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    ClrMamePro 3.109c released

    Robert
    By Robert,

    Rom Manager

     

    A little note, yes...There is no more Win9x support. Tough luck.

     

    clrmamepro 3.109c

     

    * fixed: dat export exports 'flags baddump' in a wrong way which get reloaded as crc 0xf

    * misc: main window can be put to 0/0

    * misc: profiler's create doesn't care anymore about exe sharing access issues

    * misc: minimum OS requirement is now W2k and higher

    >> Since the download link on the page is broken, paste THIS into your browser.


    Hoxs64 v1.0.5.15 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    20 January 2008 v1.0.5.15

    =========================

    1) Adjusted disk drive VIA timers. The Orbservan disk mag now loads.

    >> Get it HERE.


    GP2X-Dragon v1.0.1 released

    Robert
    By Robert,

    Dragon / Tandy Coco Emulator for GP2X

     

    Initial Release

     

    Hi All,

     

    Xroar is the best emulator of Dragon32/64 and Tandy Coco home computer running on many systems such as Linux, Unix, Mac OS X, GP32 and Windows32. See http://www.6809.org.uk/dragon/xroar.shtml for further informations. GP2X-Dragon is a port on GP2X of the PSP version of Xroar.

     

    Special thanks to Danzel and Jeff Chen for their virtual keyboard, Ciaran Anscomb for this great emulator, Raven's for eboot icons and to all GP2X SDK developers.

    >> Get it HERE.


    Yabause 0.9.3 released

    Robert
    By Robert,

    Saturn emulator

     

    0.9.2 -> 0.9.3

    cart:

    - Fixed a couple of bugs with Netlink emulation.

    cd block:

    - Tweaked error handling for cue files so it's more helpful to the user.

    scu:

    - Fixed a bug in DSP MVI instruction.

    - Fixed a bug with DSP Program Ram Address.

    - Fixed ALU behaviour on NOP.

    - Other bug fixes.

    vdp2:

    - Fixed a bug where coefficient reading wasn't making sure reads weren't going out of bounds.

    - Tweaked frame-skipping so it only skips if frame time is faster/slower than a 1/2 a frame. The results are much better now.

    - Added general VDP2 debug info functionality.

    - Added partial end code support to VDP1 texture debugging.

    opengl video core:

    - Fixed a bug in 16 BPP sprites where pixels 0x0001-0x7FFF weren't transparent when transparency was enabled.

    gtk port:

    - Redesigned the window so each part can now be resized.

    - Added a toolbar and removed the buttons.

    - The sprite list now displays texture thumbnails.

    - Added tooltips to "run" and "pause" buttons.

    - Redesigned VDP2 debug window.

    windows port:

    - Fixed a bug that was causing Yabause to crash when run for the first time.

    - Added screen capture.

    - Reworked Input dialog so it'll allow for more than one peripheral (in the future).

    - Added a bunch of tools tips for basic and input settings.

    - Fixed a bug that was causing wrong VDP1 command information to sometimes be displayed.

    - Other bug fixes.

    - Fixed a bug that was causing the wrong breakpoint to be removed from the breakpoint list.

    - Text length is now limited correctly in breakpoint edit text controls.

    general:

    - Tweaked memory breakpoints so that regardless of whether you're using cached or cache-through addresses variations of an address, it'll still detect and break when the memory is accessed.

    - Other bug fixes.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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