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    GameEx 9.30 released

    Robert
    By Robert,

    Front End

     

    21st May, 2008 - GameEx 9.30

     

    - New feature to use Ben Bakers CPWizard instead of the in built control panel viewer. You'll find the settings for this under Advanced MAME settings. Please support Ben and his great software.

    - When using ZIP support for an emulator, if only one file is matched in the archive the game information page will act as it normally does and will show Play This Game instead of listing the contents of the archive

    - When browsing folders, you can now show an image for the folder by placing a folder.png or folder.jpg in it

    - Fixes Karoake and video player in some configurations

    - Contains Ben Bakers LCD/LED Plugin latest version

    - Fixes performance issue with videos/snap videos playing as the background image on Vista or with ATI cards when Videos are set to alpha blend

    - Slightly quicker startup speed

    - UNC paths are now supported throughout the application

    >> Get it HERE.


    ePSXe 1.7.0 released

    JKKDARK
    By JKKDARK,

    After 5 years, a new version of the PlayStation emulator for PC was released today :)

     

    This build is available for Windows only.

     

    Don't forget to download zlib1.dll and wnaspi32.dll files too :D

     

    Changelog:

     

    Multiple changes has been done in the Pad support.

    The internal SPU plugin has been updated to the 1.7.0 version.

    The iso support code has been rewritten.

    The MDEC decoder has been rewritten.

    A new version of the Pete's Software Plugin is included.

    The XA/CDDA support has been worked in this new version.

    Many things have been fixed in the cd-rom decoder and the core.


    Plus4emu 1.2.6 released

    Robert
    By Robert,

    Commdore Plus/4 emulator

     

    Changes in version 1.2.6

    ---------------------------------------

     

    * implemented IEC level floppy drive emulation; this allows access to a directory on the PC filesystem, and supports reading and writing .prg, .p00, .s00, .u00, and .r00 files, and some commonly used CBM DOS commands

    * the debugger window now displays the current state of TED registers

    * on Windows and MacOS X the native file selection dialog is used instead of the FLTK one; also, the last PRG and screenshot file selected is remembered by the dialogs

    * various improvements have been made to the utilities

    * changed the TED luminance table to (hopefully) match the colors of the real machine more accurately

    * when recording video to AVI files in RLE8 format, some TV emulation color effects are now also captured using additional palette colors

    * D64 files with any number of tracks from 35 to 42 are supported

    * new/improved GUI keyboard shortcuts

    * the old file I/O hack has been removed, since its functionality is now replaced by the IEC level drive emulation

    * added Gtk+ GUI theme (enabled with '-colorscheme 3' command line option)

    * some minor bugs have been fixed

    >> Get it HERE.


    SNESGT v0.230 beta 4

    Jitway
    By Jitway,

    SNESGT v0.230 beta 4 is a SNES emulator. The creator is japanese. So I translated the change log for you.

     

    Get it HERE

     

    Change Log

    - When separate setting with directory setting, way remaining item is hidden, modification

    - Addition of the option which indicates the window in the foremost aspect in normally

    - Designation method of window style by mistake correcting the fact that it is

    - Gamma control addition (*1)

    - Correcting the fact that it has the variable of not yet initialization

    - Modifying the VRAM entry operation at the time of non blank

    - The bug where DMA to VRAM was not executed from the invalid territory correction (the *2)

    - With arrangement of the name table, behavior when address is outside the VRAM range correction (the *3)

    - At the time of state recovery key on not being just reflected correction (the *4)

    - Behavior of echo effective/invalid register modification (*5)

    - Execution timing of IPL emulation correction (*6)

    - The number of execution of BRA of SPC cycles correction (*6)

    - Processing of window mask synthesis was recreated. (*7)

    - The number of execution of rep/sep cycles by mistake being correction (the *:(

    - Way the fact that it has the line of 1360 cycles is reproduced, modification

    - Cycle several calculations of IRQ/NMI by mistake correcting the fact that it is

    - The execution time of DMA by mistake correcting the fact that it is

    - Modifying the execution timing of NMI/IRQ

    - After several orders opening, after the DMA ending way it does NMI, correction

    - NMI being cancelled in DMA, way NMI is executed, modification

    - The behavior of HDMA correction (*9)

    - HBlank timing and HDMA execution timing correction (*10)

    - Drawing timing correction (*11)

    - In translucency synthesis at time of high resolution mode provisional correspondence (*12)

    - Mosaic of offset tile mode mounting (*13)

    - Bug of offset tile mode correction (*13)

    - With non high resolution behavior at time of interlace mode correction (*14)

     

    It is setting possible by the fact that the *1 ini file is rewritten but, it is not additional to setting dialogue still.

    Correction of the trouble where the game over picture of [nakoruru] transforms with *2 [samusupi]

    Correction of the trouble where the picture deteriorates with *3 [remingusu] 2 and [ougabatoru]

    Correcting the trouble where sound of the cascade of town of [amoru] of *4 [dorakue] 6 is not recovered just

    Being *5 live alive, when the changing of tune, correction of the trouble which is the times when sound of tune before remains.

    *6 battle commander, the strongest quiz king decision game SUPER operation in history

    When with *7 live alive battle, the group of small fish are, when the enemy is pushed down, correcting the fact that graphics of the edge of the enemy applies

    Correction of the trouble where behavior becomes strange in the *8 live alive menu screen

    Correction of the trouble where the picture transforms with the ending of *9 FF5.

    Correction of the trouble where boundary of the picture shakes with *10 [mariokato]. Correction of the trouble where letter shakes with opening of the front mission

    Correcting the fact that indication becomes strange with the paddock of *11 [dabisuta]

    Cancellation of the trouble where the picture becomes strange with *12 [mavuerasu]. So still the apparatus and behavior are different.

    Correction of the trouble where indication of the boss of the *13 soul 斗 羅 spirits 1 aspect has become strange

    At the time of option use of enlargement, correcting the fact that with the 摩 訶 摩 訶 indication has become depth in *14 integer time

     

     

    Furthermore, with the bug which has report with beta3, this time being able to correct it is not,/being able to verify any which are not it is as follows

    - The picture deteriorates with glory 3 of [herakuresu]

    - [mavuerasu] freezes with the ending

    - Sound of [sourubureida] is strange


Portal by DevFuse · Based on IP.Board Portal by IPS
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