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    AmiArcadia / WinArcadia 6.01 released

    Robert
    By Robert,

    Multi-system emulator

     

    AmiArcadia emulates these Signetics-based machines: the Emerson Arcadia

    2001 (Bandai, Emerson, Grandstand, Intervision, Leisure-Vision, Leonardo,

    MPT-03, Ormatu, Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom,

    Tunix, etc.) and Interton VC 4000 (Acetronic, Fountain, Interton,

    Prinztronic, Rowtron, Voltmace, Waddington, etc.) console families, and

    the Elektor TV Games Computer.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 6.0:

    . Arcadia: support for ROMs up to 31K.

    . Miscellaneous improvements and bug fixes.


    ColEm 2.5 released

    Robert
    By Robert,

    Colecovision emulator

     

    The Latest Version of ColEm is 2.5

    Starting with this version, I am releasing Unix and Maemo ports of ColEm. The ColEm-Unix port has been tested on Ubuntu Linux. Both Ubuntu binaries and the source code are available from this page. If you have problems compiling ColEm on other flavors of Unix or Linux, let me know.

     

    The ColEm-Maemo port will run on Nokia's N800/N810 internet tablets using Maemo OS2008 (aka Chinook). It has been specifically optimized for these tablets, making use of the touch screen and a few pieces of ARM assembler code. The ColEm-Maemo source code is also available for those who would like to learn from it.

     

    ColEm supports both standard and SuperAction controllers, including the spinners (controlled with mouse movement). I have also started adding Coleco Adam emulation but it is not finished yet.

     

    New in This Version

     

    - Yet again ported ColEm to Unix using the new EMULib framework. The new ColEm-Unix has been tested to compile and run on Ubuntu Linux but should work on any other Unix. ColEm-Unix source code is included with the core source code distribution.

    - Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets from Nokia. ColEm-Maemo has been specifically optimized for the tablets using ARM assembler. It will simulate joypad with the touch screen and automatically open *.cv/*.cv.gz files from the file manager. ColEm-Maemo source code is included with the core source code distribution.

    - Renamed -zoom/-nozoom to -soft/-nosoft.

    - Added -scale option to scale window on Unix.

    - Added -home to set home directory with system ROMs.

    - Options -tv/-notv, -soft/-nosoft, and the [F8] key now work for both MSDOS and Unix.

    - ColEm-Symbian display routines rewritten in ARM assembler for speed.

    - Split ColEm-Symbian configuration menu into four tabs, making "Video" and "Audio" settings separate.

    - Added "Audio Latency", "Skip Frames", and "Sync Updates" settings to ColEm-Symbian.

    - Documentation and built-in help changed, many inconsistencies removed.

    >> Get it HERE.


    MAMEOSX-0.124 released

    Robert
    By Robert,

    MAME for the Mac

     

    Version 0.124 -- 23 Apr 2008

     

    - Upgrade to 0.124 baseline.

    - Support HID devices like PS/2 to USB as separate joysticks

    >> Get it HERE.


    Glide64 'Napalm' Public Release 1.0

    Robert
    By Robert,

    Plugin

     

    Ladies and gentlemen, boys and girls!

     

    The Glide64 Team proudly presents you the new release of our project – 'Napalm'!

     

    The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.

     

    The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.

     

    The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.

     

    Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.

     

    Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.

     

    I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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