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    Xebra 2008-03-28 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page).

     

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    CHANGES

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    CD:Zero distance seeking time was fixed.

    Changelog thanks to AEP Emulation


    SMSAdvance V2.3 released

    Robert
    By Robert,

    SEGA Master System emu for GBA

     

    Wow, 3 months again without a word from me... so I hope you like Sega 8-bit stuff.

    New SMSAdvance with lot's of unimportant stuff added and some games fixed as well.

    I guess the biggest thing is that allmost all games now run full speed all the time, enjoy!

     

    *Added copying of first 32kB ROM to VRAM for faster execution.

    *Added selection of machine.

    *Added correct noise generation for SG-1000 emulation.

    *Added correct palette in TMS9918 modes on SMS machines.

    *Added different vdp capabilities depending on selected machine.

    *Added some very basic Mode5 support when Machine=MegaDrive.

    *Added different io maps depending on selected machine.

    *Added support for the SMS1 tilemap address masking (Ys(J)).

    *Added support for turning on/off internal RAM.

    *Added auto save of SRAM (if it's allready present) when entering menu.

    *Added auto turn off of Bios when no header found (on machine=Auto).

    *Added auto region (Pop Breaker GG (J)).

    *Fixed support for Dodgeball King (KR).

    *Fixed pushing and poping of AF register (Adventure of Batman GG).

    *Fixed sprite bugs in unscaled mode on Codemasters games.

    *Fixed initializing of all CPU regs on reset.

    *Fixed timing of HALT instruction.

    *Fixed palette setting for TMS9918 modes on GG.

    *Fixed noscrolling for TMS9918 modes.

    *Fixed up Mode1 graphics a bit.

    *Fixed correct HCounter and latching.

    *Better switching between TMS9918 and SMS video modes.

    *More info shown from the game header.

    *Optimised tile rendering for mode 0 & 2 (for real this time).

    *Optimised all Z80 memory reads, one instruction and cycle shorter.

    *Optimised DAA opcode.

    *Optimised DEC opcodes.

    *Optimised SBC A/HL opcode.

    *Optimised one of the SRA opcodes.

    *Optimised CPI, CPD, CPIR & CPDR opcodes.

    >> Get it HERE.

     

    EDIT: V2.2 has a bug, V2.3 was just released to fix it.

    Wow, just fixed a small bug with the new VRAM copy, download V2.3

    Stella 2.5 released

    Robert
    By Robert,

    Atari 2600 emulator

     

    March 28, 2008

    Stella release 2.5 for Linux, Mac OSX and Windows is now available. Ports to other operating systems will be released as they become available.

     

    - Added RomInfo widget to the ROM launcher, which shows properties information and a snapshot of the currently selected ROM. Updated the UI and added '-romviewer' commandline argument to activate this setting. Note that the ROM launcher will have to be sized at least 640x480 for this to be used. Also note that the snapshots must be in 1x mode with a maximum size of 320x260. This will be expanded on in a future release.

    - Added ROM audit functionality, whereby ROMs can be physically renamed according to their properties' name.

    - Added bankswitching support for 0840, SB, X07 and 4A50. A special thanks to Eckhard Stolberg for much help in this area.

    - Removed "non-browse" functionality from the ROM launcher; it now always uses browse/filesystem mode. The previous 'pretty' names can now be seen by renaming all your ROMs with the new ROM audit feature.

    - Huge overhaul of controller handling and Stelladaptor support, making it much easier to add new controller types in a future release.

    - Fixed paddle issues in Night Driver; paddle emulation speed should be much better.

    - Fixed several 6507 emulation bugs related to BCD handling.

    - Updated ROM properties based on info from RomHunter.

    - ROM properties can now be edited from the ROM launcher; you no longer have to start a ROM to do so.

    - Added support for configurable font to ROM launcher (currently only 'small' and 'large'). Updated the UI and added -launcherfont' commandline argument to change this setting.

    - Added SECAM, NTSC50, PAL60 and SECAM60 to the list of formats that can be used. Also, switching between these modes with 'Ctrl-f' now switches the palette only; the number of scanlines won't change.

    - Fixed crash when switching between software and OpenGL mode with a Stelladaptor plugged in.

    - Added '-tiafloat' commandline argument, which determines whether or not the TIA pins are in a 'floating' state. This is useful for testing on certain CMOS EPROM chips where the unused TIA pins on a read are not floating but pulled high.

    - Fixed issue in debugger where once a .sym file was loaded, it was used in all ROMs loaded after that.

    - Fixed issue in debugger where equate names weren't showing up in the RAM and CPU widgets. Note that this still isn't perfect, and needs support from DASM for proper functionality.

    - Updated state file format, creating smaller files (and in preparation for state rewinding in a future release). Old state saves will no longer work.

    - Added '-bs' commandline argument, which is an alias for '-type' (which is still present).

    - Removed -pXspeed' commandline arguments, and replaced them with a single '-pspeed'.

    - Removed '-paddle' commandline argument. The paddle currently emulated by the mouse can still be changed with Ctrl-0..3 or within the UI, but the setting is no longer saved.

    - Reworked UI for specifying that the console ports have been swapped, hopefully making it easier to understand.

    - Added 'Ctrl-c' & 'Ctrl-v' to EditTextWidgets, allowing to copy and paste the text widget contents. More work in this area is coming in a future release.

    - Added 'Ctrl-leftarrow' and 'Ctrl-rightarrow' to EditTextWidgets, to move to the first character of previous and next words (respectively).

    - For the Win32 port: fixed OpenGL crashes in Vista. Graphical updates are still slower in Vista compared to XP, though.

    - For the Win32 port: default folder for Stella config files is now 'My Documents\Stella'; this can be disabled if necessary. This should fix issues with losing settings when launching Stella from an IDE, and the creation of stella.ini and 'state' directories in many different places.

    - For the Win32 port: several fixes to the Visual Studio project files, allowing building in debug or release mode, for both i386 and x86_64. The project files have been upgraded to Visual Studio 2008, and Stella can now be built and distributed without the VS runtime libraries.

    - Updated configure script for cross-compiling Win32 version in Linux.

     

    Have Fun!

    >> Get it HERE.


    GP2X-2600 v1.0.6 released

    Robert
    By Robert,

    Atari 2600 emulator for GP2X

     

    Hi All,

     

    Stella is on of the best emulator of Atari 2600 game console, running on many different systems, such as Linux, Solaris, Windows, MacOS/X, WinCE, OS/2, GP2X.

     

    It has been written initially by Bradford Mott, see Stella site for details.

     

    GP2X-2600 is a port on GP2X of my previous port to PSP.

    My PSP version is based on the work of Aenea who was the first to port Stella to PSP.

     

    What's new this (final) version :

     

    - Auto-fire mode, press RTrigger+X to switch it on/off, useful for games such as space invaders ! On given games, the auto fire can't be stopped, so an option to stop it, is available in the settings menu.

    - RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.

    - Add several new hotkeys :

    . settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)

    . quick save / quick load current state (no need to enter in the main menu)

    - Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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