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Yabause 0.9.5

Yabause 0.9.5 is a Sega Saturn Emulator.
Get it HERE
Change Log0.9.4 -> 0.9.5
68k:
- Added 1010 and 1111 line emulator support.
cd block:
- Reworked bin/cue support. Reading should be a lot more accurate
now on tracks 2 and greater.
emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when
using emulated bios.
smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.
software video core:
- Improved software renderer: window, line scroll, mosaic are now
available and color offset and scroll screen has been fixed.
gtk port:
- Tagged most of gtk port strings to be translatable.
qt port:
- Added ability to specify address where binaries are loaded when
using command line.
- Other bug fixes.
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
windows port:
- Added pause emulation function.
- Other bug fixes.
dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized
assembly.
- Enabled use of the emulated bios if there is no saturn.bin on
the CD.
general:
- Updated peripheral interface so both ports can now be used and
multiple pads can now be connected to each port.
- Added translation support through mini18n library.
MagicEngine 1.1.2

MagicEngine 1.1.2 is a Commercial PC Engine emulator.
Get it HERE
Change log
What's new?
----------
v1.1.2:
- added a new option in the pce.ini file
'[misc] screen_resolution' to display the current
screen resolution of the PC-Engine under the FPS counter
- moved the 'fullscreen' option from the ratio menu to
the zoom menu, like that it's now possible to select
fullscreen stretch while preserving the aspect ratio,
this can be useful for exemple for those who have
a 16:9 wide monitor
- fixed the slow down problem when the Supergrafx emulation
was enabled
DesMuMe mods 0.7.3 mod3

DesMuMe mods is a Nintendo DS emulator based on DeSmuME.
Get it HERE
Change log
-Added Alpha-test in 3D core, no more color squares around the textures
-Fixed blending in 3D core
-Implemented GXFIFO IRQ : this is a ugly hack but games needing this (ie. New Super Mario Bros) now work
-Fixed depth clearing in 3D core, this fixes black sky bug in Mario64
-Implemented 3D PosTest, this fixes a mini-game in RRR2 (next version will probably feature BoxTest and VecTest)
-Noticeable speed-up, thanks to Shash (now executes 16 instructions at a time)
-Fixed 2 bugs in sound core (loop feature) :
-----Fixed sound length being increased on multiple channel status (key-on) writes
-----Added ability to write Loopstart and Length registers while sound is playing
-----For info : these fixes also fix garbage sound when using "Fold NDS" option
-Added a sound resampling func
-The GUI now uses DirectDraw to display the framebuffer
-----This was hard to implement, but it is WAY faster and better than GDI
-----When you stretch the window, the emu doesn't slow down and the image keeps beautiful (not pixellized)
-----If DirectDraw init fails, the emu will simply use GDI instead
-----DirectDraw is not used when using rotation
-Added CPU low-power mode, this allows RaymanDS to show 3 intros (it is better, but it still doesn't work)
-Fixed 2 bugs in capture unit :
-----Captured bitmap was "invisible" due to alpha values not set.
-----The captured image was only the half of the requested size (128 pixels in width instead of 256)
-----These fixes fix some NSMB/Mario64 mini-games, displaying 3D on both screens (no more flicker, but 3D is still reversed )
-----Now, DeSmuME is able to pass 4/6 tests (see further posts, NDS graphic test app)
-Added some hacks in VRAM handling, the sprites in NSMB minigames look correct, but now the pause buttons are incorrect (I plan to rewrite all VRAM handling in next release, current handling is crappy, plenty of TODO and FIXME)
-Wiimote support is not ready, so disabled
Credit goes to NHerve of ngemu.com as this is his release.
VICEplus v1.1

VICEplus is a advanced version of VICE. Its most important extension currently is C64DTV support.
C64DTV for short, is a single-chip implementation of the Commodore 64
Get it HERE
Change log
Changes from VICEplus 1.0:
* Merged with VICE 1.22.8 (and a bit beyond)
* Many monitor features (coders, have a look at it!)
* New PAL emulation
* Support for more host architectures
* x64dtv:
o added trueflashfs
o vicii IRQ differences
o PS/2 mouse on userport support
o Pixel cell and FRED2 fixes
o cycle exact DMA/Blitter
o lots of bugfixes
* DTV programs now working: 2008 - A DTV ODYSSEY, Boulder Dash DTV
x64dtv uses a new snapshot format that is not compatible with the VICEplus 1.0 x64dtv format.
The x11/xaw UI has been changed to require Num, Caps or Scroll Lock to be on to use the menus.