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MisfitMAME 0.122.C released
The MAME version that contains the rejects, hacks, homebrew etc.
0.122.C-------------
Source changes
-------------------------
sn76477
- fix crash if data > 1
Added invaders sample sounds to:
- sstrangr, sstrngr2, rotaryf, beaminv, beaminva, darthvdr
- the Moon Base part of rollingc
beaminv
- fix inputs so your base can slide across the screen instead of being stuck in the middle
lrescue
- added port for watchdog reset
darthvdr
- added a dipswitch
sf2m8
- Boots up, still has many problems
- Fixed screen pushed off to one side
- Fixed sprite priorities
- Fixed inputs and dip switches
phoenix.c
- fixed missing landscape/buildings in pleiads cocktail mode, 2nd player
Games Added
-------------------------
From EMMA:
- sf2mdt (Street Fighter II' - Magic Delta Turbo)
- phoenix2 (Phoenix alt)
- pleiads2 (Pleiads alt)
- lrescue2 (Lunar Rescue alt)
- invadsf (Space Invaders Slow and Fast)
- bagmanm2 (Bagman on Moon Cresta hardware, UK version)
From Arkatrad / NeoArc:
- amidarf (Amidar - French)
- baddudef (Bad Dudes - French)
- bublbobf (Bubble Bobble - French)
- mslug4i (Metal Slug 4 - Italian)
>> Get it HERE.
FBA Shuffle 2008-01-24 released
Arcade emulator
--------------- 24.01.2008 -
--------------
- compiled with vs2008.
- changed some preliminary drive label to not working.
- minor changes to improve netplay sync. (Kaillera p2p client is recommended: http://kaillera.movsq.net)
- updated CPS3 driver sound. [OopsWare]
- updated Route 16 driver. [iq_132]
- added Genesis Driver port from PicoDrive WIP. [OopsWare]
- added Arkanoid driver. [iq_132]
- added Jack the Giantkiller driver. [iq_132]
- added Wall Crash driver. [iq_132]
- added CPS1 The King of Dragons (hack). (Thanks to NEOGEO)
- added neogeo Metal Slug 5 (set 2, decrypted C)
- added neogeo The King of Fighters 2003 (set 2, decrypted C)
http://rapidshare.com/files/86153519/FBA_S...080124.zip.html
No$GBA 2.6a released
GBA / DS emulator
23 January 2008 - version 2.6a(faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)
(perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)
(capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)
- free-download: old no$gba v2.6 gaming version now free for everybody - enjoy
- debug/symbols: resize function for Alt+L symbol list window (saved in .ini)
- debug/internal: changed computer_id handling for compatibility with win vista
- nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu
- nds/debug: allows to override mis-declared-thumb-functions by crude $t labels
- nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)
- hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels
- nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits
- nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)
- nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input
- nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)
- nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask
- nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh
- nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask
- nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details
- nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)
- nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)
- nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)
- nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)
- nds/3d/help: added more technical notes on edge marking (depth and polygon_id)
- nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)
- nds/help: added info on chinese title in icon/title region (addr/version/crc)
- cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)
- cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)
- cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)
- nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)
- nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)
- nds/backup: supports re-detection (games with faulty initial initialization)
- nds/backup: added bus-width auto detection (redirecting to new general types)
- nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)
- nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)
- nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels
- nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges
- nds/debug: allows some games to initialize not-existing port 4001004h to zero
- nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback
- nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback
- nds/debug: allows nintendo to write more serious nonsense to ® baseband regs
- nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)
- nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)
- nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)
- nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)
- nds/help: added firmware wifi internet access point settings info (thanks cue)
- nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)
- screenshot: converts 32bpp images to 24bpp (smaller and more standard files)
- nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id
- nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)
- nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh
- nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)
- nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16
- nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend
- nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once
- nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation
- nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)
- nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation
- nds/3d: soft-speedup: merged texture addressing and blending into single proc
- nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)
- nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx
- nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)
- nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits
- detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)
>> Purchase it HERE.
SSF 0.09 alpha R3 released
Saturn emulator. As usual, the changes make little sense...
* Fixed drive state transition processing of CD block.* Fixed timer processing of SCSP.
* Fixed resampling processing of SCSP.
* Fixed DMA end interruption processing of SCU.
* Fixed drawing processing of the surface of revolution of VDP2.
* Version of the state saving data changed.
* Main loop processing from the master SH2 center was modified on the system clock center.
* Attendant upon that, SH2 Instruction of option Numbers was modified in 1Block Clock.
* Perhaps somewhat it has become heavy.
* In addition, HSynch Real Clock option was abolished.
* Compiling option was modified from Ver0.09 alpha, but
* That it seems that trouble occurs with cause…
Because you reset on the basis of option, being repaired, perhaps the software where trouble comes out of alpha the [ru].
>> Get it HERE.
Thanks to EmuHQ for the translated changelog!