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    EmuCon Playground Ex 2.1 released

    Robert
    By Robert,

    Front End

     

    version 2.1 change log - May 13, 2008

     

    - Vista taskbar / Vista Flip3D previews now show correctly when the front-end is minimized... yay!

    - Bug that did not always minimized the front-end when running games (when feature is enabled)

    - A few minor bugs

    - Code clean-ups

    - New language support, "Portuguese (Brazil)" (This is hard-coded into the front-end and NO OTHER languages will be added! This is for my personal use.)

    >> Get it HERE.


    Snes9x v1.43 improvement 12 beta 12

    Jitway
    By Jitway,

    Snes9x v1.43 improvement 12 beta 12 is a SNES Emulator based on Snes9x

     

    Get it HERE

     

    Change Log

    Newest changes in 1.43+ v12 (beta):

     

    * Lua scripting (by DeHackEd).

    * Fixed bugs around input macro.

    * Improved joypad/background input around.

    * Win32: Fixed 1-frame lag in memory watch.

    * Win32: Sync Sound routine for AVI output (experimental).


    Snes9x v1.51+ Improvement 2 beta 9

    Jitway
    By Jitway,

    Snes9x v1.51+ Improvement 2 beta 9 is a SNES Emulator based on Snes9x.

     

    Get it HERE

     

    Change Log

    Snes9x 1.51+ v2 (beta)

    - Changed default to disable old sound hack (FixFrequency).

    - Win32: Sync Sound routine for AVI output (experimental).

    - Win32: Improved joypad/background input around.

    - Win32: Fixed full-screen switching bug (hopefully).

    - Win32: Improved "Text In Image" option.

    - Win32: Fixed macro vanishing bug.

    - Win32: Added an experimental option "NotifySoundDSPRead"

    - Win32: Added temporary solution for random sound desync.

    - Win32: Fixed 1-frame lag in memory watch.


    Ootake v1.50

    Jitway
    By Jitway,

    Ootake v1.50 is a SuperGrafx, TurboGrafx 16, PC Engine emulator based on PC2E

     

    Get it HERE

     

    2008/05/14 1.50 released

    + Please let me do a little an important talk for the game field. It is

    continuation of the story (Input Delay(Lag) problem) written last time.

    + The delay influences people who do not feel the delay, too. Even if you

    cannot feel the delay, the difficulty of the game goes up certainly, and

    the pleasure of the game certainly falls. As a result, there might be a

    case that goes away from the game (Or, the played frequency decreases.

    Without recognizing the cause for myself).

    + "Golf game" is the most remarkable to feel the delay. Please play

    "Naxat Open"(the masterpiece golf game of "PC Engine") by full-screen(for

    easy to watch). And, watch the power meter(small circle) of the screen

    seriously when you swing. In the state, push the button of the pad when

    the power meter(small circle) came right above person's head. When playing

    with the display monitor where delay hardly exists, in "Ootake", the meter

    (small circle) stops at once if the button is pushed.

    But, in "MagicEngine(input-lag is large)", the meter(small circle) stops

    in the place that shifted to the right a little.

    If you do not push the button (do not shot) after this, this test can be

    repeated. Please try repeatedly. And, you must feel the difference of

    "Play Sense".

    + When you recognize the input-lag, if you push the button ahead of time, it

    becomes a temporary solution. However, you will not feel good feelings

    in the method. True interest of the action game is ruined.

    Though it is not desirable, the timing of the golf game can become

    accustomed. However, the timing of the baseball and tennis game becomes

    unnatural late. Because up, down, left, and right movement is necessary.

    Even the timing of other actions and shooting games is similar.

    + As a result, I strongly worry about the misunderstanding (difficult and

    not interesting for the delay) of the game.

    * Example of measures on emulator author side

    -> http://www.ouma.jp/ootake/delay.html

    * Measures on user side PC environment

    -> http://www.ouma.jp/ootake/delay-solution.html

    + Therefore, please read above-mentioned "Measures on user side PC

    environment", and make a good PC environment if possible. And, in

    "Ootake", enjoy playing "PC Engine(TG16)" games sincerely.

    + Thank you for reading. Hereafter, they are update details of v1.50.

    - "Show FPS" was added to "Info" menu. "Frame Rate (frames displayed per one

    second)" is displayed on the screen(left-bottom). When the personal

    computer is an enough speed, this keeps almost 60(occasional 59). When

    this frequently falls below 60, the processing speed of the personal

    computer is insufficient. In that case, please lighten the setting(

    FullScreen[F12] or "Volume->Light PSG" menu).

    - In the start demo of "Efera & Jiliora - The Emblem From Darkness", the bug

    that the voice had become interrupted (generated by v1.49) was corrected.

    - When source is compiled with gcc, the part that was not able to be

    compiled correctly according to the version of gcc was corrected.

    - Additionally, a detailed part has been improved and corrected.

     

    * The happiness of the game is the world human race commonness. It longs for

    peace.

    * I think that it cannot do improvement & correction of the above-mentioned

    if there are many neither operation report nor defect report. Thank you

    really for you who reported.


Portal by DevFuse · Based on IP.Board Portal by IPS
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