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    PS2 memory card modchip to play games from USB hard drives

    Alpha
    By Alpha,

     

    An upcoming firmware update for Memor32 – the PS2 modchip on a memory card – promises to allow your non-chipped PS2 to play your entire collection of games from the comforts of a roomy, capacious USB hard drive. A group of Russian hackers named Memento are responsible for the firmware handiwork, allowing hard drive-based playback of your entire collection of PS2 discs for easy access, TiVo-style. Sure, the unscrupulous amongst you may use your Memor32's new found powers for evil, but we just want to fire up Shadow of the Colossus without leaving the couch.

    Although not released to the general public yet, the memento site states:

    The new firmware is arriving, we know you are all waiting for it, but we want to release something that we will be proud of.

    Be patient, we are 99% done :clapping:

    "A member of the maxconsole forum has said that he was told the current hold up is with the US firmware, but that the PAL firmware is ready for release.

     

    As a big fan of the R4 (A similar ROM playing device for the DS) I can see myself getting one of these and being very happy indeed. The ability to store all of my PS2 games on a single hard drive is extremely appealing. As is the prospect of being able to play PS2 home brew without needing to open the case and void any kind of warranty." - Ripten

    --> Device: http://www.memor32.com/

    --> Hacking Software: http://mementoteam.com/index.html

     

    Credits:

    http://www.engadget.com/2008/01/11/ps2-mem...sb-hard-drives/

    http://www.ripten.com/2008/01/11/ps2-games...usb-hard-drive/

    http://www.maxconsole.com/


    Mame 0.122u5 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    Official Source Patch

    MameUI32 / 64

    MAMEUIFX32

    MAME32XT

    SDLMAME

    SDLMAME for OS X PowerPC

    Mame Plus!

    DDEmeMame 0.37b16.96(2008.01.14)

    HERE.

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

    Mameinfo.dat / source / Category-, Version and Alltime inifiles

    Series.ini

    Japanese Game List and Language Pack

    Catver.ini

    Japanese Command.dat

     

     

    AGEMAME

    =======

    Patch

    Hawq's Binaries

     

     

    NOTES

    =====

    MAME Plus! 0.122u5

    [MESS] sync with svn 1508 [Emuman]

    [MESS] added Game Boy Advance WIP driver [R. Belmont]

    [GUI] fixed resetting to default Interface Options [bUT]

    [GUI] fixed sorting ROMs and Samples columns [bUT]

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.122u5 update

    Robert
    By Robert,

    Source

     

    0.122u5

    --------------

     

    MAMETesters Bugs Fixed

    ---------------------------------------

    scorpion0111u5gra [couriersud]

    qbert37b14gre1 [Zsolt Vasvari]

    blktiger060gre [robiza]

    kinstc081u7gre [Aaron Giles]

    kinst2083gre [Aaron Giles]

    umk3059gre [Aaron Giles]

    umk3137b5gre [Aaron Giles]

    lasso056gre_1 [Zsolt Vasvari]

    lasso056gre_2 [Zsolt Vasvari]

    term20103u4gre [Aaron Giles]

    term20104u2gre [Aaron Giles]

    m72_0115u3yel [Mamesick, Aaron Giles]

    deadang0119u2red [David Haywood]

    tmnt095gre [Zsolt Vasvari]

    memleak0122u2ora [Atari Ace]

    junglek055gre [Zsolt Vasvari]

     

     

    Source Changes

    ---------------------------

    Fixed flipped tilemap offset for scramble and clones (playable cocktail mode). [couriersud]

     

    Changed Exidy driver to draws the background directly from memory avoiding having to decode the gfx repeadately. [Zsolt Vasvari]

     

    Added machine and cpunum parameters to INTERRUPT_GEN callbacks. Fixed several places that were not using INTERRUPT_GEN or OPBASE_HANDLER macros. [Atari Ace]

     

    Minor bugfixes to the gfxlayout cleanups included in u4. [Atari Ace]

     

    Added code to debug 64-bit builds to allocate all address space below 4GB to help find 64-bit errors. Added environment variable OSDDEBUGMALLOC which, if set, explicitly overrides the debug malloc debug settings. Added environment variable OSDDEBUG4GB which, if set, explicitly overrides the new 64-bit address space allocations. (Sadly this is necessary due to some D3D drivers being 64-bit unclean....) [Aaron Giles]

     

    Fixed winwork to use proper tchar functions for getenv. [Aaron Giles]

     

    Fixed bug where the 64-bit DRC was not saving rbp. [Aaron Giles]

     

    Cleaned up the lasso driver. [Zsolt Vasvari]

     

    Simplified Y-unit DMA rendering, fixing bugs and removing the macro voodoo. [Aaron Giles]

     

    Removed a bunch of dead code from othunder.c. [Zsolt Vasvari]

     

    Implemented proper video timing and scanline interrupts in the m72 driver. [Mamesick, Aaron Giles]

     

    mario.c improvements: [couriersud]

    * discrete sound

    * hooked up z80dma

    * combined memory maps

    * statics in mario_state struct

    * fixed save state issues

    * combine sh_* writes into one routine

     

    audio/dkong.c: [couriersud]

    * fixed LS123 constant to match TI datasheet diode circuit constant

     

    TX-1 improvements [Philip Bennett, Guru]:

    * Fixed remaining arithmetic unit issues

    * Added correct object colour pixel LUT PROM to tx1a

    * Fixed x-flipping

    * Added engine sounds

     

    Added correct DIP switch settings for Big Fight. Also corrected Cycle Warriors DIP switches. [Philip Bennett]

     

    Changed and verified frequencies on Ikari Warriors h/w, Tnk3, Hyper Sports, Jackal and S.A.R. [Corrado Tomaselli]

     

    Verified and corrected a lot of frequencies and oki6295 pin 7 on pcbs:

    Double Dribble, Chequered Flag, Diet gogo, Boulderdash, Sly Spy, Psycho Nics Oscar, Captain Silver, Magical Cat Adventure, Raiden, Superman, Twin Hawk, Vimana, Ghox, Dogyunn, truxton2, Pipi and Bibis, Fix Eight and Money Money. [Corrado Tomaselli]

     

    Cleaned up brkthru/darwin memory maps. Changed both games to use identical video timing parameters based on measurements of darwin. Guessed based on available information at the master clock and derived all game clocks from it. [Aaron Giles]

     

    Reogranized and started to clean up the CVS driver. Added emulation of the speech CPU. Removed CVS BIOS entry. Removed unnecessary patching. [Zsolt Vasvari]

     

    sauro.c: [couriersud]

    * Hooked up sp0256 sound

    * analyzed and commented some ports

    * added palette_bank support without real success

     

    Reorganized the Raiden 2 driver.. a bit of extra documentation of the 'V33' based set, which has been renamed. Nothing new working. [David Haywood]

     

    Fixed scan functions for kickgoal background, which were swapped. [David Haywood]

     

    Fixed 2650 disassembly of the sense and flag bits. Fixed incorrect argument order in OUT instruction. Corrected spacing. [Zsolt Vasvari]

     

    Fixed hang/crash on empty config file. [Wilbert Pol]

     

    Cleaned up tceptor memory maps. [Zsolt Vasvari]

     

    Atari System 2 driver cleanup: [Aaron Giles]

    * Proper video timing.

    * Full memory maps.

    * Save state support.

    * Removed 720 sound CPU hack in favor of prepopulated EEPROM like the other games.

     

    Added support for outputting 64-bit target addresses in the i386dasm. [Aaron Giles]

     

    Added MESS PC-Engine emulatation system. Fixed MAME debug build under VC2003. [David Haywood]

     

    Unified memory maps in tmnt.c and twin16.c. Reversed ROM set names of Cuebrick World and Japan versions. Changed some function names to reflect parent set. [Zsolt Vasvari]

     

    Changed Konami drivers to allocate and decode graphics using the same layouts. Removed the layout parameter from the decodechar() calls. [Atari Ace]

     

    Fixed C++ compilation errors. [Dave Dribin]

     

    Made INPs compatible between 64-bit MAME and 32-bit MAME. [Chad]

     

    Complete taitosj memory map from Nicola's ancient notes. General code clean-up. [Zsolt Vasvari]

     

    src2html improvments: [Aaron Giles]

    - added line numbers

    - added link to the raw file if the src and dst dirs are the same

     

    "Fix" for full screen switch, which makes no sense, but is included based on empirical evidence that it somehow works. [Emuman]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------------------

    Name Club Ver.3 (J 970723 V1.000) [David Haywood]

    Blazing Lazers [David Haywood, Charles MacDonald, Mr. Do]

     

     

    New clones added

    ------------------------------

    Lead Angle (Japan) [Guru]

    A Question of Sport (39-960-107) [Highwayman]

    Gee Bee (F.lli Bertolino license) [Corrado Tomaselli]

     

     

    New games marked as GAME_NOT_WORKING

    ---------------------------------------------------------------------

    Road Runner (Midway) [Zsolt Vasvari, Guru]

    Paranoia [David Haywood]


    Transmission 1.01 Released

    Robert
    By Robert,

    BT client for the Mac

     

    Version 1.01 (2008/1/11):

    All Platforms:

    + Fix 1.00 freezing issue

    + Fix 1.00 assertion failure

    + Improve initial connection speed

    + Added connection throttle to avoid router overload

    + Improve reconnection to peers with imperfect network connections

    + Fix crashes on architectures that require strict alignment

    OS X:

    + Leopard: Double-click icon to reveal in Finder, progress string to toggle selected and total, and anywhere else to toggle the inspector

    + Leopard: Better behavior with Time Machine

    + Fix bugs with Clutch support

    GTK+:

    + New Brazilian Portuguese, Chinese, Dutch, and Turkish translations

    + Fix 1.00 desktop internationalization error

    >> Get it HERE.


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