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    Mame 0.124a released

    Robert
    By Robert,

    http://mamedev.org

     

    0.124a

    ---------

     

    Fixed major regression in 0.124 which caused many sound routes to be applied incorrectly. [Aaron Giles]

     

    Reverted gnga back to its previous state. [David Haywood]

     

     

     

    New clones added

    -------------------------

    Ghosts'n Goblins (bootleg with Cross) [David Haywood]


    Mame 0.124 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    Official Source and Binaries

    MAMEUIFX32

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

    History.dat 1.24

     

     

    AGEMAME

    =======

     

     

    NOTES

    =====

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.124 released

    Robert
    By Robert,

    http://mamedev.org/releases/whatsnew_0124.txt

     

    0.124

    --------

     

     

    MAMETesters Bugs Fixed

    ---------------------------------------

    01586: [Multisession] bluehawk: Graphics corruption (Reip)

    01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)

    01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (Aaron Giles)

    01584: [Misc.] exerion, exerionb, exeriont: Assertion (Aaron Giles)

    01560: [DIP/Input] turpin: Cannot coin up in either slot. (RansAckeR)

    01525: [Misc.] wilytowr, atomboy: watchdog resets (RansAckeR)

    01524: [Misc.] btoads: Assertion (Zsolt Vasvari)

    01557: [Misc.] dealem: Assertion (Zsolt Vasvari)

    00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (Nicola Salmoria)

    00406: [Graphics] qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. (Nicola Salmoria)

     

     

     

    Source Changes

    ------------------------

    bbusters: Fixed sprite wrapping -- this is used on the gun calibration screen, at least. The game still hangs on a black screen after service mode is turned off. Even exiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue. [Zsolt Vasvari]

     

    Added Noise Output to the MSM5232 emulation. [Nicola Salmoria]

     

    Added placeholder effects for cymbal and hihat to equites.c. These will need further work to properly emulate the discrete circuitry. [Nicola Salmoria]

     

    Cleaned cidelsa driver up to the latest spec. [Curt Coder]

     

    Added NVRAM to Gekisou. Fixed inputs and promoted to working. [Nicola Salmoria]

     

    Explicitly fixed unmapped handler masks so that we don't report all unmapped addresses as 0. [Aaron Giles]

     

    Centralized definitions of _WIN32_WINNT. Removed malloc/calloc/realloc/free link-time overrides; we now rely exclusively on compile-time overrides. Made a few tweaks toward getting mingw-w64 working, but there are still linker issues. [Aaron Giles]

     

    Fixed assertions in skullxbo and exerion. [Aaron Giles]

     

    De-deprecat-ed ui.c. [Aaron Giles]

     

    Changed xmlfile.c to pass in memory handlers to expat so that our memory overrides are properly managed. [Aaron Giles]

     

    Fixed wbbc97 regression. [Zsolt Vasvari]

     

    Fixed crospang.c regression. Not sure why this needed to be RGB15, works fine with INDEXED16. [Zsolt Vasvari]

     

    [GTICLUB] Fixed crash. [R. Belmont]

     

    [sCSI] Fixed case when no device exists (e.g. running the sys573 BIOS directly). [R. Belmont]

     

    Got most of the Konami PPC games running again. [R. Belmont]

     

    Fixed crash running "kviper" BIOS. [R. Belmont]

     

    Changed crystal.c from RGB15 to RGB32. RGB15 is not enough bits to hold the 5-6-5 colorspace. [Zsolt Vasvari]

     

    Updated astrof.c to use the timer device. [Zsolt Vasvari]

     

    dgpix and eolith: Converted to INDEXED16. Removed temp bitmaps. Changed ugly recursive video RAM code. [Zsolt Vasvari]

     

    ddz: Removed RGB15 -- it's a "skeleton" driver, so why have it? [Zsolt Vasvari]

     

    video\generic.c: Added PALETTE_INIT functions for common 16-bit RGB patterns. [Zsolt Vasvari]

     

    Converted f-32, kinst, lethalj, ultrsprt, gamecstl, taitowlf to use INDEXED16. [Zsolt Vasvari]

     

    Added option in MC6845 to programatically set the clock pin. This is needed by at least one MESS driver. Added mc6845_set_hpixels_per_column() for the Hercules gfx adapter. [Zsolt Vasvari]

     

    Fixed video timing in xtheball. Still don't know why it changed recently, but the new parameters reproduce the old values. [Aaron Giles]

     

    Removed unnecessary assert in video.c that broke screenless games. [Dirk Best]

     

    Changed the zombraid gun input ports to work with the calibrated settings. [Derrick Renaud]

     

    Fixed malzak2 from crashing. [Zsolt Vasvari]

     

    Fixed graphics ROMs in gnga. [Cesare Falco]

     

    Added validity check to ensure input port tags don't have duplicates. Fixed several drivers where there were duplicates. [Aaron Giles]

     

    Corrected clocks on Cabal bootleg. [Corrado Tomaselli]

     

    blockhl.c, blockout.c: Added dip locations, fixed unknown dip switches. [RansAckeR]

     

    Removed improper use of PERIODIC_INT in mpu4, to use new timer devices. Also corrected 50Hz timer in MPU4 Video games. [James Wallace]

     

    Fixed bug in tx1.c spotted by new compiler warnings in gcc 4.3.0. [Atari Ace]

     

    Another batch of pedantic static/const/include fixes. [Atari Ace]

     

    Redid video timing in orbit with raw parameters. Added full memory map and a few other cleanups. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------------------------------

    Gekisou [Nicola Salmoria]

    Mermaid [robiza]

     

     

    New clones added

    ----------------------------

    Ridge Racer (Rev. RR3, World) [Andrea Turci]


    BSNES v0.030 released

    Robert
    By Robert,

    SNES emulator

     

    I didn't want to release a new version so soon, however there is a rather serious bug in bsnes v029 where the path information for the save RAM files is discarded when one has not selected a default save RAM / cheat path from the path settings tab in the configuration settings window. Because of this, it gets stored to the base directory. For Windows users, this is c:\, and for Linux users, this is /

     

    This bug forced my hand, so I'm releasing v030 to correct this issue. I also cleaned up the S-DSP emulation code to be more consistent with my programming style -- it gets bit-perfect matches to v029's wave output, so I don't foresee there being any problems.

    >> Get it HERE.


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