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snes4iphone v1.0.0 released

SNES emulator for the iPhone and iPod Touch
Straight from ZodTTD.com comes the worlds first Super Nintendo (SNES) emulator for the iPhone and iPod Touch! It's fast, it has save states, and features landscape and portrait mode! And best of all, it's now a public release.
TODO:
I am working on implementing the assembly CPU core as well as add sound support, for the next release.
From the readme.txt:
* Firmwares before 1.1.3 SNES ROMs must go in /var/root/Media/ROMs/SNES/
* Firmwares at or above 1.1.3 SNES ROMs must go in /var/mobile/Media/ROMs/SNES/
Also note:
For firmware 1.1.3 users, it is recommended you change ownership of /var/mobile to user mobile by:
1. Log into your iPhone or iPod Touch with SSH user/pass: root/alpine
2. Run this command
chown -hR mobile /var/mobile
3. Thats it. Enjoy a much more stable and compatible 1.1.3!
>> Get it HERE.
Firefox 2.0.0.12 released

Web Browser
Fixed in Firefox 2.0.0.12
* MFSA 2008-11 Web forgery overwrite with div overlay
* MFSA 2008-10 URL token stealing via stylesheet redirect
* MFSA 2008-09 Mishandling of locally-saved plain text files
* MFSA 2008-08 File action dialog tampering
* MFSA 2008-06 Web browsing history and forward navigation stealing
* MFSA 2008-05 Directory traversal via chrome: URI
* MFSA 2008-04 Stored password corruption
* MFSA 2008-03 Privilege escalation, XSS, Remote Code Execution
* MFSA 2008-02 Multiple file input focus stealing vulnerabilities
* MFSA 2008-01 Crashes with evidence of memory corruption (rv:1.8.1.12)
>> Get it HERE.
PSPAtari v1.1.2 released

Atari 800/130/5200 Emulator for PSP
Hi All,
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
For those who haven't seen previous versions, Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer. It can be used on console, FrameBuffer or X11. See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
What's new in version 1.1.2 :
- Speed improvements
- Auto-fire mode, press RTrigger+X to switch it on/off useful for games such as space Xevious! On given games, the auto fire can't be stopped easily (so you might have to disable it several times)
- Bug fix: settings weren't properly loaded when using original 5200 menu
- Add several new hotkeys :
. settings such as fps, render mode, auto fire speed can now be directly modified inside the emulator (no need to enter in the settings menu)
. quick save / quick load current state (no need to enter in the main menu)
- Default Hotkeys can now be set in the keyboard mapping menu (useful to add hotkeys on existing/previous keyboard files)
- Bug fix in the low battery watchdog
- Add vsync option
It has been developed on linux for Firmware 1.5 and 3.71-m33, and for the IR keyboard part it has been tested using a Targus Universal IR Wireless keyboard.
>> Get it HERE.
bsnes v0.028.01 source released

SNES emulator. This is for Linux and you must compile it yourself.
While v0.028's release went a lot better than expected, there was one significant problem: it appears that the Linux OpenGL renderer did not work correctly on any of the four ATI graphics card drivers. It seems to be related to partial implementations of GLX v1.3 (you know, the ten year old Xlib interface for OpenGL?)
Rather than continue fighting these drivers, I instead opted to backport the driver to use GLX v1.2 instead. This seems to work on the fglrx, ati and radeon drivers. I don't know much of the radeonhd drivers, but I believe they lack 3D acceleration anyway.
sinamas also came up with an ingenius trick to work around the X Visual problem: that is to say, a GLX rendering context requires a window with the same X Visual as itself. But it's not possible to change the Visual of the existing window that is passed to the GLX driver. sinamas suggested creating this new window as a child window, and embedding that within the rendering window. This worked wonderfully, and eliminates the need for enumerating all available GLX contexts, which is why I needed the GLX 1.3 API in the first place. bsnes now uses the GLX-recommended Visual, which also eliminates a color problem that existed on the fglrx driver when using the default X11 visual.
I also removed the glClear command inside refresh(), as it was redundant and caused flickering on non-buffered visuals. It might even give a slight speed increase on some cards.
Lastly, [vEX] pointed out that I should use the -D flag for the install command in the Makefile. This has been fixed.
I'm not updating the Windows binary to v0.028.01, as absolutely nothing has changed in the Windows port yet. I'll update again when the Debian repository is synced with the new version.
>> Get it HERE.