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CWCheat v0.2.2 released
Cheat system for PSP.
- [ALL] Now cwcheat checks if you are using the ms driver patch by dark alex which uses the 3.7x prx on 3.8x/3.9x and disables protections enabledin the main menu to avoid the bugs of the original 3.8x/3.9x driver. I suggest installing the 3.7x driver if possible.
- [ALL] really added the polish translation by Bolec. (there was a wrong one in the release before this)
- [ALL] renamed 360- folder to ALL as it contains builds for all firmwares except 3.7x
- [PACKAGE] Renamed cwcheat-IRSHELL.prx to cwcheat-LOADER.prx as it’s usefull also with other loaders
- [PACKAGE] Added a full cwcheat-LOADER.prx (ex cwcheat-IRSHELL.prx) build. The build available before is in the lite folder, it’s called
cwcheatlite-LOADER.prx and should be used with irshell.
- [POPS] Added a pops prx for loaders (pratically irshell for now as far as i know). It will start in homebrew mode but you can make it
load the pops game id by pressing the same combination as the one used in the psp game prx for loaders in the cwcheat main menu: L TRIGGER + SELECT
This new build is called cwcheatpopslite-LOADER.prx and it’s in the lite folder.
- [ALL] Now the db downloader resolves by itself the ip adress of the server so if the ip changes some times in the future it will always be able to
resolve the new ip without an update
- [ALL] various cleanups to the db downloader thanks to insertwittyname for some missing things in the sdk
- [ALL] Added some checks for null in the db downloader
- [ALL] db downloader was ported to 3.x kernel. The 3.x version features also a skippable netconf dialog to choose the wanted access point
(if you don’t need it or have problems with it just cancel it and the old behaviour, connect to first ap configuration, will be applyed)
- [ALL] Added a check in the db download for errors returned by the server and used msgdialogs (3.x build) to show some possible errors
- [ALL] (3.x build) Added a check for a bigger database in the memory stick than in the online database. If this happens the user is asked if he wants
to overwrite it or not.
- [ALL] fixed some bugs in the db save function
- [ALL] now it’s possible to relocate the cpu load/fps in game display to the top left position: put a CPUFPS POS = in the config file and set it as 1
to enable it
- [ALL] fixed a little bug in the memory dump function which could lead to the first dump being always overwritten when the memory stick was full
- [ALL] now when dumping the ram to the memory stick, even if cwcheat was just started up again, it won’t overwrite the dumps starting from 0 but
will start from the first empty dump slot (note this doesn’t affect the dump done by the difference search functions).
This will be usefull for searching pointers (or more commonly called DMA codes…)
- [ALL] Added an SDK for cwcheat which allows to access some functions which were exported by the plugin for more than one year. It consists of a
library and an header providing informations on the exported functions.
- [PACKAGE] changed the file structure. now the old MS_ROOT* folders are called INSTALL* to avoid confusion in new users. Plus the plugin prx were moved
to the cwcheat subfolder of seplugin to increase order and reduce difficulty of manual install. According to these changes the installation
instructions were changed and now are easier. If you use an old guide keep this changes in mind when following them.
- [ALL] Added a new pc based application pointer searcher built for both linux (tried on ubuntu 7.10) and windows (tried on vista/2003) in gtk+2.0.
This application will allow estremely easy pointer search: starting with two or more dumps you will be able to do various searches based
on old results till you iron out the adresses you need. At that point the application can create easily pointer cheat codes for cwcheat:
8/16/32bit and normal/inverse offset codes can be generated. It can be found in the PC folder of the package in the linux and windows sub folders.
Source and Downloads: eXophase.com
Chip8me v0.9 released
Chip8 Emulator for NDS.
I just finish my first version of my first emulator, is to chip8 (something has to start hehe), now operate all the games I tested (30 or so).
The emulator takes some things that make it "interesting":
- Virtual keyboard on the lower screen (NDS can not use the 16 buttons since it is not so much .. and each uses different game)
- Emulator that automatically detects buttons are being used in the game and you indicated on the keyboard changing the color button.
- You can zoom 1x, 2x and 4x
- You can change the default of chip8 (black and white) when you want.
Notes:
- To leave the menu of options, press START
- To leave the game and go to the File menu, click SELECT
Source and Downloads: www.elotrolado.net
Wine 0.9.58 released
Windows API emulator for Unix
This is release 0.9.58 of Wine, a free implementation of Windows on Unix.
What's new in this release (see below for details):
- The default version is now Windows XP.
- Many Richedit improvements.
- Beginning of jscript dll support.
- Shell folders now respect XDG directory configuration.
- Many translation updates.
- Lots of bug fixes.
>> Get it HERE.
ZeroSPU2 0.4.5 released
Plugin for PCSX2
ZeroSPU2 0.4.5As part of my worldwide beta testing program I'm releasing this improved ZeroSPU2. Most of the time you won't notice a difference! But those picky games may get less picky (Wild Arms 5, Devil May Cry, Mojib Ribbon etc)
Noteable Changes:
- Corrected samplerate in Timestretch from 44100 to 48000
- Improved DMA timing lengths and avoid double interrupting
- Sound could crackle due to the speed of playback and not being allowed new data, now fixed.
Its possible sound will stil crackle due to priorities, try setting PCSX2 to low priority if you do experience this.
>> Get it HERE.
