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MagicEngine-FX 1.1.1
TG16 / PCE emulator
Small update of MagicEngine-FX :
MagicEngine-FX 1.1.1
* fixed the intro graphics bug in 'Chip-chan Kick'
* increased the number of screen resolutions supported by the video driver
* added a triple buffering option ' triple_buffer' in the pce.ini file (DirectX only feature)
* added new options in the pce.ini file to filter screen resolutions based on size and depth
* added two sets of video settings, one for windowed mode, and one for fullscreen modes
>> Get the demo version HERE; you must purchase the full version.
SDLMESS 0.123 for the Mac released
Phleon 1.2 released
Version 1.2
* fixed small rendering coding mistype in window title bars in window emulator
* fixed image importing so that other files can be used, and many more are now supported, as long as it is at or below 256 by 192
* made selection double click instead of single(on the skin info window)
* fixed the first color dialog to keep the same color, and in full view mode automatically
* made second HEX color dialog update color faster
* made all windows except for the window position editor not stay maximized when its task bar is double clicked
* progress bars apparently switched when loaded, now fixed
* system icon now supporting the green transparency key like the exit button did
* made all exported BMP's into 24 bit to avoid incompatibility with the RAM type of bitmap(32 bit when alpha is used) and the type the DS can handle (24 bit)
* title bar in the DS Preview was wrong, now fixed
* Dynamic pictures for people to use on the news posts to show if the current post is current or not.
* Save Buffer system so that you can overwrite the file you loaded from
* removed choppy milliseconds that semi-purposely annoyed people
* removed the Current time, as everybody should have it
* retain current work path so you don't have to re-navigate to it all the time.
* ani loading(no view yet)
* the startup and shutdown mp3 loading(no sound yet)
* the startup and shutdown mp3 loading from converting from another format(OGG, WAV or a big MP3)(no sound yet)
* Play and Pause functionality for animations
* Masterman has volunteered for another language, Portuguese. So for you Brazilian people and others that speak that naturally: Portuguese is comin' your way =) (Portuguese is now done!)
* made encoding process better and more safe-proof, also made terminal(CMD) output replica not flicker, this uses the LAME.EXE
* LAME is included with it so that you can encode your own mp3's through it for startup and shutdown at a custom bitrate. For WAVs you must use pure PCM codec as for some reason it hates it otherwise and not at 32Kb/s bitrate, don't ask why though.
* Correct Image size scale down and up(size wont matter anymore)
* Dutch translations has a few mistakes, which was supposed to be fixed on Feb. 12th but due to problems was not done.
* Now there are tooltips for all the import menu items and some in the file menu to describe what they do.
* Translations for German now correct
* About box with click able link to my email, and other various information
* Making the scroll bar smooth and moves where mouse is like the progress bar
* Added the bevel on the window emulator that you can drag around and stuff
* fixed the file fbar image rendering (was switches as well)
>> Get it HERE.
MAME 0.123u1 Released!
0.123u1-------
MAMETesters Bugs Fixed
----------------------
jantouki0121u3gra [RansAckeR]
mcnpshnt0120u3gra [RansAckeR]
mjdialq2_0120u3gra [RansAckeR]
mjifb0111u2gra [RansAckeR]
goldbug0105u4gra [stephh]
zn.c0122u8yel [smf]
pwrinst2_0122u8gra [sonikos]
Source Changes
--------------
Removed 'type' parameter from tilemap_create. [Zsolt Vasvari]
audio/dkong.c: [couriersud]
* fix dkong audio over-modulation issue with DAC sound
* surround the fix with a DK_REVIEW define for later review.
Changed the use of machine->remapped_colortable to machine->pens where
the drivers weren't using color tables. [Zsolt Vasvari]
Corrected the clocks on the following pcbs: Formation Z, MagMax,
SlapFight and Tiger Heli. Changed Oki m6295 pin 7 to "high" on Toki
and Blood Bros. [Corrado Tomaselli]
Improve build independence for CPU/sound cores. Rescued the M65CE02
core from bitrot hell, and fixed some MESS cores that were broken by
the deprecat.h changes. [Atari Ace]
Corrected the initial detection of extended INP files.
[barry Rodewald]
Moved Galaxy Games emulation to tmaster.c. [Luca Elia]
makefile/build updates: [couriersud, Aaron Giles]
* moved verinfo.c to src/build
* moved rules for verinfo to src/build/build.mak
* removed osdcore.h from file2str.c, verinfo.c, png2bdc.c
Removed color tables from gsword, hyperspt, jailbrek, magmax,
konamigx, markham, megazone, pandoras, rocnrope, strnskil, trackfld,
tp84, shaolins, scotrsht, pingpong, skykid, wiping, punchout, ikki,
rallyx, fastfred, fcombat, finalizr, flower, funworld, galivan,
gdrawpkr, goldstar, hanaawas, higemaru, ironhors, jackal, kchamp.
Added resnet.c color computations where appropriate. [Zsolt Vasvari]
Simplfied Mag Max background drawing code. [Zsolt Vasvari]
Further altered the Exidy 440 code in preparation for moving to proper
sound chip emulation. [Zsolt Vasvari]
Unified transparency handling between scotrsht, shaolins, tp84.
[Zsolt Vasvari]
Split timer_adjust() into timer_adjust_oneshot() and
timer_adjust_periodic(). Updated all call sites. [Aaron Giles]
Fixed some arkanoid clones INPUT_PORTS definitions that were curiously
using PORT_START_TAG("DSW") instead of PORT_MODIFY("DSW"). [stephh]
Fixed DIP switches and inputs for all games in cvs.c. [stephh]
Added HOTD2-specific BIOSes. [Arzeno Fabrice]
Added more accurate emulation of the priority system and the beam
logic in stactics. Removed color table. Centered crosshair. Used
proper game orientation. Unified memory maps. Switched game to use the
artwork system. Set GAME_IMPERFECT_GRAPHICS until artwork is created.
[Zsolt Vasvari]
Added sound support to Champion Skill. Removed GAME_NO_SOUND flags.
Increased interrupts per frame, music was too slow. Minor comments
adjustment. [Mirko Buffoni]
Used PORT_SERVICE and PORT_SERVICE_NO_TOGGLE macros when it was
possible. [stephh]
In the cps2 driver, Changed the GAME definitions to reflect how many
players and how many buttons there are for each game. Rewrote the
INPUT_PORTS definitions to use PORT_INCLUDE, PORT_MODIFY and
PORT_CUSTOM macros. Added a few notes about the inputs when I thought
they were needed to avoid wrong bug reports. Started to clean the
driver. [stephh]
Added PCB and/or chip docs updates for Blaze On (kaneko16.c),
Sand Scorpion (sandscrp.c), Flash Point (segas16b.c). [brian Troha]
Fixed kangaroo colors by assuming an inversion not present in the
schematics. [Nicola Salmoria]
Added the ability to pass absolute paths to mame_schedule_save() and
mame_schedule_load(). [Nathan Woods]
Naomi/DC updates: [samuele Zannoli]
- Add SH4 I/O ports
- Connected the 93C46 of the naomi and the x76f100 of the rom board
and filled them with dummy data to satisfy the BIOS
- Implemented some of the JVS transfers that will be needed to use
the controls
- Implemented ROM board DMA
- Set proper NAOMI RAM sizes (32 MB main, 8 MB for AICA)
- Improved PVR-TA graphics emulation
Set proper ARM7 clock for Naomi. [Deunan Knute]
ARM7 updates: [Anonymous]
- correct mode at reset (it's always 0b1....)
- HandlePSRTransfer: remove wrong code, correct detection of
privileged mode
- correct carry output for ROR
- Thumb ASR Rd,Rs: correct carry computation
- Thumb ldmia/stmia: correct value for writeback when the writeback
reg is in the list
- ARM ldm/stm ignore lower bits of the address
- most of the exceptions force the I bit
- ignore some flag bits in the CPSR
Some improvements to the Funworld driver and new games added.
[Roberto Fresca]
- Switched to XTAL def.
- Fixed Magic Card II graphics issues.
- Fixed Magic Card II inputs.
- Fixed screen and visible area to snooker10.
- Renamed set monglfir to mongolnw.
- Renamed sets description based on languages instead of countries.
- Fixed some years and manufacturers.
- Updated technical notes.
- Cleaned up the driver.
Did some cleanup of the 'special case' mess that the rallyx driver
has become. [Zsolt Vasvari]
Removed no longer used TRANSPARENCY_COLOR. [Zsolt Vasvari]
MC6845 updates: [Zsolt Vasvari]
- changed the 6845 to be handle based -- adjusted all drivers
- renamed crtc6845 to mc6845
- allow reading registers 12 and 13
- reading write-only registers return 0
- updated comments in header
Changed qix.c to RGB32 mode and made its videoram_w do the partial
updating instead of a per scanline timer. [Zsolt Vasvari]
Fixed 'mario' and 'masao' memory maps to match the Dip Switches port
name. [stephh]
Fixed pooyan transparency. Updated to use resnet code. [Zsolt Vasvari]
Changed ZN2 clock speed to 100MHz to match board notes. [smf]
Added DIP locations for sitv, sicv, invadpt2, lrescue, invasion. Fixed
coin2 for superinv & invasion. [RansAckeR]
Added initialization to machine/nmk112.c. This resolves a multi-
session audio problem reported for donpachi. Also added some variable
initialization to machine/n64.c to fix running starsldr multi-session.
[Atari Ace]
Added diplocations to policetr and marked some as unused based on
manual and schematics. [Mike Ellery]
Fixed fatal error in the maxaflex, mf_bdash and mf_achas drivers.
[Atari Ace]
Several more risky challenge opcodes. You can now see "gameplay".
[robiza]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Galaxy Games (BIOS v1.90) [Luca Elia]
Royal Vegas Joker Card [Roberto Fresca]
New clones added
----------------
Contra (US, Set 2) [brian Troha]
Zero Wing (2 player simultaneous ver.) [brian Troha]
Sand Scorpion (Revised Hardware) [stefan Lindberg]
Galaxian (Taito) [stefan Lindberg]
Jolly Card (3x3 deal) [Roberto Fresca]
Jolly Card Professional 2.0 [Roberto Fresca]
Lucky Lady (3x3 deal) [Roberto Fresca]
Lucky Lady (4x1 aces) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
------------------------------------
World PK Soccer V2 (ver 1.1) [David Haywood]
Thanks to f00l on the RS forums for the news.