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    Wine 1.1.29 released

    Robert
    By Robert,
    What's new in this release (see below for details):

     

    - Improved Gecko integration by using Wine's network layers.

    - Use of external libmpg123 for mp3 decoding.

    - Support for JPEG and PNG formats in WindowsCodecs.

    - Many regression test fixes for Win64 and Windows 7.

    - Various bug fixes.

     

    The source is available from the following locations:

     

    http://ibiblio.org/pub/linux/system/emulat...-1.1.29.tar.bz2

    http://prdownloads.sourceforge.net/wine/wine-1.1.29.tar.bz2

     

    Binary packages for various distributions will be available from:

     

    http://www.winehq.org/site/download

     

    You will find documentation on http://www.winehq.org/site/documentation

     

    You can also get the current source directly from the git repository. Check http://www.winehq.org/site/git for details.

     

    ----------------------------------------------------------------

     

    Bugs fixed in 1.1.29:

     

    231 winemaker: Issue the warnings directly in the source

    5625 Wine does not handle internet proxy settings conveniently

    7854 VB 3.0: Installation fails

    9294 Crash when loading Vampire - The Maquerade - Redemption

    10397 CSS crashes when trying to accept option change

    11345 Wrong button vertical position

    11618 Wineinstall blocks midway through

    13125 Fahrenheit (Indigo Prophecy) broken in newer versions of Wine.

    13411 setup_exception_record stack overflow in Teach2000

    13945 subversion fails to Initial network when using http protocol

    14110 Adobe Audition 1.5: does not install in Hardy Heron

    14198 Achieve planner crashes after entering data

    14206 Achieve planner freezes when clicking the 'finished' tab

    14784 SetWindowHookEx fail to inject DLL containing the HookProc if...

    14907 TntMPD: Install procedure stopped working between 0.9.61 and 1.0.0

    14998 BioShock demo dose not start at all

    15056 Graphical glitches in the menu of The longest journey demo

    15112 Prey crashes with Segmentation fault

    15181 IBM Client Access Terminal Emulator crashes on startup

    15563 AVG Free 7.1 fails due to missing or broken DLLs

    15744 Microsoft Money 2001 can't open saved files

    16153 F1 Challenge, incorrectly renders rear view

    16249 mspaint does not render PNG files correctly

    16292 Activeworlds client 4.2 update fails with "reason 13"

    16677 World of Warcraft WotLK crashes randomly after login

    16844 3dmark2001 Point Sprites test rendered incorrectly in wine >= 1.1.12

    17150 Achieve Planner 1.9.0 (XP version) aborts with "failed to load resources from resource file"

    17227 PAF 5 help window text is blank

    17394 Chip view window is not displayed properly

    17408 ASPI crashes randomly

    17428 Taskmgr: blank process names in Process list.

    17482 Paint.NET doesn't install anymore

    17783 steamcommunity.com certificate not recognised

    17897 OpenAL installer thinks it is AMD-64

    17898 DM Evidence application freezes

    18275 Snail Mail crashes during startup

    18519 eMule crashes scrolling files

    18525 Adobe Reader 9.10 upgrade fails

    18989 Trackmania Nations Forever does not run

    19086 Front Panel Designer: crashes when trying to load saved files

    19185 Word Viewer crash at the end of the installation

    19266 POD and Caldari shuttle bad render

    19318 Word Viewer 2003 - installs extra files? (appinstall)

    19392 Runes of magic : crash while entering world

    19472 EVE Online avatar rendering sometimes crashes Wine

    19631 Multiple application installations fail after BadMatch error

    19721 Dragon NaturallySpeaking 10S training text grays-out too fast

    19778 cmd set "FOO=bar" does the wrong thing; breaks firefox build script

    19822 many fullscreen apps loose focus in a virtual desktop when leaving it

    19826 .Net 2.0 Listview isn't updated properly and causes program to hang

    19839 Access violation when closing ImgBurn 2.5.0.0 if its 'Disc Layout Editor' window has ever been opened.

    19854 Oblivion crashes constantly if music is enabled

    19875 64-bit wine build broken


    Ami/WinArcadia 12.5 released

    Minuous
    By Minuous,

    WinArcadia 12.5 (Windows): 8 September 2009

    AmiArcadia 12.5 (AmigaOS 3): 8 September 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

    Super Bug Advance 1.2 (GBA): 14 July 2009

     

    AmiArcadia and WinArcadia are multi-emulators of these Signetics-based

    machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

    * the Elektor TV Games Computer (1979);

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

    * the Signetics Instructor 50 trainer (1978);

    * the Central Data 2650 computer (1977);

    * the Malzak 1 and 2 coin-ops by Kitronix (c. 1980); and

    * the Astro Wars and Galaxia coin-ops by Zaccaria (1979-1980).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor,

    tone retuning, high score management.

     

    Changes since V12.4:

    . Coin-ops: improved emulation.

    . Improved starfields (WinArcadia only).

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.yatho.com/


    Mame 0.133u4

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0133u4.txt

     

    MAMETesters Bugs Fixed

    --------------------------------------------

    - 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong (Pierpaolo Prazzoli)

    - 03412: [Gameplay] goindol and clones: Unable to control and graphics corrupted (Tafoid)

    - 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation (hap)

    - 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming in the game. (hap)

    - 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/Palette Incorrect (Luca Elia)

    - 02191: [sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)

    - 02608: [Color/Palette] machomou: Colors are wrong. (hap)

     

     

     

    Source Changes

    -------------------------------

    Intel 8085: [Curt Coder]

    - refactored callbacks to use devcb

    - added 8080A variant

     

    Added helper macros to devcb for input lines tied to GND/Vcc. [Curt Coder]

     

    Added Dirt Dash wave ROM redumps [Guru]

     

    Battle Zone discrete sound & discrete sound additions: [couriersud]

    - added discrete sound to battle zone

    - engine frequency (resistor R11) can be changed with slider

    - discrete sound may be disabled by setting BZONE_DISCRETE to 0 in bzone.h

     

    Discrete sound improvements: [couriersud]

    - DISCRETE_RCDISC3: added diode junction voltage; junction voltage also indicates polarity

    - DISCRETE_OPAMP_FILTER: added type DISC_OP_AMP_FILTER_IS_LOW_PASS_1M; INP2 takes role of v_ref in this type

    - DISCRETE_OPAMP: fixed a bug (possible divide by 0)

    - DISCRETE_LFSR: fixed bug preventing output of shift reg to sub node 1

     

    SNES improvements: [Angelo Salese]

    - Fixed half colour blending behaviour

     

    Added infrastructure to compile universal standalone disassembler: [Aaron Giles]

    - added unidasm to the tools build

    - split the disassemblers out of libcpu and into new libdasm

    - ensured the disassembly entry points for all disassemblers are in the source file for the disassembler (sometimes new generic versions were created)

     

    Improvements to Noraut Poker driver... [Roberto Fresca]

    * Switched to pre-defined Xtal clock.

    * Changed the way how graphics are banked/accessed.

    * Fixed the graphics offset and number of tiles per bank.

    * Added new set: Noraut Red Hot Joker Poker.

    * Added new set: Noraut Poker (NTX10A).

    * Added new set: Noraut Joker Poker (V3.010a).

    * Fixed the tile size/decode for the first GFX bank.

    * Added proper norautrh inputs, including the readout button.

    * Added partial DIP switches to norautrh.

    * Added an extra DIP switch to Noraut Red Hot Joker Poker.

    * Also added DIP locations to the whole bank.

    * Added a default NVRAM for Noraut Joker Poker

    * Executed a trojan on 2 noraut systems to confirm the way 16x32 tiles are decoded.

    * Fixed the x-offset for 32x32 tiles lines.

    * Fixed the screen aspect and visible area.

    * Confirmed correct colors. No bipolar PROM involved.

    * Added Noraut Joker Poker hardware and PCB layouts.

    * Documented the discrete audio circuitry. Added a full diagram.

    * Fixed the coin counters.

    * Documented all the output ports.

    * Added a scheme with descriptions for every existent port.

    * Added full lamps support to naroutp, naroutjp, naroutrh and naroutpn.

    * Created lamps layouts for 11 and 12-lamps scheme.

    * Rerouted some inputs to mantain the inputs layout.

    * Renamed some inputs to match the text with the real cab buttons.

    * Removed the imperfect colors flag from the existent sets.

    * Added 2 different control panel layouts to the source.

    * Updated technical notes.

     

    Fixed redundancy in clock speed assignments in some drivers by cleaning all divided by 1 (/1) instances. [Tafoid]

     

    Argonaut SuperFX core improvements: [Anonymous]

    - Hooked up Branch instructions

    - Fixed numerous SuperFX core bugs.

    - Improved disassembler to more gracefully handle ALT* opcode effects.

    - Corrected instruction behaviors: STOP, SUB, SBC, SUBI, CMP

    - Added LSR and ROL opcodes

    - Updated instructions to use the safer superfx_gpr_write: LOOP, PLOT, INC, DEC

    - Added missing register writeback to LMS

    - Corrected carry flag behavior in ROL opcode

    - Corrected BRA target address calculation (maybe still wrong)

    - Corrected LOOP target address calculation

    - Made sure that FROM sets cpustate->sreg_idx

    - Disabled RAM/ROM clocking, going with instant transfer for now

    - Understood and re-enabled pipelined instruction architecture, Star Fox runs farther

    - Fixed a ridiculous typo in ROL instruction

    - Fixed overflow flag calculation on ADDI / ADCI

    - Fixed lack of register reset after ADD / ADC / ADDI / ADCI

     

    tmaster.c update [Luca Elia]

    - implemented carts banking and multiple EEPROMs

    - added "pen replacement" blit mode

    - fixed palette size

     

    Discrete work [couriersud]

    - change the way custom modules are handled

    - updated drivers mario and dkong accordingly

    - minor change to stream input handling

    - no more linear lists for nodes. All node processing switched to linked lists.

    - module step and reset now only get a node pointer passed

    - Added discrete_info * pointer to node

    - Only nodes with a step routine actually get processed.

    - Fixed a bug: discrete logs did not work since some time

    - preliminary parallel task constants; depending on results these may vanish again.

    - Overall slight performance increase. dkong 940% to 960%, galaxian 740% to 790%

     

    Fix NULL timers crash in the mc6845. [hap]

     

    Fixed IM2 interrupt cycles in the Z80 core. [eke]

     

    kaneko16 updates:

    - Decoded all protection data for B.Rap Boys [David Haywood, Tomasz Slanina]

    - Cleaned up decryption function for B.Rap Boys external Rom [David Haywood]

    - Improved video emulation for B.Rap Boys [David Haywood]

    - Marked several GFX roms as bad on B.Rap Boys [David Haywood]

    - Improved protection simulation logic w/regards to writeback addresses, allowing B.Rap Boys to boot [Tomasz Slanina]

    - Redumped GFX Roms [Guru]

    - Added hitbox simulation based on suprnova / game requirements [Tomasz Slanina]

    - Converted MCU writes to use write_byte [David Haywood]

    - Added kludge to reset MCU data write address to prevent game from running out of ram and crashing [David Haywood]

    - Added DSWs [David Haywood]

    - Added eeprom support to the B Rap Boys protection simulation [David Haywood]

    - Change to priorities to fix some visibility problems. [David Haywood]

     

    Added correct U2 sound ROM to the mk3 sets [MK3Fan - Mike]

     

    Discrete sound parallel tasks support: [couriersud]

    - Introduced DISCRETE_TASK_START, DISCRETE_TASK_END

    - DISCRETE_TASK_START: Start a new task. A task is a set of nodes which only depend on input nodes and nodes in the set

    - DISCRETE_TASK_END(task_output_node): Marks the end of the task. task_output_node is the node whose output over time should be preserved. This node can be accessed by nodes in the main thread.

    - Illustrated the concept in the dkong discrete emulation. This also has been enhanced to buffer DAC output.

    - Discrete tasks now support multiple task output nodes

     

    Further discrete changes: [couriersud]

    - DISCRETE_OUTPUT now is a stepping node.

    - DISCRETE_STREAM_INPUT now advances input pointer in step.

    - More linked_list usage.

     

    Pit Boss driver updates: [brian Troha]

    - Corrected rom names for the Megastar & Supertouch 30

    - Added missing rom to Supertouch 30 and verified old bad_dumps

    - Added documentation about the Megastar sets

    - Made pbst30b a clone of pbst30 and added program versions to the name, IE: Pit Boss Supertouch 30 (9234-10-01)

     

    Fixed B-Rap Boys sound banking [Phil Bennett]

     

    Sigma Poker: Fixed duplicated definition of Hold 2 button. Added the missing Hold 3 button. [Roberto Fresca]

     

    Continued discrete sound system "list-ification": [couriersud]

    - No more constraints on number of input and output nodes

    - input nodes now make use of a context

     

    Removed osd_is_bad_read_ptr function. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------------

    Noraut Red Hot Joker Poker [Roberto Fresca, Alan Griffin]

    Galaxy Games StarPak 2 [Luca Elia, Siftware]

    Great Football [Kevin Eshbach, Charles MacDonald, Smitdogg, Dumping Union]

    Pit Boss Megastar (9244-00-01) [Mariusz Wojcieszek]

    B.Rap Boys / B.Rap Boys Special [David Haywood, Tomasz Slanina, Luca Elia]

    Billiard [Alexander Stakhanov, CaH4e3, Black1972]

     

     

     

    New clones added

    -------------------------------

    Kollon (V2.04JC) [Joerg Hartenberger, Frank Berlt]

    Mortal Kombat Turbo Ninja (rev 3.1 T-Unit 03/19/93, hack) [MK3Fan - Mike]

    Pit Boss Megastar (9244-00-01) [brian Troha, Dumping Union]

     

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------------

    Noraut Poker (NTX10A) [Roberto Fresca, Alan Griffin]

    Noraut Joker Poker (V3.010a) [Roberto Fresca, Alan Griffin]


    2009-08-30 Emulator releases

    Robert
    By Robert,

    SSF 0.10 beta R1 - Sega Saturn emulator

     

    Hatari 1.3.0 - Atari ST emulator

     

    Agat emulator 1.9.1 - Apple ][ and Agat 7/9 emulator

     

    Vuze 4.2.0.8 - BT client

     

    R.A.C.E. for Wiz - Neogeo Pocket emulator for the Wiz


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