belmont]

    - Increased number of JVS analog channels for driving games

    [R. Belmont]

    - Protection data added for Crazy Taxi, Jambo! Safari, and Virtua

    Tennis 2 [Deunan Knute, ANY]

     

    Added PCB layouts of Bingo Roll / Bell Star (4 sets) [Team Europe]

     

    Added Xtal location and values to Bingo Roll / Bell Star hardware/PCB

    layouts. [Roberto Fresca]

     

    Added Multi Game I (V.Ger 2.4) PCB layout. [Team Europe]

     

    Mario - converted final mixing stage to DISCRETE_MIXER. This adds the

    missing filtering on the walking sounds. [Derrick Renaud]

     

    Fixed dsp56156 DO & BSCC opcode bugs. [Andrew Gardner]

     

    Refactored Z80CTC to use devcb. Emulated coin flag flip-flop in

    Cosmic Chasm. [Curt Coder]

     

    DISCRETE_RC_CIRCUIT_1 - promoted skyraid custom charge to it's own

    module so it could be used with the same circuit in Battlezone.

    [Derrick Renaud]

     

    Battlezone - updated to use new module. Adjusted sound levels.

    Adjusted engine frequency. Remember there is a slider to adjust the

    frequency. [Derrick Renaud]

     

    Donkey Kong Jr. - set noise clock to a fixed measured frequency.

    (Speed optimization) [Derrick Renaud]

     

    Removed most remaining instances of statically initialized variables,

    improving multisession support. [Atari Ace]

     

    Removed dead function prototypes. [Atari Ace]

     

    Swapped ddp2/ddp2a program ROMs around to match set descriptions.

    [Lei Wu]

     

    Fixed a couple of source typos. [Christophe Jaillet]

     

    Added Chihiro BIOS loading. [Alex, Paul Hogger, David Alves,

    Hugo Cesar Somellera Calderon, Jeremy Ostrowski, Daniel Palmer]

     

    Fixed crimfght 4P version inputs. [Arthur Peale]

     

    Added colour proms to Seta / Visco Roulette. [Team Europe]

     

    Sped up ertictac driver VIDEO_UPDATE. [Christophe Jaillet]

     

    Minor speed improvement to the e132xs core - don't pass opcode

    parameter when calling instruction handlers. [Christophe Jaillet]

     

    Added two-sided polygon flag and back-face culling to Model 3 video

    emulation. [Naibo Zhang]

     

    Changed stepstag set description to Stepping Stage Special.

    [Naibo Zhang]

     

    Added verified PAL dump to Tokio/Scramble Formation.

    [Corrado Tomaselli]

     

    Verified on PCB all the clocks for Mikie, changed the M6809 clock to

    1.536MHz and Vsync to 60.59Hz. Changed the sound chips to variant

    SN76489A which are the ones on the PCB. [Corrado Tomaselli]

     

    Naomi: add protection data for 18 Wheeler [Deunan Knute, ANY]

     

    DISCRETE_COUNTER - added MIN parameter and optimized speed.

    [Derrick Renaud]

     

    naomi: added 18 Wheeler JVS I/O and motor controller dumps.

    [Gerald (COY)]

     

    Added helper macro for CDP1864 screen creation. [Curt Coder]

     

    Added PROM dumps to starfire and fireone. [TrevEB]

     

    Battlezone - set unclipped volume to 50% slider position. This allows

    you to drive the audio into clipping like a real game.

    [Derrick Renaud]

     

    Added helper macro for CDP1869. [Curt Coder]

     

    Naomi: add revision G export BIOS. [R. Belmont]

     

    Goldstar driver improvements: [Roberto Fresca]

    * Added new game: New Lucky 8 Lines / New Super 8 Lines.

    * Inputs and DIP switches from the scratch.

    * Added Hopper service button to all New Lucky 8 Lines sets.

    * Added Paytable settings DIP switch to all New Lucky 8 Lines sets.

    * Minor clean-ups.

    * Created a new machine driver for wcat3.

    * Mapped the missing d000-efff ROM space range.

    * Added PCB & DIP switches banks layouts for ns8lines.

     

    Changed CPU clock display in the UI to display multiplied/divided

    clocks instead of raw clocks. [Dirk Best]

     

    Changed device callback system to look up devices owned by the same

    parent if a child device references another device. [Dirk Best]

     

    Fixed a couple of unbalaced profiling calls, and added output to help

    identify the source of unbalanced calls. [Christophe Jaillet]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Turbo Outrun (Mega-Tech) [Any, Dumping Union]

    Mahjong Gekisha [Luca Elia, Guru, Dyq, Bnathan]

    Miracle Derby - Ascot [stefan Lindberg, David Haywood]

    New Lucky 8 Lines / New Super 8 Lines

    [Roberto Fresca, Darklord & Team Europe]

     

     

     

    New clones added

    ----------------

    Alien Syndrome (System 16B, Japan, New version) [Team Japump!!!]

    Hana Jingi (Japan, Bet) [Luca Elia, Guru, Brian Troha, Yasuhiro Ogawa]

    Super Hang-On (Japan, FD1094 317-0038) [The Dumping Union]

    Zaxxon (set 3) [Team Europe]

    1942 (Revision A, bootleg) [Darran]

    Street Fighter II' - Champion Edition (Double K.O. Turbo II, bootleg)

    [J. Bijl, krick, Smitdogg]

    Sonic Championship [brian Troha, Dumping Union]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Criss Cross (Sweden) [Tormod]

    Shootout Pool [ANY, The Dumping Union]

    Virtua Tennis 2 (cartridge) [ANY, The Dumping Union]

    Draw Poker Hi-Lo (Japanese) [Roberto Fresca]

    Hi-Lo Double Up Joker Poker [Roberto Fresca, Alan Griffin]

    Ten Spot [smitdogg, N. Francfort, David Haywood]

    Crazy Taxi [ANY, The Dumping Union]

    18 Wheeler [ANY, The Dumping Union]

    Jambo! Safari [ANY, The Dumping Union]

    F355 Challenge (Twin) [ANY, The Dumping Union]

    F355 Challenge 2 (Twin) [ANY, The Dumping Union]

    Go! Go! Connie chan Jaka Jaka Janken

    [Mariusz Wojcieszek, Dumping Union]

     

    As always, the sources are available here:

    http://mamedev.org/updates.html

     

    Thanks to MAME-Fans on the mameworld forums for the heads up!


    FB Alpha 0.2.97.07 Released!

    iq_132
    By iq_132,
    * Ported YM2413 core from SMS Plus and added an interface for it [barry]

    * Added a seperate timer to the YM3812 interface allowing the chip to be used with other FM chips and updated all the drivers that use it [barry]

    * Added support to the AY8910 core to handle the ports outside of the init function, and updated the YM2203 interface to use them [iq_132]

    * Fixed a stupid bug I introduced in the K051649 core [barry]

    * Added timer support for the M6502 CPU [iq_132]

    * Seperated the op code area for the M6502 CPU [iq_132]

    * Fixed cheat support in the SH-2 CPU core [iq_132]

    * Small fix to the Z80 core to reset the registers [iq_132]

    * Fixed typo in the HD6309 core as per MAME 0.132u4 [iq_132]

    * Added a palette viewer for games on Cave, CPS-1/2/3, Megadrive, Neo-Geo, PGM, Psikyo and Toaplan hardware and any game using the generic tiles module, which covers most games [barry]

    * Fixed the XML Dat file output to properly support ampersands in rom names [barry]

    * Made the maximum rom name length 100 characters instead of 32 [barry]

    * Added a warning to BurnTransferCopy when BurnTransferInit hasn't been called [iq_132]

    * Fixed an issue with reporting some sound options in the System Info dialog that came about when changing the sound interface to plug-ins [barry]

    * Removed the active Z80 core from the System Info dialog as the ZET interface only supports one core [barry]

    * Added support for Vista, Server 2008 and Windows 7 detection to the System Info dialog [barry]

    * Added an Atari filter to the game selection dialog [barry]

    * Added driver for Blood Bros. and Sky Smasher [iq_132]

    * Added driver for D-Con and SD Gundam Psycho Salamander no Kyoui [iq_132]

    * Added a preliminary driver for games on DEC-8 hardware [iq_132]

    * Added a preliminary driver for Gauntlet [barry]

    * Added driver for games on Karnov hardware [iq_132]

    * Added driver for Konami Twin 16 hardware [iq_132]

    * Added Bells & Whistles and Sunset Riders to the Konami drivers [barry]

    * Added Lightning Fighters, Punk Shot, Quiz Gakumon no Susume, Teenage Mutant Ninja Turtles - Turtles in Time, Thunder Cross II to the Konami drivers [iq_132]

    * Added driver for Mitchell hardware [barry]

    * Added driver for games on NMK16 hardware [iq_132]

    * Added driver for games on Psikyo SH hardware [iq_132]

    * Added driver for Return of the Invaders [iq_132]

    * Added driver for scooter Shooter [iq_132]

    * Added Atomic Point and Snapper to the Sega System 16B driver [barry]

    * Added driver for Speed Rumbler [iq_132]

    * Added preliminary driver for Toki [iq_132]

    * Added driver for Vendetta, press F2 whilst booting to pass the ROM test [iq_132]

    * Added driver for games on Yun Sung 16 hardware [iq_132]

    * Added driver for WWF Superstars [iq_132]

    * Added bootleg of Street Fighter 2 to the CPS-1 driver [barry]

    * Added Street Fighter II - Champion Edition Accelerator! bootleg to the CPS-1 driver [barry]

    * Added Street Fighter II Quicken Pt-I bootleg to the CPS-1 driver [barry]

    * Added sf2m9, sf2m10, sf2m11 and sf2m12 to the CPS-1 driver [barry]

    * Added clone of Dungeons & Dragons to the CPS-2 driver [barry]

    * Added clone of Battle of Atlantis to the Galaxian driver [barry]

    * Added a clone of Dambusters to the Galaxian driver [barry]

    * Added Kamakazi III to the Galaxian driver [barry]

    * Added various games and clones to the New Zealand Story driver [iq_132]

    * Added clone of Pacman to the Galaxian driver [barry]

    * Added Phoenix Part 2 to the Galaxian driver [barry]

    * Added clone of Space War S to the Galaxian driver [barry]

    * Added clone of Strategy X to the Galaxian driver [barry]

    * Added clone of Metal Slug 4 to the Neo Geo driver [barry]

    * Added clone of Outrun to the Outrun driver [barry]

    * Added a clone to the Shadow Force driver [barry]

    * Added Back Fire to the Tecmo driver [iq_132]

    * Added clone of Hellfire to the Toaplan-1 driver [barry]

    * Added clone of Battle Garegga to the Toaplan-2 driver [barry]

    * Added clone of X-Men to the X-Men driver [barry]

    * Fixed potential memory leak in the Tengai driver rom loading [kenshiro]

    * Fixed the palette decoding in Dambusters to work with the correct PROM dump [barry]

    * Added Z-Rejection support to the K053245 module, fixing sprites in Bells & Whistles and Sunset Riders [iq_132]

    * Added a module for the Konami K053936 IC module [iq_132]

    * Added shadow support to the Konami IC chips where necessary [iq_132]

    * Fixed Cue Brick [barry]

    * Fixed an issue with coin inputs in the 2 Player versions of Crime Fighters [iq_132]

    * Fixed the Haunted Castle driver [iq_132]

    * Fixed an issue with the Konami Twin 16 driver when compiling with VC [barry]

    * Added support for the new graphic roms in gradius2 [barry]

    * Fixed savestates in the Gyrus driver [iq_132]

    * Fixed the sound in Scooter Shoorer [barry]

    * Tidied up the Mad Gear driver to support the new sets and increased interleave which fixes the music [barry]

    * Modified the Power Instinct driver to use the generic drawing routines [iq_132]

    * Added Mobile Suit Gundam EX Revue and the Sammy shooting games to the Seta2 driver [iq_132]

    * Fixed the gun inputs in the Sammy shooting games [barry]

    * Added the ability to read from the X1-010 sound chip and hooked it up in the Seta2 driver, improving the sound [barry]

    * Fixed memory leaks in the Shadow Force driver's graphic rom loading [kenshiro]

    * Tidied the Toki driver and added sound [barry]

    * PGM Updates [iq_132]

    o Fixed kov2106 thanks to the FBA Shuffle team :bounce: [iq_132]

    o Added a few small speedups

    + Only recalculate the whole palette when needed now rather than every frame [iq_132]

    + Clear all video buffers in one loop [iq_132]

    o Fixed a crash when doing line scroll (see kovsh intro - fire stage background) [iq_132]

    o Fixed sound after save state load [iq_132]

    * Megadrive Updates [barry]

    o Fixed an issue with games' buggy sound programs expecting certain results back [barry]

    o Added support for some custom banking cartridges [barry]

    o Updated the web-based Megadrive driver database with the new games from HazeMD 0.14a [barry]

    o Removed rom editing capability from the web form [barry]

    o Updated the web-based Megadrive driver generator to support games with multiple roms [barry]

    o Added a check to the driver generator to make sure any non-working parents are included in release builds if they have working clones [barry]

    * Matched all sets to MAME 0.134u3 [barry]

    * Changed the dat file output using the ROM_VERIFY compile-time flag to produce the XML datfile type [barry]

    * Updated libpng to version 1.2.40 [barry]

    * Updated the compile guides to work with the newest available tools [barry]

     

    http://barryharris.co.uk/article_view.php?id=144


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