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Xfire Release 1.116
Release notes for 1.116 October 19th, 2009
* Improved performance when broadcasting Live Video.
* Added the ability to post a poll in community (clan and guild) forums.
* Added the Xfire XO toolbar as an option in the full installer.
* Fixed a game-hang that could happen with some older games when trying to chat in-game.
* Fixed icon-drawing problem on Windows Vista.
* Fixed a problem with voice-enabled chat rooms when the room creator leaves and rejoins.
* New games supported:
Dekaron K.O.S. Secret Operations Ran Online League of Legends Operation Flashpoint: Dragon Rising Order of War Evochron Legends Risen Star Wars The Clone Wars: Republic Heroes FIFA 10 Dragon Oath Soul of the Ultimate Nation Cities XL Madballs in... Babo:Invasion Heroes Over Europe NBA 2K10 Prison Tycoon 3: Lockdown
Enjoy!
Chris Kirmse
General Manager, Xfire
MUGEN 1.0 RC3
Get it HERE
* CNS: Fixed ScreenPos y trigger value calculation in cut stages.* CNS: Fixed Explod y offset calculation in cut stages.
* CNS: Fixed issue where player may get incorrect custom state resources
* Renderer: Fixed master palfx not affecting TTF fonts.
* Input: Fixed keyboard input
* Input: Implemented joystick hat support
* mugen.cfg: Fixed AI.cheat not working
* General: Fixed Start+button not choosing palettes 7-12
* General: Fixed game slowdown when skipping frames
* Miscellaneous other fixes.
Mame 0.134u2
0.134u2-------
MAMETesters Bugs Fixed
----------------------
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game. (MetalliC)
- 03458: [sound] bzone and clones: Broken engine sound (couriersud)
Source Changes
--------------
Added genuine sets of Rally-X and New Rally-X [Team Japump!!!]
discrete_sound_r now can inquiry any node: [couriersud]
- the return type is UINT8, consequently the designer needs to ensure
that the node delivers adequately scaled data.
- input nodes allow the input data to be scaled. The return value is
the node value *after* scaling.
DISCRETE_74LS624 - optimized for some more speed. [Derrick Renaud]
DISCRETE_566 - started making a more accurate simulation based on
testing of a real IC. This makes the rest of Sky Raider sounds work.
[Derrick Renaud]
Completed dump of Gun Survivor 2 cart [Guru]
Hacked in the dsp56156's "Long Interrupts." Added SUB opcode.
Polygonet Commanders now goes in-game! [Andrew Gardner]
plygonet.c: hooked up 53936 roz layer. [R. Belmont, David Haywood]
Fleshed out SCC68070 definition in m68k core, for CD-i use in MESS
[Harmony]
m68k: disassemble PMOVE instruction (move to/from PMMU). [R. Belmont]
exp is slow, but pow is even slower [couriersud]
- more LS624 optimization, replace pow(10, x) by pow10(x)
- mixer loop optimizations
Impromved discrete performance for mario: [couriersud]
- pow to exp : 5%
- parallel tasks : 45%
- minor tweaks
M680x0 update: [R. Belmont]
- Add CPU types 68EC030, 68030, and 68EC040
- Start of 030/040 PMMU, including stubbed PMOVE
Fixed up RAM bank names to prevent crashes with memdump. Extended
explicit banks to 96. [Aaron Giles]
multfish.c driver fixes and improvements: [MetalliC]
- Hooked up inputs for Roll Fruit
- Added hopper emulation, payout now works
- Added information on how to initialize Roll Fruit
- Added in missing rom to a few MultiFish sets
DISCRETE_555_MSTABLE - optimized speed and added new operating modes.
[Derrick Renaud]
Fixed ROM name of warpwarp. Also removed 4th program ROM which is not
present on real board. [Team Japump!!!]
Memory references can now explicitly specify logical or physical
access by prepending with an 'l' or 'p'. Logical remains the default.
Example: ppb@1000 = physical program space byte at address $1000.
ldw@2000 = logical data space word at address $2000. Changed cheat
finder to explicitly reference physical memory when writing out new
cheats. [Aaron Giles]
Added simple system for auto-detecting cheat-worthy RAM areas.
[sandro Ronco]
Added NULL check to prevent MAME from crashing if a new input device
was connected at runtime. [David Haywood]
Expanded PROFILER_USERx to support up to 8 custom profiler areas.
[Christophe Jaillet]
Added more _NAME macros to be consistent with the standard naming
conventions. [Atari Ace]
Shuffled code around to better integrate HazeMD implementation.
[David Haywood, Fabio Priuli]
Sped up mario_custom_run() discrete sound. [Derrick Renaud]
Added discrete sound to Sprint 8. [Derrick Renaud]
Removed capacitor aging code and assumed range input is gnd for all
74LS629. [couriersud]
Omplemented m:n logic for buffered task nodes in discrete sound
[couriersud]
- preparation work so that a task node output buffer may be read by
more than one following task.
- target: implementation of task groups: tasks in a task group run
parallel, task groups serial. The current main task may than just
be task (in the last task group)
Space Walk - started discrete sounds. [Derrick Renaud]
Added static qualifiers where possible throughout the code.
[Atari Ace]
Discrete task groups [couriersud]
- DISCRETE_TASK_START now requires a parameter TASK_GROUP (>=0,
- Tasks are scheduled in the order of their task group
- Nodes are automatically buffered between task groups
- Discrete core determines nodes which need buffering to minimize
overhead (information in DISCRETE_LOG)
- A discrete block list now must put each stepped node into a task
if it uses tasks
- Drivers not using tasks will get one task allocated automatically
- Updated drivers accordingly
- Some more constification
Optimized tab removal in srcclean. [Atari Ace]
Centralized color definitions and made some colors more specific.
[Mamesick]
Hooked up Polynet Warriors joystick properly. [Andrew Gardner]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Othello (version 3.0) [Tomasz Slanina, Stefan Lindberg]
New clones added
----------------
Total Vice (ver UAC) [Phil Bennett]
Street Fighter II - The World Warrior (Quicken Pt-I, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Street Fighter II' - Champion Edition (Accelerator!, bootleg)
[D. Beneke, Guru, Smitdogg, The Dumping Union]
Ironman Ivan Stewart's Super Off-Road Track-Pak (2 Players) [Darran]
Gals Panic 4 (Korea) [Choi Sung Ho]
Mortal Kombat II (rev L3.1 (European)) [Andy Welburn]
Cadash (Germany) [Volker Hann, Team Europe]
Space Empire (bootleg) [Team Europe]
Target Hits (ver 1.0) [Andrew Conroy]
Vulcan Venture (Older) [irongiant]
Astro Blaster (German) [Volker Hann & Team Europe]
Pac-Man (Galaxian hardware, set 2) [Team Europe]
Zaxxon (Japan) [Team Japump!!!!]
New games marked as GAME_NOT_WORKING
------------------------------------
Virtua Fighter 4 Evolution (Cartridge) [f205v, David Haywood]
48-in-1 MAME bootleg (ver 3.09) [Guru]
48-in-1 MAME bootleg (ver 3.02) [Guru]
Seta Roulette? [Team Europe]
As always, updates can be had at http://www.mamedev.org
Thanks to Robbbbbbbbert for the news.
XGEN Updater V2 / XGEN Pandora V2
get it HERE
It’s about that time, time you upgrade to the latest and greatest from Team GENyUS. So rather than doing the incremental update thing: M33 -> GEN-A -> GEN-B -> GEN-B2 etc… Jump straight to 5.50 GEN-B2 with Yoshihiro’s XGEN Updater. Of course this only applies to PSP-1000 and PSP-2000 owners with a non TA-88v3 board. And if you’re already sporting GEN – continue on keepin’ on.
XGEN Updater installs Custom Firmware 5.50 GEN-B2 directly on your already hacked hand held, which needs to be running 3.71 M33 or above. XGEN Pandora will modify your Despertar del Cementerio v8 setup. So whenever you need to call upon Pandora, she’ll be restoring/reflashing 5.50 GEN-B2 instead of 5.00 M33.