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    EmuLoader 5.3.1 released

    Robert
    By Robert,

    Front End

     

    version 5.3.1 change log - February 11, 2008

     

    Fixed

     

    * Screenshots alpha blend was disabled

    * Crash when scanning ZiNc and Daphne games lists

    * Games with multiple controls were not being properly filtered when using "Control Type" filters (main menu "Games Filters")

     

    Changed

     

    * Files renamed/moved:

    -> from "\ini_files\favorites\default.ico" to "\resources\main_icons\favorite_user.ico"

    -> from "\resources\tray_icons\el_icon1.ico" to "\resources\main_icons\trayicon.ico"

     

    Improved

     

    * "Bad Dump" / "No Dump" info in scan results screen for each ROM/CHD

    * Display screenshots is a lot faster

    * The "no snaphshot" image is shown only when the first screenshot is missing. When using previous/next buttons, if screenshot is not found, the last one loaded is not removed

    * Hint for previous/next screenshot buttons

    * Even more source code cleanup and optimizations

     

    Removed

     

    * URL label link on top of game documents window/panel

     

    Files deleted:

     

    -> Folder: "\resources\main_icons\" "leftpanel_root.ico"

    Folder and all its files "\resources\tray_icons\" deleted

    New MAME snaps filename format. Only the old "fullgamename0000.ext" is supported from now on (use the new "Convert Snapshots" feature to avoid renaming all files manually)

    Icon files from favorites feature. No more custom favorites icons

     

    Added

     

    * Multi-screenshots layouts!!!!!!!!! View up to 3 screenshots at the same time

    -> Features:

    - set what image types to use for each layout using the "Customize" menu item in the new "layouts" tool bar button

    - switch layouts easily using the new "layout" tool bar button

    - resize each image using the splitters

    - settings are saved in the new "[front-end]\ini_files\screenshot_layouts.ini" file

    - each image panel use the background color configured in preferences screen

    - each image panel have a hint with its type description so you know what is being shown (just pass the mouse thru the image)

    - features disabled multi-screenshots is enabled: "filename / resolution label"; "change image types"

    - use the new "Reset Screenshots Sizes" menu item (images popup menu) to center the splitters into the screenshots preview area (current layout only!)

    - use the same image type in more than one place

    * New Delphi component, "RichEditURL". URL detection is within the game document text now :( No HTML tags support though.

    * New setting: "Set All Games as Available (Scan Games)" (preferences screen) See the help button next to this setting for more info...

    * New feature: "convert snapshots from MAME to EL format" (main menu "Images")

    - Use this to convert all your "gamename\0000.png" snapshots to "fullgamename0000.png"

    * Added the "Screen Resolution" column back (1st screen only). You need to re-create your games lists again. I will not add refresh rate though

    * Warning: you must delete all your games lists and columns profiles before using this new build if you are upgrading from v5.3 or EL will crash!

    * New button in screenshots tool bar to resize its area so only description column is visible

    * Driver "m52.c" into the "Irem Old School" filter for "Moon Patrol" game

    >> Get it HERE.


    MamePlayer 1.8.6 released

    Robert
    By Robert,

    Front End

     

    1.8.6

    * Removed "Add Root" from Paths/Directories dialog.

    * Fixed: "." can no longer be deleted or changed from inipath.

    * Added a check for "." within inipath (".;" will be prefixed if not found).

    * Fixed joystick select becoming disabled after showing the about dialog.

    * Added: the picture area now shows snapshot_directory\setname\0000.png by default, unless you are showing pictures like flyers, then pictures will take precedence over snaps.

    * Added: scroll buttons to the picture area to allow scrolling through snaps for given set.

    * Added: Delete and Rename snapshot menu items to the picture area's context menu.

    >> Get it HERE.


    Nintendo Wii officially HACKED without modchip!

    Alpha
    By Alpha,

    It's official folks. The proof of the recently announced "Twilight Princess" game hack is now available. All you need is an SD Card. After that, transfer the exploit on the SD card, and boot the save the game using The Legend of Zelda: Twilight Princess. After walking Link (the game character) a few steps after you loaded the save game, the screen will go black, and the proof of concept will appear before your eyes! Helloooooo World!

     

    The only problem with this hack is that it can possibly be patched by Nintendo through firmware upgrades. However, no one is entirely sure if Nintendo could patch it because the exploit could be exclusive to the game disc.

     

    "Team Twiizers", who are the author of this "Twilight Princess" hack, end their YouTube video with a message that there will soon be ELF Loaders (to load homebrew apps) and much more available.

     

    "Team Twiizers" have just released a hacked save file for The Legend of Zelda: Twilight Princess that allows unsigned code to run. It requires nothing more than an SD card and a copy of Twilight Princess -- no hardware modding needed. Check out the video above, which features not only a demonstration of the hack at work, but also some neat chiptunes from Thomas Detert.

     

    This is just a proof of concept at the moment, but at the end of the video, the group promises an ELF loader, which would allow the Wii to run Linux. This isn't the first time someone has hacked the Wii, but it is the first time the tools have been made available. We look forward to the inevitable rush of neat Wii homebrew applications, if this hack is actually developed to a useful stage.

     

    More info: http://wiibrew.org/index.php?title=Twilight_Hack

    Source: http://www.nintendowiifanboy.com/2008/02/1...eases-homebrew/


    SSF Ver0.09 alpha R4 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.

     

     

    Here is the changelog, thanks to iq_132

     

    Not much has changed...

    SSF Ver0.09 alpha R4

    SCU end of the DMA interrupt handling fixed.

    VDP1 reset process fixed.

    VDP2 back screen processing fixed.

     

    Savestate data changed version.

     

    After ERADAIAROGU but not to end.

    However, the execution is continuing.

     

    SCU end of the DMA and interrupt generation timing is off as production,

    Delay ON / OFF established option.

    Most software is slowing down is not necessary,

    BAKU Animal BAKU, including some software is required.


Portal by DevFuse · Based on IP.Board Portal by IPS
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