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The Guru's Rom Dump News Update!


"Known as the 'Guru'. He backs up arcade PCBs, purely for archival purposes. That's all. His site is a virtual log of his progress. Read the FAQ!"
A B-I-G haul arrived a few days ago. There's so much stuff I can't get it all in one pic!
Top right we have California Chase (a PC-based Outrun ripoff by 'The Game Room') and a Ferrari F355 NAOMI cart, thanks to M.F.
The PCBs at the bottom are.....
3X3 puzzle 1998 Ace enterprise and normal version (6 extra EPROMs)
Battle Toads 1994 Rare
Fire Shark 1990 (Doo Yong license) hard version and normal version (2 extra EPROMs)
Heavy Barrel 1989 bootleg joystick version
Sauro 1987 Philko licensed
Stadium Hero 1988 bootleg
Superman 1988 Taito
Thunder Zone 1991 Data East 4p version
Thanks to gplee
The remainder of the stuff up top are old console related items.....
Toshiba Visicom console and joystick (a Japanese clone of the RCA Studio II)
6 Epoch Cassette Vision carts... Baseball, Monster Mansion, Battle Vader, Yosaku, Monster Block & Galaxian
1 Epoch Super Cassette Vision cart... Wheelie Racer
Another PasoGo console with 3 carts (we now have 6 total!)
The small red thing on the right is a Pocket Dream Console. This is a new-ish dedicated portable (about half the size of a Gameboy!) with what looks like dozens of games built-in
Thanks to Ranger Lennier
If you've been paying attention you will notice there are at least a couple of PCBs with wanted-to-decap chips on them....
Speaking of decapping, I've just about got it all together, sort-of. I've just completed a BIG _preliminary_ update with everything that I've sorted out so far.... at least until I find more things to add to the list! There's so much stuff here that I keep finding things to decap(!?!). There's some minor work involved removing the chips and some serious work involved keeping track of everything and updating the decapping page (plus, remember I work full-time....) so there's still a few weeks/months before it will all go out. I'm also planning to add pics of every chip. In the meantime probably more stuff will arrive! There's at least a couple more wanted chips coming from Japan in the next big box that will arrive in 3-4 weeks and some other devs are going to send out some more chips soon. You might notice a lot of chips that are unknown and may or may not be important. I've decided to just grab everything that _could_ be useful for emulation purposes and send it out and see what happens. There's no guarantees that any of it will be successful, but we must try. Will collecting the decapping chips ever end?
Check out the update here.
»» Homepage
PCSX2 0.9.5 SVN Rev. 377

PCSX2 0.9.5 SVN Rev. 377 is a Playstation 2 emulator.
Get it HERE
Noteable changes in this beta:
Improved handling of VU flags, fixes SPS on Dark Cloud/Chronicle, God of War and stops the falling through the floor problem on Metal Gear Solid 3.
FPU Fixes for ordering errors (text on Tales of Legandia)
Haze’s Mame WIP Update


Sorry for the delay in news today. I've been very busy all day.
Squash (Itisa)
thanks to f205v for finding this one. controls aren’t hooked up (looks like it might be dials, like ‘off the wall’, the Sente game)
WinArcadia v7.0a / AmiArcadia v7.0a Released!

Ami/WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.);
* the Interton VC 4000 console family (Acetronic, Fountain, Interton,
Prinztronic, Rowtron, Voltmace, Waddington, etc.);
* the Elektor TV Games Computer; and
* PIPBUG-based machines (such as the EA 77up2 and the Signetics
Adaptable Board Computer).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, BIOS image not needed, autofire,
warp mode, gameplay recording/playback, PAL/NTSC modes, sprite
demultiplexing, help windows, source code, debugger, frame skipping,
redefinable keys, save screenshots, ARexx port, network play, real-time
monitor, locale support.
The supported languages are currently English, French, German and Italian.
AmiArcadia is open source freeware. The source code was compiled using
SAS/C 6.58. It was written by James Jacobs of Amigan Software.
http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/
Changes since 7.0:. Bug fixes.