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    PocketNES beta 2008-03-08 released

    Robert
    By Robert,

    NES emulator

     

    Compared with the previous alpha version:

    Major bugfixes:

    * Fixed the bug where the SRAM went back in time after entering the UI

    * Fixed sprite collision when games don't update the sprite tables every frame (Bomberman 2 works again)

    * Fixed a bug which may have caused sram corruption

     

    No longer broken from alphas:

    * Added the punchout hack back in

    * Re-added PPU hack

    * Re-added cheat finder

     

    Minor bugfixes:

    * Fixed a cheat finder bug (kept old cheats active after changing games)

    * Fixed bug where savestates did not load correctly from previous alphas

     

    Enhancements:

    * Changed IRQs for Mapper 69 [FME-7], (Mr. Gimmick, Return of the Joker...)

    * Savestates now save sound information

    >> Get it HERE.


    News catchup

    Robert
    By Robert,

    News from yesterday that didn't make it due to the problems we had:

     

    Wine 0.9.57 released

     

    EmuLoader 5.4 released

     

    CPCE 1.90 released

     

     

    Various MAME 0.123u4 related releases:

     

    Mameinfo.dat

     

    MAME32XT

     

    Catlist.ini

     

    SDLMAME for Ubuntu

     

    DDEmeMame 0.37b16.99.3(2008.03.09)

     

    AGEMAME patch


    Mame 0.123u4 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    Official patch

    MAMEUIFX32

    SDLMAME

    MAMEUI32 and 64

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

     

     

    AGEMAME

    =======

    (none)

     

     

    NOTES

    =====

     

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Neoraine 1.1.0 released

    Robert
    By Robert,

    NGCD emulator

     

    neoraine (1.1.0)

     

    * Switched from SDL_Mixer to SDL_Sound to decode audio tracks : no more weird crashes with electric fence, adds flac audio support for the audio tracks, and allows to save the position of the audio track in the savegames.

    * Fixed a problem with semi transparent sprites which showed only in puzzle bubble !

    * Setting the speed to 85% in aof2 didn't work, fixed

    * Fixed kof96 neocd collector demo, which was messing with interrupt vectors.

    * Added error messages in game when an audio track can't be loaded (either file unreadable, or track not found)

    * Added pseudo video layers keys to the neocd driver : you can now disable the 8 first sprites blocks + the fix layer using the F5..F12 keys. Notice that the sprites layers are logical layers, the hardware doesn't handle them directly.

    * Fixed the opening b demo in last blade 2 (option->demo viewer->opening :P

    * Inputs are now reseted when returning to the game, which avoids the problems when calling the gui while keeping a game key pressed.

    * fullheight scanlines + double width were kaput (old broken asm code)

    * Fix the blinking effect of scanlines in windows fullscreen with double buffer enabled

    * Add loading animations support - by default they play as they would with an 8x cdrom drive, it seems the best choice between too slow and too fast. You can change their speed in the neocd options in the gui (or set it to off to disable completely the animations).

    * Fix some possible corruption in the savegames, but old ones can still create corruption, try to use only savegames created with this version.

    * savegames are compatible again between linux & windows

    * handles the urls in history.dat without crashing.

    * You can finally change the keys for the video layers, go to the inputs section / Video layers...

    * Fixed loading directly an iso passed on the command line, it was broken since 1.0.5.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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