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NeoDS v0.1.0 Released
Neo Geo AES/MVS emulator for Nintendo DS
Currently emulated:* M68000 cpu (cyclone)
* Z80 cpu (DrZ80)
* All forms of NeoGeo protection/encryption
* Graphics
* ADPCM audio
* PSG audio
Not emulated:
* FM audio
* Raster effects
* Multiplayer
* Some timings are not that accurate
Source and Downloads: NeoDS Google Group
DeSmuME 0.8.0b1 released
DS emulator
General/Core:
- Added "high-level" check for DMAs and Timer for minor (really minor) speed up [shash]
- Changed instruction execution to 16 at a time blocks, gives up to 33% gain (tested and stable) [shash]
- Really minor memory access speed up (mainly added for clarity) [shash]
- Added transparency and fixed material alpha support and alpha testing on the 3D core [shash]
- Changed how depth initial values are calculated (fixes SM64DS skybox) [shash]
Windows port:
- Removed the bug report link with a define, to avoid reports from betas/external builds [shash]
- Added the version on window bar to recognize versions from screenshots [shash]
>> Get it HERE.
GameEx 9.21 released
Front End
27th April, 2008 - GameEx 9.21
- Includes Headkazes latest LCD/LED Plugin. Thanks Headkaze
27th April, 2008 - GameEx 9.20
- Lots of minor fixes and polishing in this release
- When map files are used fixes gameex displaying the rom name instead of the game name throughout the application
- Fixes aspect ratio for video previews
- Fixes issue where creating snaps would only create for the last played games
- Create snaps now also works for goodset 7zip setups
- Startup videos (if AVI, or MPEG) now play on a thread and GameEx continues to startup in the background
- The last played icon on the start page has been changed to show the snap or video of the last played game
- All applications are now signed (I missed a few previously)
- GameExtender viewer has been improved to show status text when connecting, and It will now longer stop responding if it cant connect
- GameExtender Viewer has also been improved to fade in new images
- Fixes GameExtender server not sending control panel image when a MAME game is playing. GameExtender server has also been improved so when actually playing a game artwork will be sent as full scnreen images
- There should be quicker return from games on most systems, due to some additional graphics caching
- Ten more emulator slots in advanced configuration application, and this release fixes the crash when trying to import an emulator without selecting one
- All emulator configs now have Show Desktop on as default
- Fixes Visual Pinball and Project 64 Configs
- The hot key to rotate the display has been changed from TAB to CTRL-TAB
- There are also lots of other small fixes in this release
>> Get it HERE.
FB Alpha 0.2.96.81 released
Here's the what's new;
- Added support for the TC0480SCP Taito tilemap controller
- Rewrote the System 16 tile rendering to allow proper col and row scroll and also support alternate tilemap selection
- Added Double Axle to the Taito Z driver
- Added 1942w to the 1942 driver
- Added more games to the System 1 driver
- Added iq_132s Green Beret driver
- Updated the CPS-1 mappers as per MAME
- Corrected clock in Varth
- Corrected clocks in the Kyugo driver as per MAME
- Corrected sprite positioning in the Kyugo driver
- Added a feature allowing users to go to fullscreen and back by double-clicking
- Added command line option -listextrainfo
- Fixed compile errors when using the MAME Z80 core with the Zet interface
- Updated the Mole, Green Beret, Pooyan and Gun Smoke drivers with BisonSAS' changes
>> Get it HERE.