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AQEMU v0.2.1 Released!
AQEMU is a front-end for Qemu.
Release Name: 0.2.1
Notes: This build created without libaudio library.
Thanks to our affiliate, AEP-Emulation, for the news!
Game & Watch v0.3 Released!
Game & Watch is a Game & Watch Simulator for Windows and GP2x.
Changelog=========
0.1 (2008-05-12)
----------------
- Initial release, "Time & Watch - Monkey" implementation
0.2 (2008-05-17)
----------------
- Implemented 2 more games - DEFENDO and PIRATE
- Cursor keys move the view when device is off
0.3 (2008-06-07)
----------------
- 3 more games - CONDOR, PANCAKE and ROLLER COASTER
Game & Watch Simulators 0.3
===========================
http://sourceforge.net/projects/gameandwatch/
This is a generic engine for simulation of Game & Watch-like games, created by Hitnrun, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/), with permission. It is designed to run anywhere SDL is available, with emphasis in handheld machines.
As for the Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation. Currently missing but in the TODO list is hiscore keeping.
Currently there are simulators for 6 VTech games.
Menu keys:
ARROW KEYS- Move selection
ENTER- Select game
In-game keys:
ENTER - Turn on
BACKSPACE- Turn off
ESCAPE- Exit
1- Game A
2- Game B
3- Time
LEFT ARROW- Move left
RIGHT ARROW- Move right
+- Volume up
-- Volume down
Hitnrun
Thanks to our affiliate, AEP-Emulation, for the news!
EmuZGL Preview (09.06.2008) Released!
The ZX Spectrum 128 / ZX Spectrum 48 emulator EmuZGL has been updated again.
09.06.2008- Virtually nothing new, only corrected emulation floppy disk: zashkalival timer and a shift to a negative value, which after 15 minutes of the floppy disk no longer worked. At the same time memorizing correct in config state maximized.
»» http://zx.pk.ru/showthread.php?t=7527 [Release Thread]
Thanks to our affiliate, AEP-Emulation, for the news!
Mednafen v0.8.9 Released!
"Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator with many advanced features. The Atari Lynx, GameBoy (Color), GameBoy Advance, NES, PC Engine(TurboGrafx 16), SuperGrafx, Neo Geo Pocket (Color), PC-FX, and WonderSwan (Color) are emulated. "
Updated the included gettext library to 0.17 to fix a MinGW build issue.
GB: Corrected a lack of address masking in most of the cart RAM emulation code. Fixes a few Chinese GameBoy
Color games.
NES: (Re?)-added support for mapper 240(it was erroneously listed in the documentation as being supported...).
GBA: Fixed a buffer overflow in the ROM image loading code.
PC-FX: Several variables related to subchannel reading weren't being saved in save states. Fixed. (This fixes
save states made within the BIOS' CD-DA player)
PCE: Altered how the ADPCM read and write addresses are set.
Fixes the Super CD version of "Tengai Makyou Ziria", and "CD Mahjong Bishoujo Chuushinha".
Thanks to Exophase and ChrlyMac for the tips.
***(This change may potentially cause regressions. If it does, please report them at http://forum.fobby.net )***
PC-FX: Fixed a few deprecated const string to char* conversions in v810_cpuD.cpp.
PCE: Fixed a bug with Arcade Card emulation with a tip from Exophase. The ADPCM sound effects
in Garou Densetsu II work correctly now.
PCE: Reads from the timer count register the cycle it is set to reload after expiring will now return 0x7F.
Fixes "Battle Royale".
