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Mednafen 0.8.7 Released
Multi-system emulator
GBA: DMA registers were being saved as 32-bit arrays instead of 16-bit arrays in save states, potentially causing memory corruption, and broken save states on big endian platforms. Fixed.
NES: Removed the AltiVec resampling code, as it causes problems on the PS3, and possibly other PPC chips, and I don't have a PowerPC machine to test it on. The NES sound filtering code will be rewritten in 0.9.0, anyway.
GBA: Fixed a startup crashing bug on big-endian platforms.
Changed instances of fprintf() in mempatcher.cpp to trio_fprintf() to work around major issues with pre-C99 standard C libraries.
GBA: The Load() function was returning a largeish integer, instead of 1, after successfully loading a ROM image. Fixed.
>> Get it HERE.
NeoRaine 1.0.3 and Raine 0.50.6-4 released
NCGD / Arcade emulators
Hopefully this will be the last stable version of neoraine, it fixes a few bugs for those who prefer to force normal blits rather than using the default yuv overlays, it adds the support for wav files in the cue files, and it adds a new speed hack too.Since the bugs related to normal blits affect also raine, there is also a new binary package for raine (0.50.6-4).
>> Get Raine HERE
>> Get NeoRaine HERE.
SSF Ver0.09 alpha R2 released
FB Alpha Enhanced R13 released
Arcade emulator
R13 [January 5, 2008]:
* Added cheat support for CPS-III. [ThanX to IQ_132].
* Released Source again with lot of organization of files, please take a time to check the package and the Documentation included.
Note 1:
If you gonna compile the newest source you must 'delete' the old 'src/burn/capcom' dir from the official source before implementing the FB Alpha Enhanced source. Overwriting the dir is not recommended since it could cause errors and it would leave unused files in the directory.
Note 2:
Some of the code of Enhanced features still need to be commented, this will be done for version R14.
This is just a reminder to those of you using my source. According to FBA's license, you MUST release the source of your build if you release a binary.
>> Get it HERE.