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    NeoRaine 1.0.2 released

    Robert
    By Robert,

    NGCD emulator

     

    neoraine (1.0.2)

     

    * Fixed corrupted line in the about dialog when displaying it for the 2nd time

    * Allow the sfx volume and music volume to be set to more than 100% (until 200%) for games with too quiet samples.

    * fixed crash in last resort (at start)

    * games which upload to the pcm area can also use savegames now (previously trying to save such a game exited neoraine)

    * startup.bin becomes obsolete and is removed

    * last blade 2 had lost its title screen because it was trying to use dma for its uploads, it's now supported.

    * Pulstar gains a speed hack too.

    * Fixed the huge bug with the sfx sound only on the left side, it's now stereo, sorry !!!

    >> Get it HERE.


    Mame 0.122u3 update

    Robert
    By Robert,

    Source

     

    0.122u3

    -------

     

     

    MAMETesters Bugs Fixed

    --------------------------------------

    hstennis0103u2gra [brian Troha]

    edrandy0113gra [brian Troha]

    robocop2_0106u3gra [brian Troha, Bryan McPhail]

    mario0110u1gre [couriersud]

    sbrkout0118yel [R. Belmont, Adam Bousley]

    pestplce0122red [couriersud]

    funkyjet055yel [bryan McPhail]

    liberate074u1gre [bryan McPhail]

    tokiu056gre [bryan McPhail]

    powerbls0112u4red [Pierpaolo Prazzoli]

    wwestern0115u1yel [Atari Ace]

    namcos1_0118u2yel [Atari Ace]

    victnine0116u2red [Pierpaolo Prazzoli]

    btoads0103gre [Aaron Giles]

     

     

    Source Changes

    -----------------------------

    Fixes clocks for Orbs. [David Haywood, Tomasz Slanina]

     

    Fixed various 64-bit GCC warnings. [R. Belmont]

     

    Improves accuracy and documentation of NSS/SNES DSP-1. [Andreas Naive, R. Belmont]

     

    Added new file xtal.h, documenting all known arcade PCB clock cystals. Drivers should be updated to use these as a basis for their clocks, and the list should be augmented as additional crystals are found. [Guru, Aaron Giles]

     

    suprloco improvements: [Pierpaolo Prazzoli]

    * Fixed IC.34 memory test

    * Fixed 2nd player cocktail mode

    * Changed coin3 to service1

     

    Cleaned up inputs/DIP switches in cninja driver. [brian Troha]

     

    Rewrote mario.c: [couriersud]

    - rewrote driver, separate MACHINE_DRIVER(mario_audio)

    - palette from schematics

    - video timing from schematics

    - driver configuration switch Nintendo/Std Monitor

    - got rid of COLORTABLE

     

    Fixed typo for IO1 irq callback in hyperstone core. [Pierpaolo Prazzoli]

     

    Added memory_get_bank() function. Fixed logging in memory.c to to use %p for pointer values. [Aaron Giles]

     

    Fixed save states in i8051 cpu core [Pierpaolo Prazzoli]

     

    Implemented a few SysCtrl, Maple, and PVR/HOLLY bits for Naomi. The BIOS gets slightly further but is nowhere near starting up. [R. Belmont]

     

    Zeus updates: [Aaron Giles]

    * Better documented various bit latches.

    * Hooked up crusnexo lamp board (added layout).

    * Fixed year in MK4 startup test.

     

    Fixed TMS5110 tables. [couriersud, Lord Nightmare]

     

    Removed ui_popup(). Drivers should always be using popmessage() instead (has been this way for a while). Augmented popmessage() so that you can pass NULL to immediately dismiss any messages. [Aaron Giles, thanks to Oliver Stoneberg's suggestion]

     

    Added ATTR_PRINTF to a number of functions that have printf semantics. [Oliver Stoneberg]

     

    Rewrote sbrkout driver based on schematics: [Aaron Giles]

    * XTAL-based timing

    * Correct video timing

    * Full memory map

    * Correct memory usage ("zero page" RAM is shared with videoram)

    * Removed all input hacks

    * Fixed interrupt generation

    * Connected coin counters

    * Added save state support

     

    Fixed several UNICODE=1 issues in the debugger. Changed the Windows build process to always enable UNICODE=1 for 64-bit builds. [Oliver Stoneberg, Aaron Giles]

     

    Added save state support to btoads. [Aaron Giles]

     

    Fixed onna34ro mcu simulation properly. [Pierpaolo Prazzoli]

     

     

    New clones added

    ----------------------------

    Mutant Fighter (World, EM-3) [stefan Lindberg]

    The Simpsons (2 Players Asia) [Arzeno Fabrice]


    Model 2 emulator 0.6 released

    Robert
    By Robert,
    So many changes that I can't remember...Lighting fixes, control fixes, sound fixes...

    ManxTT is working, but sound is broken.

    Merged some features from the cps3 emu (vsync, custom fullscreen res,...)

     

    NOTE: To get past of ManxTT Active Motion Slider screen, enter test mode (F2) and then exit. You'll have to do this every time you boot the game. To avoid that, enter test mode and set the cabinet type to Twin. That will disable the drive board check.

    >> Get it HERE.

     

     

    Thanks to retroK, we have the changelog:

    v0.6

     

    Changelist from Wesker, translated by retroK:

     

    - analog controls now working (tested with an Xbox 360 pad controller)

    - added Dynamite Deka 2 (Model 2B)

    - added ManxTT Superbike (sound is still broken)

    - added Dynamite Cop 2 (Model 2C)

    - removed graphic garbage at the right and bottom of the screen

    - removed some lighting bugs

    - SCSP bugs removed that caused the game Pilot Kids to sound bad

    - fixed a color display problem (e.g. the font on the Pilot Kids title)

    - fixed fullscreen rendering bug when using graphics filters which led to some disappearing pixels (e.g. the "Rolling Start" in Daytona USA)

    - added the enhancements which where introduced in the CPS3 emulator (V-Sync, custom fullscreen resolutions, ...)


    Hoxs64 v1.0.5.12 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    2 January 2008 v1.0.5.12

    ========================

    1) Fixed overlapping IRQ and NMI timing. The Flexible demo part 3 flicker is fixed.

     

    2) Fixed sound noise bug caused by an incorrectly truncated floating-point number.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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