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    Raine 0.50.12 / Neoraine 1.1.4 released

    Robert
    By Robert,

    Arcade emulator

     

    more fixes.

    I release this because of some quite important fixes (mainly the broken 8bpp mode, the cave driver for raine, and the possible crashes in neoraine when changing the cd song). See the changelogs for details.

     

    By the way, the big thing for this version was supposed to be the console, but it's not finished. For now the scripts it allows to create can't be executed, and if you call it from a game using a keyboard shortcut, you'll get some graphical glitches. So for experts only for now, type help in it to have instructions... I'll need a break before I can finish this...

     

    raine (0.50.12)

     

    * A better fix for the problem in the cave driver, and this time I found and fixed a bug with disappearing sounds. It was most noticeable with guwange, after a while you didn't hear your own shots anymore !

    * fix 8bpp mode (when launching raine on an 8bpp desktop), broken in many places (crashes, palette, etc...).

    * There was a possibility of crash when reseting a game with f1 and sound was playing.

     

     

    neoraine (1.1.4)

     

    * Fixed a few problems when switching between yuv layers and normal blits

    * Disabled double buffer for the gui in windows, this makes a lot of things much easier and already improves the look of some parts of the gui

    * Fixed the message "loading error" on some games.

    * neoraine could crash on a cd song change sometimes (thread bug - it's a one which happens only if you are unlucky !). It's fixed now.

    * The colors selection dialog gains some sliders controls, and you can now change the fg color to any color (if you chose a dark color in previous versions, you got something very ugly !). Notice that alpha is ignored for fg color, but it's better this way, transparent text becomes unreadable !

    * fix 8bpp mode (when launching neoraine on an 8bpp desktop), broken in many places (crashes, palette, etc...).

    * Prevent a possible crash when reseting a game, and prevent graphics corruption when reseting during the 1st animation while the fix area is being loaded

    >> Get them HERE.


    Hatari 1.0.1 released

    Robert
    By Robert,

    Atari ST emulator

     

    Release Name: Hatari v1.0.1

     

    Notes:

    - This is just a bug-fix release, without new features.

    - Fixed some compile problems on non-unix-like systems (like MingW).

    - Fixed crashes in Spec512 emulation code ("Dan Dare 3" and little endian ARM).

    - Blitter source address is not incremented anymore in operation mode 0 and 15.

    - STE small overscan video effect is now displayed on the left side instead of the right side (fixes "Just Musix 2" menu for example).

    - Hatari now works on 256 color displays right again.

    - Fixed PSG mirror register emulation (fixes e.g. sample sound in "Ooh Crikey Wot A Scorcher" demo).

    >> Get it HERE.


    SNESGT 0.230 beta 3 released

    Robert
    By Robert,

    SNES emulator

     

    What's new

     

    - Some minor bugs are fixed.

    - Added support for Kega Fusion render plugin.

    - Language dll and its source code are updated to support latest SNESGT.

    >> Get it HERE.


    Ootake 1.43 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/04/05 1.43 released

    - "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.

    * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.

    * The display can be switched by even pushing "F11" key. The switch of "TV Mode" changed to "F11" while pushing "Ctrl" key.

    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.

    - The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.

    - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.

    - With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.

    - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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