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    Yabause 0.9.5

    Jitway
    By Jitway,

    Yabause 0.9.5 is a Sega Saturn Emulator.

     

    Get it HERE

     

    Change Log

    0.9.4 -> 0.9.5

    68k:

    - Added 1010 and 1111 line emulator support.

    cd block:

    - Reworked bin/cue support. Reading should be a lot more accurate

    now on tracks 2 and greater.

    emulated bios:

    - Fixed a bug in BupGetDate year calculation.

    - Fixed a bug where interrupt mask wasn't being set correctly when

    using emulated bios.

    smpc:

    - Added support for SMPC NMIREQ command.

    - Added reset button emulation.

    software video core:

    - Improved software renderer: window, line scroll, mosaic are now

    available and color offset and scroll screen has been fixed.

    gtk port:

    - Tagged most of gtk port strings to be translatable.

    qt port:

    - Added ability to specify address where binaries are loaded when

    using command line.

    - Other bug fixes.

    wii port:

    - Added support for bios and game loading from sd card.

    - Added sound support.

    - Added usb keyboard support.

    windows port:

    - Added pause emulation function.

    - Other bug fixes.

    dreamcast port:

    - Rewrote all of the Dreamcast CD Interface in hand-optimized

    assembly.

    - Enabled use of the emulated bios if there is no saturn.bin on

    the CD.

    general:

    - Updated peripheral interface so both ports can now be used and

    multiple pads can now be connected to each port.

    - Added translation support through mini18n library.


    MagicEngine 1.1.2

    Jitway
    By Jitway,

    MagicEngine 1.1.2 is a Commercial PC Engine emulator.

     

    Get it HERE

     

    Change log

     

    What's new?

    ----------

     

    v1.1.2:

     

    - added a new option in the pce.ini file

    '[misc] screen_resolution' to display the current

    screen resolution of the PC-Engine under the FPS counter

    - moved the 'fullscreen' option from the ratio menu to

    the zoom menu, like that it's now possible to select

    fullscreen stretch while preserving the aspect ratio,

    this can be useful for exemple for those who have

    a 16:9 wide monitor

    - fixed the slow down problem when the Supergrafx emulation

    was enabled


    DesMuMe mods 0.7.3 mod3

    Jitway
    By Jitway,

    DesMuMe mods is a Nintendo DS emulator based on DeSmuME.

     

    Get it HERE

     

    Change log

     

    -Added Alpha-test in 3D core, no more color squares around the textures

    -Fixed blending in 3D core

    -Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New Super Mario Bros) now work

    -Fixed depth clearing in 3D core, this fixes black sky bug in Mario64

    -Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will probably feature BoxTest and VecTest)

    -Noticeable speed-up, thanks to Shash (now executes 16 instructions at a time)

    -Fixed 2 bugs in sound core (loop feature) :

    -----Fixed sound length being increased on multiple channel status (key-on) writes

    -----Added ability to write Loopstart and Length registers while sound is playing

    -----For info : these fixes also fix garbage sound when using "Fold NDS" option

    -Added a sound resampling func

    -The GUI now uses DirectDraw to display the framebuffer

    -----This was hard to implement, but it is WAY faster and better than GDI

    -----When you stretch the window, the emu doesn't slow down and the image keeps beautiful (not pixellized)

    -----If DirectDraw init fails, the emu will simply use GDI instead

    -----DirectDraw is not used when using rotation

    -Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is better, but it still doesn't work)

    -Fixed 2 bugs in capture unit :

    -----Captured bitmap was "invisible" due to alpha values not set.

    -----The captured image was only the half of the requested size (128 pixels in width instead of 256)

    -----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both screens (no more flicker, but 3D is still reversed )

    -----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic test app)

    -Added some hacks in VRAM handling, the sprites in NSMB minigames look correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM handling in next release, current handling is crappy, plenty of TODO and FIXME)

    -Wiimote support is not ready, so disabled

     

    Credit goes to NHerve of ngemu.com as this is his release.


    VICEplus v1.1

    Jitway
    By Jitway,

    VICEplus is a advanced version of VICE. Its most important extension currently is C64DTV support.

     

    C64DTV for short, is a single-chip implementation of the Commodore 64

     

    Get it HERE

     

     

    Change log

     

    Changes from VICEplus 1.0:

     

    * Merged with VICE 1.22.8 (and a bit beyond)

    * Many monitor features (coders, have a look at it!)

    * New PAL emulation

    * Support for more host architectures

    * x64dtv:

    o added trueflashfs

    o vicii IRQ differences

    o PS/2 mouse on userport support

    o Pixel cell and FRED2 fixes

    o cycle exact DMA/Blitter

    o lots of bugfixes

    * DTV programs now working: 2008 - A DTV ODYSSEY, Boulder Dash DTV

     

     

    x64dtv uses a new snapshot format that is not compatible with the VICEplus 1.0 x64dtv format.

    The x11/xaw UI has been changed to require Num, Caps or Scroll Lock to be on to use the menus.


Portal by DevFuse · Based on IP.Board Portal by IPS
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