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EmuZGL Preview (16.06.2008)
The ZX Spectrum 128 / ZX Spectrum 48 emulator EmuZGL has been updated again.
Read about it and get it HERE
16.06.2008- Fix the brakes when prolonged retention of keys in games (not seen in a very powerful machine), transformed the sound drive (external wav-used files), added to include WaitVSync (recommended only for monitors with the frequency of multiple of 50 Hz), to process stock Future: fix repainting the screen at rollback time (for the future, because the rollback is still time failures).
Thanks to our affiliate, AEP-Emulation, for the news!
VisualBoyAdvance-M SVN577
VisualBoyAdvance-M SVN577 is a Nintendo GBA and GB/GBC Emulator based on VisualBoyAdvanced.
Get it HERE
Change LogWin32:
* Fixed Xaudio2 crash (Spacy)
* Overhauled authenticity system. Special thanks to byuu for advice and testing (mudlord, Nach).
* Cleaned the OpenGL code up (mudlord)
Linux/GTK: (bkg)
* Disabled RGB overlays in Xv mode
* Improved icon installation, thanks to joneslee
* Now building without the debugger can be done
* Fixed building without BKPT_SUPPORT
* Fixed misspelling in about box
* Disabled buffer overflow warning
* Modified directories dialog so it uses GtkFileChooserButtons
* Now uses supports displaying of recently used files
* Removed BMP screenshotting
* Uses GTK stock items for menus
* Updated credits
Cmake build system:
* Can choose to build the GTK frontend, SDL frontend or both (bgk)
* Fixed some warnings (Nach)
* Fixed Cmake for cross compiling (bgk)
Wine 1.0 Released
Wine 1.0 Released Windows API emulator for Unix
Info and download HERE
Bugs fixed in 1.0:
3838 The Punisher demo crashes after the introduction movies
3898 Counter-Strike 1.6 performance issue
4755 X Error of failed request: BadDrawable (X_PolyFillRectangle) when switching to Virtual Desktop
6315 Starlancer draws ships as white when direct3d is enabled
7268 Oni not opening after install
8185 can´t login in Skype 3.1 on wine/kubuntu 7
8634 antialiasing disabled in gtasa menu
9555 Wine crash when I click help in Stata 10
9589 Static / Scratchy Sound with OSS in Call of Duty
9903 WinRAR with NXServer - black icons
10009 QIP: window z-order is still wrong
10268 Robot Wars: Arena of Destruction crashes while quitting (causing resolution to stay 640 x 480)
10322 Eve-online (video memory misaddressed?)
10700 Dragon Naturally Speaking 9 needs gdiplus.GdipDrawArcI, gdiplus.GdipCreatePen2, ...
11011 Call of Duty 1.0 doesn´t run after install.
11104 Dance Praise 2: Does not respond to input
12415 Can not leave fullscreen Warcraft 3x (Regression)
12963 Moto Racer 2 works with wine 0.9.60 and crashes with wine 0.9.61
13271 The demo of the punisher fails to install
13740 winebrowser gets wrong URL, problem with unicode
----------------------------------------------------------------
Changes since 1.0-rc5:
Alexandre Julliard (1):
Updated the authors list.
Francois Gouget (3):
Remove spaces before ´...´ in the Danish resources.
regedit: Remove spaces before ´...´.
winecfg: Remove spaces before ´...´.
Jaime Rave (1):
wineconsole: Update Spanish translation.
Matthias Kupfer (1):
wordpad: Small typo fix for German translation.
MAME v0.125u6
MAME v0.125u6 is released.
Get it HERE
0.125u6-------
MAMETesters Bugs Fixed
----------------------
- 00181: [sound] ddragon3: OKI volume is too low in MAME. (sonikos)
- 00417: [sound] ddragon3: the title voice should start when the
background tune hits its highest note. (sonikos)
- 01441: [sound] ctribe, ddragon3: The OKI6295 playback frequency is
too high. (sonikos)
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch
doesn't work. (couriersud)
Source Changes
--------------
MIPS3 recompiler: [Aaron Giles]
* added UML comments for common state variables
* removed some unused fields
* implemented LL/LLD/SC/SCD (only works single-processor for now)
Added sound emulation to Wily Tower, Atomic Boy and Fighting
Basketball. [Tomasz Slanina]
Improvements to squahitsa. [David Haywood]
Progress on protection simulation for 2 Crystal System titles. Still
not working. [ElSemi]
Some progress on tankfrc4 inputs. [David Haywood]
Created common virtual TLB managment module. Updated MIPS and PowerPC
code to make use of it. [Aaron Giles]
Added a validity check against reading input ports at init time.
[Curt Coder]
Cleaned up software bilinear filtering code. Added bounds checking.
Enabled by default for snapshots and movie rendering. [Aaron Giles]
Added new option: -snapsize, which lets you specify the target
resolution for snapshots and movies. The existing behavior is still
the default: create snapshots and movies at native pixel
resolutions. [Aaron Giles]
Added new option: -snapview, which lets you specify a particular
view to use for rendering snapshots and movies. The existing
behavior is still the default: use a special internal view and
render each screen to its own snapshot in its own file. When using
this option to specify a view other than 'internal', only a single
snapshot file will be produced regardless of how many screens the
game has. [Aaron Giles]
Improved AVI and MNG recording to properly duplicate/skip frames
as appropriate to keep the correct framerate. [Aaron Giles]
Added new function video_get_view_for_target() which selects a view
based on a command-line parameter and the configuration. Changed
Windows OSD code to use this instead of its own logic. Changed
-snapview to share the logic as well, enabling 'auto' as a -snapview
option. [Aaron Giles]
Renamed "Nintendo z80gb" cpu core to "Sharp LR35902". [Wilbert Pol]
UML: [Aaron Giles]
- reactivated back-end validation mechanism
- added back-end validation for ADD/SUB/MUL/DIV/CMP forms
- fixed several errors in dealing with more obscure flag combinations
konamigx frequency tweaks: [Yasuhiro Ogawa]
- set screen refresh rate to 58Hz (parameters from developer manual
are not 100% correct)
- removed sound CPU clock hack
Set tecmosys screen refresh rate to measured 57.4458Hz. [Guru]
Added missing machine parameters and removed deprecat.h usage in a
number of drivers/ and machine/ files. [Oliver Stoenberg]
Changed all games after Street Fighter 2 CE to have a 12mhz clock.
Verified on Megaman and Quiz and dragons (original kits with plastic
case). I am resonably sure all the other games after ST2CE have the
DASH cps1 board with 12mhz clock. [Corrado Tomaselli]
Converted many drivers in the d-j alphabetical range to use
input_port_read() instead of input_port_read_indexed(). [Fabio Puiuli]
ddragon3 driver cleanups/fixes: [sonikos]
- Fixed the mess dips location in ctribe
- Added dips location in all sets of ddragon3
- Added the missing dips (now are 8x2) on ctribe,ctribe1,ctribeb,
ctribb2 and ddrago3b
- Fixed the "Stage Clear Energy" dips in ctribe
- Adjusted the frame rate from 60hz to around 57 as reported on
mametester ID 00417
- Adjusted OKI frequency to 1.000mhz (according to recording on
mametester ID 00181)
- Adjusted the ddragon3 & ctribe volume (according to recording on
mametester ID 00181 and 01441)
Some protection improvements for vgoalsoc / tecmo world cup 98.
[nuapete]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Alien Storm 2 player World [Frederic Canoen]
New clones added
----------------
Terra Force (bootleg with additional Z80) [David Haywood]
Turbo Outrun - White Cockpit version [Frans van Egmond]
The Combatribes (Italian bootleg) [sonikos]
New games marked as GAME_NOT_WORKING
------------------------------------
Wonderboy 3 System16A FD1089A [Volker Hann]
