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    EmuZGL Preview (16.06.2008)

    Jitway
    By Jitway,

    The ZX Spectrum 128 / ZX Spectrum 48 emulator EmuZGL has been updated again.

     

    Read about it and get it HERE

     

    16.06.2008

    - Fix the brakes when prolonged retention of keys in games (not seen in a very powerful machine), transformed the sound drive (external wav-used files), added to include WaitVSync (recommended only for monitors with the frequency of multiple of 50 Hz), to process stock Future: fix repainting the screen at rollback time (for the future, because the rollback is still time failures).

     

    Thanks to our affiliate, AEP-Emulation, for the news!


    VisualBoyAdvance-M SVN577

    Jitway
    By Jitway,

    VisualBoyAdvance-M SVN577 is a Nintendo GBA and GB/GBC Emulator based on VisualBoyAdvanced.

     

    Get it HERE

     

    Change Log

    Win32:

    * Fixed Xaudio2 crash (Spacy)

    * Overhauled authenticity system. Special thanks to byuu for advice and testing (mudlord, Nach).

    * Cleaned the OpenGL code up (mudlord)

    Linux/GTK: (bkg)

    * Disabled RGB overlays in Xv mode

    * Improved icon installation, thanks to joneslee

    * Now building without the debugger can be done

    * Fixed building without BKPT_SUPPORT

    * Fixed misspelling in about box

    * Disabled buffer overflow warning

    * Modified directories dialog so it uses GtkFileChooserButtons

    * Now uses supports displaying of recently used files

    * Removed BMP screenshotting

    * Uses GTK stock items for menus

    * Updated credits

     

     

    Cmake build system:

    * Can choose to build the GTK frontend, SDL frontend or both (bgk)

    * Fixed some warnings (Nach)

    * Fixed Cmake for cross compiling (bgk)


    Wine 1.0 Released

    Jitway
    By Jitway,

    Wine 1.0 Released Windows API emulator for Unix

     

    Info and download HERE

     

    Bugs fixed in 1.0:

     

    3838 The Punisher demo crashes after the introduction movies

    3898 Counter-Strike 1.6 performance issue

    4755 X Error of failed request: BadDrawable (X_PolyFillRectangle) when switching to Virtual Desktop

    6315 Starlancer draws ships as white when direct3d is enabled

    7268 Oni not opening after install

    8185 can´t login in Skype 3.1 on wine/kubuntu 7

    8634 antialiasing disabled in gtasa menu

    9555 Wine crash when I click help in Stata 10

    9589 Static / Scratchy Sound with OSS in Call of Duty

    9903 WinRAR with NXServer - black icons

    10009 QIP: window z-order is still wrong

    10268 Robot Wars: Arena of Destruction crashes while quitting (causing resolution to stay 640 x 480)

    10322 Eve-online (video memory misaddressed?)

    10700 Dragon Naturally Speaking 9 needs gdiplus.GdipDrawArcI, gdiplus.GdipCreatePen2, ...

    11011 Call of Duty 1.0 doesn´t run after install.

    11104 Dance Praise 2: Does not respond to input

    12415 Can not leave fullscreen Warcraft 3x (Regression)

    12963 Moto Racer 2 works with wine 0.9.60 and crashes with wine 0.9.61

    13271 The demo of the punisher fails to install

    13740 winebrowser gets wrong URL, problem with unicode

     

    ----------------------------------------------------------------

     

    Changes since 1.0-rc5:

     

    Alexandre Julliard (1):

    Updated the authors list.

     

    Francois Gouget (3):

    Remove spaces before ´...´ in the Danish resources.

    regedit: Remove spaces before ´...´.

    winecfg: Remove spaces before ´...´.

     

    Jaime Rave (1):

    wineconsole: Update Spanish translation.

     

    Matthias Kupfer (1):

    wordpad: Small typo fix for German translation.


    MAME v0.125u6

    Jitway
    By Jitway,

    MAME v0.125u6 is released.

     

    Get it HERE

     

    0.125u6

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    - 00181: [sound] ddragon3: OKI volume is too low in MAME. (sonikos)

    - 00417: [sound] ddragon3: the title voice should start when the

    background tune hits its highest note. (sonikos)

    - 01441: [sound] ctribe, ddragon3: The OKI6295 playback frequency is

    too high. (sonikos)

    - 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch

    doesn't work. (couriersud)

     

     

     

    Source Changes

    --------------

    MIPS3 recompiler: [Aaron Giles]

    * added UML comments for common state variables

    * removed some unused fields

    * implemented LL/LLD/SC/SCD (only works single-processor for now)

     

    Added sound emulation to Wily Tower, Atomic Boy and Fighting

    Basketball. [Tomasz Slanina]

     

    Improvements to squahitsa. [David Haywood]

     

    Progress on protection simulation for 2 Crystal System titles. Still

    not working. [ElSemi]

     

    Some progress on tankfrc4 inputs. [David Haywood]

     

    Created common virtual TLB managment module. Updated MIPS and PowerPC

    code to make use of it. [Aaron Giles]

     

    Added a validity check against reading input ports at init time.

    [Curt Coder]

     

    Cleaned up software bilinear filtering code. Added bounds checking.

    Enabled by default for snapshots and movie rendering. [Aaron Giles]

     

    Added new option: -snapsize, which lets you specify the target

    resolution for snapshots and movies. The existing behavior is still

    the default: create snapshots and movies at native pixel

    resolutions. [Aaron Giles]

     

    Added new option: -snapview, which lets you specify a particular

    view to use for rendering snapshots and movies. The existing

    behavior is still the default: use a special internal view and

    render each screen to its own snapshot in its own file. When using

    this option to specify a view other than 'internal', only a single

    snapshot file will be produced regardless of how many screens the

    game has. [Aaron Giles]

     

    Improved AVI and MNG recording to properly duplicate/skip frames

    as appropriate to keep the correct framerate. [Aaron Giles]

     

    Added new function video_get_view_for_target() which selects a view

    based on a command-line parameter and the configuration. Changed

    Windows OSD code to use this instead of its own logic. Changed

    -snapview to share the logic as well, enabling 'auto' as a -snapview

    option. [Aaron Giles]

     

    Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]

     

    UML: [Aaron Giles]

    - reactivated back-end validation mechanism

    - added back-end validation for ADD/SUB/MUL/DIV/CMP forms

    - fixed several errors in dealing with more obscure flag combinations

     

    konamigx frequency tweaks: [Yasuhiro Ogawa]

    - set screen refresh rate to 58Hz (parameters from developer manual

    are not 100% correct)

    - removed sound CPU clock hack

     

    Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]

     

    Added missing machine parameters and removed deprecat.h usage in a

    number of drivers/ and machine/ files. [Oliver Stoenberg]

     

    Changed all games after Street Fighter 2 CE to have a 12mhz clock.

    Verified on Megaman and Quiz and dragons (original kits with plastic

    case). I am resonably sure all the other games after ST2CE have the

    DASH cps1 board with 12mhz clock. [Corrado Tomaselli]

     

    Converted many drivers in the d-j alphabetical range to use

    input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]

     

    ddragon3 driver cleanups/fixes: [sonikos]

    - Fixed the mess dips location in ctribe

    - Added dips location in all sets of ddragon3

    - Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,

    ctribb2 and ddrago3b

    - Fixed the "Stage Clear Energy" dips in ctribe

    - Adjusted the frame rate from 60hz to around 57 as reported on

    mametester ID 00417

    - Adjusted OKI frequency to 1.000mhz (according to recording on

    mametester ID 00181)

    - Adjusted the ddragon3 & ctribe volume (according to recording on

    mametester ID 00181 and 01441)

     

    Some protection improvements for vgoalsoc / tecmo world cup 98.

    [nuapete]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Alien Storm 2 player World [Frederic Canoen]

     

     

     

    New clones added

    ----------------

    Terra Force (bootleg with additional Z80) [David Haywood]

    Turbo Outrun - White Cockpit version [Frans van Egmond]

    The Combatribes (Italian bootleg) [sonikos]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Wonderboy 3 System16A FD1089A [Volker Hann]


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