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    WinUAE 1.4.6 released

    Robert
    By Robert,

    Commodore Amiga emulator

     

    WinUAE 1.4.6 (02.02.2008)

    =========================

     

    1.4.6 will be the last version that runs on Windows 98/ME. Following versions will require Windows 2000 or newer.

     

    1.4.5 problems fixed:

     

    - Mouse never capturing. (Windows 98/ME, rarely on W2K/XP)

    - Some games crashing.

    - Broken sprite outside playfields-feature and SWIV score information.

    - Fullscreen mode with non-default refresh rate fallback problem.

     

    Other bugs fixed:

     

    - A600/A1200/A4000 IDE emulation freeze if >2G drive/HDF.

    - CDTV E.S.S. Mega "semi-hidden" track now loads properly on W2K/XP.

    - Crash when switching between 2MB Chip setting.

    - Sound emulation tweak. (Dungeon Master II, perhaps some others)

    - Unstable NMI (IRQ7) option in cycle-exact and more-compatible modes.

    - "Full-window" mode didn't always allow Windows desktop RTG resolution.

     

    New features:

     

    - Inverted mouse and analog joystick input sources.

    - Input device (USB joystick, mouse etc..) on the fly insertions and removals supported. Device names saved to configuration file.

    - Automatic joystick switching, firebutton 'inserts' any non-selected joystick to Amiga joystick port, mouse port selected if second button pressed or there is already other joystick in joystick port with firebutton pressed.

    - Dynamic JIT direct memory allocation. Increased Z3 and RTG maximum sizes to 1G and 512M. (If at least 2G physical RAM)

    - A3000 confirmed 2.04 ROM added to ROM scanner.

    - CD32 FMV cartridge ROM added to ROM scanner. ROM and autoconfig emulated. Overlay and video/audio decoder chips not emulated.

    - Directory filesystem ACTION_EXAMINE_ALL implementation is now more compatible with buggy programs.

    - CIA/Gayle overlay emulation setting added to advanced chipset.

    - Original early A1000 non-EHB Denise added to advanced chipset.

    - Original A1000 (and early A2000) Agnus blitter busy bug added.

    - Keyboard reset warning emulated and added to advanced chipset.

    - Debugger improvements, hex/dec/bin converter, all commands that accept numeric parameters also accept register names (RAx,RDx,PC,USP,VBR,..), number prefixes supported, hex = 0x or $, bin = %, dec = !.

    - 1M (both 0xe0/0xf8 and 0xf0/0xf8) and 2M (0xa8/0xb0/0xe0/0xf8) ROM image support.

    - Implemented "stretch to fullscreen" filtering option.

    >> Get it HERE.


    PSP7800 v1.1.2 released

    Robert
    By Robert,

    Atari 7800 emulator for PSP

     

    Hi All,

     

    Here is a new version of PSP7800 the Atari 7800 console emulator !

     

    For those who haven't seen previous versions, ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see Greg's site for details.

     

    What's new in version 1.1.2 :

     

    - Major speed improvements (> 60 fps at 222Mhz) but limited at 50fps by default

    - Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space Xevious ! On given games, the auto fire can't be stopped easily (so you might have to disable it several times)

    - It uses now only PSP GU for rendering

    - IR keyboard support (pretty useless, but don't forget, i'm a shadok)

    - Add several new hotkeys :

    . settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)

    . quick save / quick load current state (no need to enter in the main menu)

    - RTrigger/LTrigger keys can be used in the keyboard settings menu to navigate between Normal, LTrigger and RTrigger compose mapping.

    - Analog pad can be used in the rom file requester

    - Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)

    - Bug fix in the low battery watchdog

    >> Get it HERE.


    Ootake 1.35 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/02/01 1.35 released

    - The function to convert a "bad 3Mbit Rom-image file (overdumped with specific dump machine)" was added. Operating a "bad Rom-image file" troubles other PCE/TG16 emulators. The converted "just proper" image file can be used with a lot of other Free PCE/TG16 emulators, too. This is a "fair" method for the "PC Engine & TurboGrafx16" emulator and the PCE/TG16's fan.

    - When setting it to "BigAudioBuffer Mode", the amount of the buffer was increased. As a result, tone quality has improved.

    - "FullScreen Customize" menu was added to "Screen" menu. It is possible to use it by an arbitrary display resolution at full-screen. And, when the check is put on "FullScreen ResolutionAuto Change" of "FullScreen Customize" menu, "display resolution" can be automatically switched by "resolution of the game (width 256,336,512)". It is a function to use it on the display such as 15kHz cathode-ray tubes.

    - In the SuperGrafx's game with black belt display right and left, the bug to which garbage had been ultra uncommonly displayed was corrected.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


    Transmission 1.04 Released

    Robert
    By Robert,

    BT client for the Mac

     

    All Platforms:

    + Fix (potential) remote crash bug with extension protocol

    + Fix bug when verifying a torrent and pressing 'pause'

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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