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    Mame Player 1.8.5 released

    Robert
    By Robert,

    Front End

     

    MAME Player 1.8.5

     

    No need to delete your existing mp.ini if upgrading from 1.8.4

     

    * Fixed 'Seconds to run' text box allowing blank entry to save (0 is the default).

    * Fixed 'Seconds to run' text box allowing non numeric values.

    * Fixed options dialog showing gamename.ini name when confirming a drivername.ini deletion.

    * Fixed bug in show available/unavailable/fav menu items becoming wrongly checked.

    * Added 'Game speed' slider to default options...advanced.

    * Fixed main application caption not updating to new mame version, when changing a rom path (if your mame.exe has changed).

    * Added a scrollbar (end of toolbar) to select up/down the setlist. (same as keyboard up/down and joy select).

    >> Get it HERE.


    Visual PinMAME, PinMAMEW, PinMAME32 v1.58 released

    Robert
    By Robert,

    Pinball machine emulators

     

    What's new in Visual PinMAME:

    -----------------------------

     

    Version 1.58 (February 1st, 2008)

    --------------------------------

    - Added support for Stern's "The Sopranos"

     

     

    Version 1.58 (February 1, 2008) - "The complete series"

    ------------------------------------------------------------------------------

    This is more of a bugfix release. It does not implement any new features besides the inclusion of Zaccaria's "Ski Jump", which makes this series complete (with the exception of sound).

     

    The first and probably most important issue is the bug fix for the PPS-4/2 CPU used on Gottlieb System 1 games. Version 1.57 had a bug left that kept the bonus from accumulating properly (or counting down, for that matter), and another "bug" that kept the game diagnostics / adjustment menu from progressing through its items. Actually if you look at the data sheets for the PPS-4, it seems the emulation was *correct* in 1.57 and now we had to deliberately introduce a bug so it works!? Well, never mind now - as long as it plays fine. :(

     

    Next, we are quite worried by the fact that many Gottlieb / Premier games have sounds missing, so some effort was put into getting these to work. Most notably, all of the drum sounds were missing from System80B games of the first generation. Well, not anymore now! :( Also, the general output volume of the SP0250 sound/speech chip was too low so far, making most bass sounds almost inaudible, so we cranked that up!

    Finally, Gerrit turned off the channel suppression feature of the OKI6295 ADPCM chip, so now essentially every started sound will play until it ends, or until it's cut short by another sound playing on the same voice channel. This, of course, is a step back in terms of hardware accuracy, so it won't last long... it was done as a quick fix to show the hardware is capable of producing more sounds than in did in previous releases, and maybe to find a way of getting it right someday.

     

    For all 6-digit display haters out there, we added support for Oliver's 7-digit Gottlieb conversion roms. Doing so, Gerrit also extended the "bios" system to these games: you can now keep the System80/A system roms common to all of those games in the gts80 / gts80a sets, without the need to copy them into each and every Gottlieb rom set. Same goes for the sound PROM used on early System80 and late System80A games: these may go into gts80s / gts80as, who in turn inherit from gts80 / gts80a. Sounds complicated? Well - it's not.

     

    However, as MAME architecture does not support multiple inheritance for games, this produces one little problem: some Gottlieb games (using the sound and speech board) have sound-only clones with completely different roms. These three games (Volcano, Black Hole, and Devil's Dare) need to be split into different sets now, as they don't have a single rom file in common. Also, the new 7-digit common roms must go into their own sets (eg. spiderm7) because those games already inherit from their 6-digit parents, and thus can't inherit from a common set with support for the 7-digit system roms anymore. This sounds even more complicated? Erm - well, maybe a little. :(

     

    So, have fun now and enjoy the most finite state of PinMAME there ever was.

     

    Changes:

     

    *** CORE/CPU ***

    * Fixed two bugs in PPS-4 emulation (corrects Gottlieb System 1 games)

    * Enabled missing drum sounds on Gottlieb System 80B games

    * Increased general output volume of the SP0250 sound/speech chip

    * Disabled muting option for OKI 6295 chip to produce more output in GTS3 games

    * Fixed GI support for all five GI strings on Who Dunnit and JackBot

    * Enabled sound solenoid outputs on Gottlieb System 1

    * Removed tones from Cleopatra, Sinbad, and Joker Poker (those use chimes)

     

    *** ROM SUPPORT ***

    * Added Zaccaria Ski Jump

    * Added Okaegi's 7-digit conversions of Gottlieb System80 games

    * Added the "machinaZOIS" clone of ShaqAttaq, created by a Czech programmer team

    >> Get them HERE.


    Daphne 1.0.0 released

    Robert
    By Robert,

    Arcade laserdisc emulator

     

    It seems this was released a month ago... anyway...

     

    v1.0.0

    - Fixed OpenGL offset test, and added a check for the bottom row also.

    - Fixed sound shutdown bug (possibly crash when shutting down daphne).

    - Fixed laireuro driver so that overlay is displayed properly in OpenGL mode.

    - Stats are now sent after a game has run, not before. This is because the delay in sending stats was throwing off one of the timers.

    - Fixed a bunch of unit tests that weren't passing.

    More detail is in daphne-changelog.txt.

     

    >> Get it HERE.


    GP2X-SIM v1.0.2 released

    Robert
    By Robert,

    SamCoupe Emulator for GP2X

     

    Hi All,

     

    SimCoupe emulates a SAM Coupe - an 8-bit, Z80-based home computer released in 1989 by Miles Gordon Technology. For more information on the machine itself, including history and technical specification you can go on the SimCoupe web site.

     

    Originally developed for UNIX and DOS systems by Allan Skillman, it has been then improved and ported to SDL by Simon Owen, Dave Laundon.

     

    GP2X-SIm is a port of the CVS version 0.90 beta 4 of SamCoupe.

     

    What's new in this version ?

     

    - major speed improvements.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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