Jump to content

    MisfitMAME 0.122.C released

    Robert
    By Robert,

    The MAME version that contains the rejects, hacks, homebrew etc.

     

    0.122.C

    -------------

     

     

     

    Source changes

    -------------------------

     

    sn76477

    - fix crash if data > 1

     

     

    Added invaders sample sounds to:

    - sstrangr, sstrngr2, rotaryf, beaminv, beaminva, darthvdr

    - the Moon Base part of rollingc

     

     

    beaminv

    - fix inputs so your base can slide across the screen instead of being stuck in the middle

     

     

    lrescue

    - added port for watchdog reset

     

     

    darthvdr

    - added a dipswitch

     

     

    sf2m8

    - Boots up, still has many problems

    - Fixed screen pushed off to one side

    - Fixed sprite priorities

    - Fixed inputs and dip switches

     

     

    phoenix.c

    - fixed missing landscape/buildings in pleiads cocktail mode, 2nd player

     

     

     

    Games Added

    -------------------------

     

    From EMMA:

     

    - sf2mdt (Street Fighter II' - Magic Delta Turbo)

    - phoenix2 (Phoenix alt)

    - pleiads2 (Pleiads alt)

    - lrescue2 (Lunar Rescue alt)

    - invadsf (Space Invaders Slow and Fast)

    - bagmanm2 (Bagman on Moon Cresta hardware, UK version)

     

    From Arkatrad / NeoArc:

     

    - amidarf (Amidar - French)

    - baddudef (Bad Dudes - French)

    - bublbobf (Bubble Bobble - French)

    - mslug4i (Metal Slug 4 - Italian)

    >> Get it HERE.


    FBA Shuffle 2008-01-24 released

    Robert
    By Robert,

    Arcade emulator

     

    --------------

    - 24.01.2008 -

    --------------

    - compiled with vs2008.

    - changed some preliminary drive label to not working.

    - minor changes to improve netplay sync. (Kaillera p2p client is recommended: http://kaillera.movsq.net)

    - updated CPS3 driver sound. [OopsWare]

    - updated Route 16 driver. [iq_132]

    - added Genesis Driver port from PicoDrive WIP. [OopsWare]

    - added Arkanoid driver. [iq_132]

    - added Jack the Giantkiller driver. [iq_132]

    - added Wall Crash driver. [iq_132]

    - added CPS1 The King of Dragons (hack). (Thanks to NEOGEO)

    - added neogeo Metal Slug 5 (set 2, decrypted C)

    - added neogeo The King of Fighters 2003 (set 2, decrypted C)

     

    http://rapidshare.com/files/86153519/FBA_S...080124.zip.html

     

    News source


    No$GBA 2.6a released

    Robert
    By Robert,

    GBA / DS emulator

     

    23 January 2008 - version 2.6a

    (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)

    (perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)

    (capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)

    - free-download: old no$gba v2.6 gaming version now free for everybody - enjoy

    - debug/symbols: resize function for Alt+L symbol list window (saved in .ini)

    - debug/internal: changed computer_id handling for compatibility with win vista

    - nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu

    - nds/debug: allows to override mis-declared-thumb-functions by crude $t labels

    - nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)

    - hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels

    - nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits

    - nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)

    - nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input

    - nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)

    - nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask

    - nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh

    - nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask

    - nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details

    - nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)

    - nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)

    - nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)

    - nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)

    - nds/3d/help: added more technical notes on edge marking (depth and polygon_id)

    - nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)

    - nds/help: added info on chinese title in icon/title region (addr/version/crc)

    - cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)

    - cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)

    - cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)

    - nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)

    - nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)

    - nds/backup: supports re-detection (games with faulty initial initialization)

    - nds/backup: added bus-width auto detection (redirecting to new general types)

    - nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)

    - nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)

    - nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels

    - nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges

    - nds/debug: allows some games to initialize not-existing port 4001004h to zero

    - nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback

    - nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback

    - nds/debug: allows nintendo to write more serious nonsense to ® baseband regs

    - nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)

    - nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)

    - nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)

    - nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)

    - nds/help: added firmware wifi internet access point settings info (thanks cue)

    - nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)

    - screenshot: converts 32bpp images to 24bpp (smaller and more standard files)

    - nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id

    - nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)

    - nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh

    - nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)

    - nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16

    - nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend

    - nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once

    - nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation

    - nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)

    - nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation

    - nds/3d: soft-speedup: merged texture addressing and blending into single proc

    - nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)

    - nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx

    - nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)

    - nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits

    - detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)

    >> Purchase it HERE.


    SSF 0.09 alpha R3 released

    Robert
    By Robert,

    Saturn emulator. As usual, the changes make little sense...

     

    * Fixed drive state transition processing of CD block.

    * Fixed timer processing of SCSP.

    * Fixed resampling processing of SCSP.

    * Fixed DMA end interruption processing of SCU.

    * Fixed drawing processing of the surface of revolution of VDP2.

    * Version of the state saving data changed.

    * Main loop processing from the master SH2 center was modified on the system clock center.

    * Attendant upon that, SH2 Instruction of option Numbers was modified in 1Block Clock.

    * Perhaps somewhat it has become heavy.

    * In addition, HSynch Real Clock option was abolished.

    * Compiling option was modified from Ver0.09 alpha, but

    * That it seems that trouble occurs with cause…

    Because you reset on the basis of option, being repaired, perhaps the software where trouble comes out of alpha the [ru].

    >> Get it HERE.

     

    Thanks to EmuHQ for the translated changelog!


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...