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    Hatari 1.0.1 released

    Robert
    By Robert,

    Atari ST emulator

     

    Release Name: Hatari v1.0.1

     

    Notes:

    - This is just a bug-fix release, without new features.

    - Fixed some compile problems on non-unix-like systems (like MingW).

    - Fixed crashes in Spec512 emulation code ("Dan Dare 3" and little endian ARM).

    - Blitter source address is not incremented anymore in operation mode 0 and 15.

    - STE small overscan video effect is now displayed on the left side instead of the right side (fixes "Just Musix 2" menu for example).

    - Hatari now works on 256 color displays right again.

    - Fixed PSG mirror register emulation (fixes e.g. sample sound in "Ooh Crikey Wot A Scorcher" demo).

    >> Get it HERE.


    SNESGT 0.230 beta 3 released

    Robert
    By Robert,

    SNES emulator

     

    What's new

     

    - Some minor bugs are fixed.

    - Added support for Kega Fusion render plugin.

    - Language dll and its source code are updated to support latest SNESGT.

    >> Get it HERE.


    Ootake 1.43 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/04/05 1.43 released

    - "Screen->Show Overscan Area" menu was added. When the check is put on this menu, over scanning area (part not seen in edge usual TV of the cathode-ray tube almost) is displayed. I think that the person who was handling the monitor where the over scanning area is seen feels the atmosphere.

    * When the game is made, the over scanning area assumes the possibility of not seeing it. There is no problem even if it doesn't see it. Therefore, in some games, the noise image is displayed in the over scanning area.

    * The display can be switched by even pushing "F11" key. The switch of "TV Mode" changed to "F11" while pushing "Ctrl" key.

    * At "Setting->Screen->Start Overscan Customize" menu, the setting for the start is possible.

    - The processing speed and timing were elaborately brought close to a real machine. In "Metal Angel", the problem that the screen has blinked was solved.

    - In "Dragon Spirit", "Ys IV", "Youkai Douchuuki" and "Legend of Hero Tomma", even when the turbo-button(auto-fire) setting was set to "High Speed", the function became effective.

    - With the game for "PC Engine Mouse", the click operation can be done by even pushing "I" button and "II" button of the joypad (controller 1). And, a wrong reset operation was prevented when the wheel(SELECT&RUN) is operated.

    - In "Side Arms (Hu-Card)", the problem that some raster scrolls fell into disorder occasionally was solved.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


    MAME4ALL for GP2X v1.3 released

    Robert
    By Robert,
    MAME4ALL for GP2X v1.3:

     

    Changes by Headoverheels:

    - New Gaelco games added (MAME 0.37b7): Big Karnak (bigkarnk) and Biomechanical Toy (biomtoy).

    - New SunA 8 bit games added (MAME 0.37b15): Hard Head (hardhead), Hard Head (Bootleg) (hardhedb) and Rough Ranger (rranger).

    - Optimizations in Xain'd Sleena.

    - Fixed the NEC cpu bug that caused slowdowns in Raiden (MAME 0.37b15).

    - Fixed some bugs in the I86/NEC cpu emulation. This includes raster effects problems in Geostorm and the 99 credits bug in Lethal Thunder (MAME 0.66).

     

    Changes by Franxis:

    - Cheats support added.

    - Auto-fire support. Thanks to the code by AGAWA Koji.

    - Jackal has been corrected.

     

    Changes by Slaanesh:

    - Optimizations in Commando (now it uses tilemaps).

    >> Get it HERE.


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