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    GP2X-7800 v1.0.3 released

    Robert
    By Robert,

    Atari 7800 emulator for GP2X

     

    Hi All,

     

    ProSystem is the best emulator of Atari 7800 game console, running on Windows system.

    It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.

     

    Here is a port on GP2X of the version 1.2 that i had previously ported to PSP.

     

    What's new in this version :

     

    - Many optimizations to speed up the emulation, frame rate is now 50 fps at 220Mhz in many games.

    - Auto-fire mode, press RTrigger+X to switch it on/off (useful for games such as xevious !)

    - Add new hotkeys :

    . settings such as fps or render mode can now be directly modified inside the emulator (no need to enter in the settings menu)

    . quick save / quick load current state (no need to enter in the main menu)

    . setup auto fire speed

    - Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)

    >> Get it HERE.


    AmiArcadia/WinArcadia 5.5 released

    Robert
    By Robert,

    Multi-system emulator

     

    AmiArcadia emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,

    Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,

    Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000

    (Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,

    Waddington, etc.) console families, and the Elektor TV Games Computer.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 5.4:

    . Redefinable keys (AmiArcadia).

    . New ARexx commands: REQUESTFILE, REQUESTNOTIFY, REQUESTRESPONSE, SAVEACBM, SAVEBMP, SAVEILBM (AmiArcadia only).

    . Miscellaneous improvements and bug fixes.


    Romcenter 3.00 beta 1 released

    Robert
    By Robert,

    Rom Manager

     

    Finally, the end of the alpha releases...

     

    Romcenter 3.00 beta 1 released

     

    Here is the first beta version of romcenter 3. This version is already quite stable, but some bugs may remain. No more important features will be added until the final version.

     

    Bugs fixed:

    - Added icons in treeview

    - Full sample handling (3 modes: split/merge/unmerge)

    - New database node grouped by main/clones

    - Background color for merged roms

    - Move document folder to windows AppData location

    - Possibility to change AppData path (path in startup.ini)

    - 'Reload path': unload and reload a rom path

    - Add some infos from dat header in database

    - Save screen position, size and toolbar

    - 'Auto resize' option to automaticaly adjust columns width

    - Choice to move delete files/roms in recycler or folder

    - Delete file and roms (shell option)

    - Change location of statistics colored bar

    - 'Rezip' added in contextual menu

    - Add more infos in status bar

    - Log for rezip

    - Miss/have games report

    - Miss roms report with separated bios, disks, samples, roms

    - Caesar info page link

    - Autodetect devices (detect a new drive is avail) option

    - Improve read only device detection

    - File extensions calculated by plugins are handled

     

    Features added:

    - Sometimes unable to run mame games (-rp param)

    - Change sort order when sorting columns

    - Speed up 'refresh db status'

    - Wrong number of files displayed in log when refreshing a path

    - Rezip bug with non-zipped files

    - Attempt to fix a read only device

    - Clear log button

    - 'run game' shortcut (enter)

    - Delete file from treeview

    >> Get it HERE.


    Mame 0.122u8

    Robert
    By Robert,

    News Source

     

    0.122u8

    -------------

     

     

    MAMETesters Bugs Fixed

    --------------------------------------------

    stadhero0122u3gra [RansAckeR]

    wboy3_0119u3gra [RansAckeR]

    zerohour0122u6gra [RansAckeR]

    strahl0122u6yel [Mamesick]

    cmv801_0116gra [RansAckeR]

     

     

    Source Changes

    ---------------------------

    Added deprecat.h that contains some deprecated/discouraged contructs. The idea is to create extra work if a driver wants to use these and hopefully gives an incentive to look for an alternate solution. Added #include of deprecat.h that rely on these contructs. Removed a bunch of unneccassary #include's from these files. [Zsolt Vasvari]

     

    Simplified Star Fire driver. [Zsolt Vasvari]

     

    drawgfx changes: [Zsolt Vasvari]

    - Removed copybitmap_remap and copyscrollbitmap_remap, neither which was used by anybody

    - Removed some obsolete commented out code

    - Fixed up some comments

    - Removed TRANSPARENCY_NONE case from copybitmap_core, which can never happen

    - Removed TRANSPARENCY_BLEND completely and TRANSPARENCY_BLEND_RAW as an option to copybitmap. Source tree needs to be recompiled as the transparancy mode enum has changed.

    - Removed TRANSPARENCY_NONE_RAW, TRANSPARENCY_PENS_RAW and TRANSPARENCY_PEN_TABLE_RAW as they were no longer used.

    - Changed copybitmap and copyscrollbitmap. There are now 2 versions of each, one without and with transparency.

     

    Fixed crash in masao. [couriersud]

     

    Corrected previous i0851 timer fix to use more accurate IE SFRs. [Jim Stolis]

     

    jedi.c updates: [Zsolt Vasvari]

    - Changed video code to directly manipulate the game bitmap

    - Background smoothing now happens at the same time as the background is drawn

     

    Fixed the CPS driver to at least display the correct clock in the driver info, by degrading the clock through alternate means. [David Haywood]

     

    m62.c changes: [couriersud]

    * fixed wrong resistor value (22K to 2.2K) - verified on spelunkr and kidniki hires pcb pictures

    * Changed resistor network calculation based on assumption that cs line is active either on tiles or sprites color prom.

     

    Simplified the video code for crgolf. [Zsolt Vasvari]

     

    Added PCB layouts for Penguin Bros & Puzzle De Bowling based on Hi-res pics. Corrected the seta2.c 68301 base clock as 50MHz / 3 (16.66666MHz) as all the Seta2 hardware has a 50MHz OSC. Secondary OSC are for other chips (28MHz and or 32.53047MHz). [brian Troha]

     

    Simplified video code and adjusted some set names in the leland driver. [Zsolt Vasvari]

     

    Replaced tables with equations in the Sega C2 driver. [Nicola Salmoria]

     

    Added checks for CROSS_BUILD=1 to omit building m68kmake.exe, verinfo.exe, png2bdc.exe and file2str. Enables building mame using mingw on linux. [couriersud]

     

    Various Irem driver updates: [Aaron Giles]

    * Properly tagged m52 and m62 sound boards, plus variants.

    * Updated all connected drivers.

    * Merged memory maps.

    * Proper video timing in 10 yard fight.

    * Converted troangel to tilemaps.

    * Moved definitions to header files.

    * Updated mpatrol, yard to use resnet for colors.

    * Renamed mpatrol -> m52

    * Renamed troangel -> m57

    * Renamed yard -> m58

     

    Cleaned up 20pacgal driver, including driver state. Tried improving on the ROM mirroring, without any success. [Zsolt Vasvari]

     

    Removed colortables from a number of drivers, as part of a larger move to phase out old-style colortables: gotya, gyruss, ampoker, circusc, clshroad, champbas, 1943, lucky8, olibochu, yamato, appoooh, bking, bladestl, blueprnt, carpolo, centiped, cop01, cosmic, ddrible, irobot, ace, alpha68k, arabian, bfm_sc2, carjmbre, cclimber, cherrym2, combatsc, contra, fastlane, hcastle, labyrunr, cham24, multigam. [Zsolt Vasvari]

     

    Removed non-existent, second M6295 from Hit the Ice. Fixes missing sounds (e.g. team select screen). Hit the Ice/Violence Fight now share the same sound CPU memory maps. [Philip Bennett]

     

    Improved DIP switches according to manuals for the following drivers: wboy, chplft, extdwnhl, zingzip, zaxxon, congo, vanguard, zarzon, nibbler, segag80r.c, yard, kaneko16.c. [RansAckeR]

     

    Verified the sound roms for Rock'n 3 and added proper names. Added PCB layout for sound rom board only. [brian Troha]

     

    Cleaned up Time Pilot sound board implementation: [Aaron Giles]

    * full memory maps

    * partial machine driver removes need for replicating filtering logic

    * updated all relevant drivers

     

    Cleaned up Time Pilot and Tutankham drivers: [Aaron Giles]

    * correct clocks where possible

    * merged memory maps

    * fully decoded memory maps

    * replaced hacky sprite rendering in Time Pilot with partial updates

    * save state support

    * removed Power Surge kludge, replaced with unmapped handler control

    * Tutankham runs at 60fps, with IRQs every other frame

    * Proper IRQ ack in Tutankham

    * Proper NMI generation in Time Pilot

     

    Cleaned up pooyan driver. Save states, full memory maps, proper NMI generation, etc. Flipped video to align better with Time Pilot. [Aaron Giles]

     

    Changed 6840 interrupt handling to work like the recent 6821 changes. Updated MPU4 driver accordingly. Updated Scorpion 2 driver to match MPU4 coding style. [James Wallace]

     

    Resolved all unknown dips in the galpani2 driver according to kaneko's docs, unified memory maps of both CPUs and repositioned a pair of graphic ROMS. [Luis Faria]

     

    Made some minor improvements to 1942.c & 1943.c DIPs. Improved segas16a.c, segas16b.c & system16.c DIPs and added DIP locations from manuals. [RansAckeR]

     

    Removed distinction between *_gettotalcycles() and *_gettotalcycles64(). All functions now return 64-bit results. Updated all call sites appropriately. [Aaron Giles]

     

    Further improvements to SCSP FM. [kingshriek]

     

    Moved cpu_getiloops() and cpu_scalebyfcount() to deprecat.h. Added #include "deprecat.h" where necessary to make this happen. Cleaned up cpuexec.c/.h to latest core style. Cleaned up implementation of extended INP header in inptport.c. Removed external access to cycles_currently_ran(). Replaced use of cycles_currently_ran() in v9938 code with mame_rand(), since that is effectively the same thing. [Aaron Giles]

     

    Added dip locations to about half the games in seta.c. [brian Troha]

     

    Removed champbas color PROM. Now uses TRANSPARENCY_PENS instead of TRANSPARENCY_COLOR. Hooked up palette bank selector from schematics, though I am not sure if it is actually used by the code. Changed set names to match title screen, which is why baseball is spelt as "Base Ball". [Zsolt Vasvari]

     

    Some minor cleanup to the equites driver, including memory map merging. [Aaron Giles]

     

    Added new option VIDEO_UPDATE_SCANLINE, which causes VIDEO_UPDATE to be called for every visible scanline. Removed manual implementation of this in timeplt, in favor of using the new flag. There are probably many more drivers that can leverage this. [Aaron Giles]

     

    Added stream_get_sample_rate(), stream_get_time(), and stream_get_sample_period(). These functions are not really tested yet -- make sure they give reasonable results when first used! Updated streams.h header to latest core style. [Aaron Giles]

     

    Fixed reset crashes in all Z180 games. Removed the various busy loop and non-exact optimzations from the Z180 core. [Zsolt Vasvari]

     

    Correct colors in Birdie King 3 -- just needed a new dump. Fixed incorrect ROM names. Switched color decoding to use the resnet code. [Zsolt Vasvari]

     

    Cleaned up the rockola.c driver. Fixed dip switches for all games. Added notes about the games. [stephh]

     

    Reorganized exidy440 audio code to make it easier to eventually use the MC3417/18 emulation directly. Added MC3418 variant support to the HC55516 audio code. [Zsolt Vasvari]

     

    Updated williams driver to use VIDEO_UPDATE_SCANLINE (most bitmap-based drivers should.) Converted to 32bpp to catch mid-screen palette tweaks. Removed some unnecessary read/write handlers. [Aaron Giles]

     

    Improved colors in circusc, gyruss, gotya with the resnet code. [Zsolt Vasvari]

     

    Significant improvements to Lock-On. Added POLL input handling to the NEC V20/V30 core. [Philip Bennett]

     

    Changed debugger-related code to be based off a new makefile define (DEBUGGER) which sets a new compile-time define (ENABLE_DEBUGGER). This means that MAME_DEBUG no longer means "enable debugger", it simply enables debugging features such as assertions and debug code in drivers. Also removed the various levels of opbase protection in memory.h and always just turned on full bounds checking. [Aaron Giles]

     

    Added some instructions to the H8/30xx CPU: [Luca Elia]

    or.l ERs, ERd

    rotl/shal.l ERd

    not.l/neg.l ERd

    exts.w Rd

    sub/or/xor.l #Imm:32, ERd

    bset/bnot/bclr.b Rn, @ERd

    bst/bist.b #Imm:3, @ERd

    bnot.b #Imm:3, @ERd

     

    Added H8/3007 & H8/3044 variants with their memory maps. Preliminary implementation of the H8/3007 timers. [Luca Elia]

     

    Added AM_WRITEONLY as a shortcut for AM_WRITE(MWAx_RAM). [Aaron Giles]

     

    Cleaned up Kangaroo driver: [Aaron Giles]

    * documented MB8841 (needs to be decapped to get code)

    * proper video timing

    * full memory maps

    * simplified and more accurate video logic

     

    More opcode improvements to Risky Challenge. [robiza]

     

    Added DIP locations to bking.c [RansAckeR]

     

     

     

    New games added or promoted from NOT_WORKING status

    --------------------------------------------------------------------------------

    Wheels Runner [Luca Elia]

     

     

    New clones added

    -----------------------------

    Lock-On (rev. C) [Philip Bennett]

    Progressive Music Trivia (Question set 4) [Andrew Gardner]

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------------

    Puzzlet (Japan) [Luca Elia]

    Galaxy Games BIOS [Andrew Gardner]


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