Jump to content

    Mame 0.122u7

    Robert
    By Robert,

    News Source

     

    0.122u7

    ------------

     

     

    MAMETesters Bugs Fixed

    ---------------------------------------

    tylz0122u5red [Zsolt Vasvari]

    stadhero0122u3gre [Zsolt Vasvari]

    stadhero0122u3ora [Zsolt Vasvari]

    asterix_1055gre [couriersud]

    blktiger37b15gre [couriersud]

    newui0118u4ora [Atari Ace]

    mpatrol0117u2gre [Aaron Giles]

    realbrk0111u4gra [brian Troha]

    schmisr0111u5gra [brian Troha, partial fix]

    penbros0111u5gra [brian Troha]

    ninjakd2_0111u3gra [Nicola Salmoria]

    mnight0102gre [Nicola Salmoria]

    toki060gre [robiza, Corrado Tomaselli]

     

     

    Source Changes

    ----------------------------

    Added internal divider on m680* series CPUs (except the original m6800). Updated clocks on all games using them to remove the explicit divider. [Aaron Giles]

     

    Reverted experimental D3D fix, since it breaks switchres. [Aaron Giles]

     

    dkong updates: [couriersud]

    * fix dkong sound following Clock Divider update

    * updated to use XTAL_*

    * revert a change after sound regression in dkong.

     

    i8085.c updates: [couriersud]

    * 8085 has an internal clock divider by 2. Changed i8085.c to reflect this for I8085. I8080 still at 1.

    * Changed driver clocks to reflect internal clock divider

    * Added some FIXME: comments where clocks for I8085 are outside specs

     

    Space Fighter Mark II: [Zsolt Vasvari]

    - Changed year to 1979 as per Guru's contact

    - Renamed set 2 ROMs to allow merging

    - Removed experimental code left in there

     

    phoenix.c updates: [couriersud]

    * Modified I8085 clock

    * Added dip locations

    * consolidated inputs

    * tagged inputs

    * combined memory maps

    * fixed sound issue related to (auto) save states

     

    pleiads updates: [couriersud]

    * video timing from schematics

    * palette from schematics (resnet.h)

    * no more colortable

     

    survival updates: [couriersud]

    * palette from schematics (resnet.h)

     

    Removed bogus (bad) dump of Heated Barrel US set 2. [brian Troha]

     

    RSP Changes: [sGINut, Nicola Salmoria, Ville Linde]

    - Initialize RSP registers to 0 in lieu of mame_rand

    - Re-fix RSP single-stepping mode when set by another CPU

    - Reading the RSP PC returns only the least significant 12 bits

    - Fixed flag behavior when read out via CFC2

    - Fixed RSP VRCP instruction to match the real hardware results

    - Corrected VRCP element lookup

    - Corrected unaligned DMA behavior

     

    Removed all palette_X_r functions in favor of direct RAM reads. [Zsolt Vasvari]

     

    Removed no longer applicable assert from VIDEO_START(generic). Removed VIDEO_START(generic) from drivers that didn't need it. Removed MDRV_VIDEO_START(generic_bitmapped) from drivers that don't need it. [Zsolt Vasvari]

     

    Made detection of dynamic attempts to install ROM/RAM handlers more aggressive. Previous checks would not catch modifications in DRIVER_INIT or MACHINE_START calls. Fixed a number of cases of incorrect usage throughout the drivers. [Aaron Giles]

     

    Changed one of the cheat calls back to using more generic switch detection so they can be triggered via joysticks. [Aaron Giles]

     

    Renamed sauro.c sp0256 internal rom to "sp0256-al2.bin". Removed BAD_DUMP flag from it as well. [couriersud]

     

    Marked HD6309 as divide-by-4 internally. Updated drivers accordingly. [Aaron Giles]

     

    Major cleanup to the ddragon driver: [Aaron Giles]

    - improved video and interrupt timing

    - consolidated common memory maps and input ports

    - added save state support

    - correct clocks

     

    blktiger.c updates: [couriersud]

    * combines memory maps

    * input ports were tagged

    * all reads use input port tags

    * added dip switch locations from Romstar manual

     

    Added all known variants of the tms5110 as proper chips. Updated dkong, cvs and scramble to use new chips. [couriersud]

     

    Converted atarifb.c to tilemaps. [Zsolt Vasvari]

     

    Switched namcos11/namcos12 over to memory_configure_bank / memory_set_bank. Simplified golgo 13 gun reading. [smf]

     

    mpatrol driver cleanup [Aaron Giles]

    - merged memory maps

    - complete memory map

    - correct video timing

    - correct CPU clocks

    - replaced protection hack with actual implementation

    - cleaned up inputs

     

    Added tilemap_get_scrollx / tilemap_get_scrolly. [Nicola Salmoria]

     

    Preserve fractional part of sample offset when looping in SCSP. Fixes remaining pitch stability problems. Fixed minor issue with timers B&C expiring. [kingshriek, R. Belmont]

     

    auto_malloc() once again actually fails when out of memory. [Aaron Giles]

     

    Switched zn.c to use MDRV_IMPORT_FROM. [smf]

     

    mario.c changes: [couriersud]

    * removed all traces to video/generic.h

    * fix flipscreen issue with autosave

    * on a hires pcb picture, verified resistor and capacitor values

     

    Added dip locations to Real Break. Filled in a couple of dips for the Pachinko Gindama Shoubu games. [brian Troha]

     

    Fixed invalid memory_install_*_handler calls in drivers/williams.c. Emulated external OR circuit for all drivers using the PIA chip. This used to be internal to the PIA emulation, but, in fact, this is external logic. The PIA has two separate INTA and INTB out lines. This fixes at least PlayBall. [Zsolt Vasvari]

     

    Added the ability to the HC55516 emulator to take an external oscillator. Updated Mouse Trap to use the new interface. [Zsolt Vasvari]

     

    Cleaned up and merged ninjakd2, mnight and omegaf drivers into a single driver. Additionally: [Nicola Salmoria]

    - added flip screen support to all games

    - fixed sprite overdraw mode:

    - ninjakd2 congratulations screen (e.g. stage 3) shows japanese characters which were previously missing

    - in ninjakd2, at the beginning of a level items are visible during the initial fade in. I'm not sure if this is correct but the other effects wouldn't work otherwise

    - in mnight attract mode, when the big ship is firing the other sprites no longer leave trails

    - in mnight at the end of a level the screen is slowly filled with balls and then slowly cleared to begin the following level. Same effect in the death sequence during attract mode.

    - added proper computation of sprites to be drawn taking into account double size sprites. This fixes sticking shots in mnight without need for a hack.

    - lowered ninjakd2 PCM playback rate to 13020 (from 16000). This seems to sound better and is a round division from one of the master clocks.

    - removed ROM patch that was used to avoid the input protection in omegaf, added a rough but effective protection simulation.

    - corrected some dip switches

    - hooked up sound cpu reset line

    - simplified ROM loading for the older games swizzling address lines in driver init.

     

    Added MDRV_SOUND_ROUTE_EX to specify target input channel. Added input id to route struct. Fixed DISCRETE_INPUT_STREAM and added input channel # to DISCRETE_INPUT_STREAM. [couriersud]

     

    Fixed default debugger memory view width for CPUs with >byte-sized minimum. Made menu updating dynamic at click time, fixing issues with incorrect checkmarks. [Aaron Giles]

     

    Fixed Ninja Kuna. Cleaned up memory maps. Renamed files to ninjakun.c. [Zsolt Vasvari]

     

    Added MC3417 and MC3418 variants to the HC55516 sound emulation. Changed Mouse Trap to use MC3417. [Zsolt Vasvari]

     

    Fixed saving i8085 callbacks across a reset. Added 'pull' callback for the SID pin. This is needed by the Red Alert voice board. [Zsolt Vasvari]

     

    Made the text displayed by the various UI sliders more intelligent. Basically, it will only print an index for an item if there are multiple of a given type. [Zsolt Vasvari]

     

    Updated jailbrek clocks and video timing based on measurements. [Aaron Giles]

     

    Fixed i8051 timers from firing when not enabled. Checking TCON alone is not enough to invoke timers. Added IE SFR flags in conditional. [Jim Stolis]

     

    Added a _CALL variant to all prototype macros. The use of these should make it easier to change the signiture of these functions in the future. Replaced existing calls with macro where appropriate. [Zsolt Vasvari]

     

    Removed VIDEO_START_CALL(generic) from all drivers not needing it, which were all of them. Removed VIDEO_START_CALL(generic_bitmapped) from jpmimpct. [Zsolt Vasvari]

     

    Changed YM2203 clock in stfight to 3MHz (compared against OST) [Yasuhiro Ogawa]

     

    Improved linear zoom effect resolution to address gaps in CPS3 rendering. [OopsWare]

     

    Rewrote and modernized the redalert driver: [Zsolt Vasvari]

    - correct colors -- in places different from the manual's description, but matches the flyer perfectly

    - added speech

    - fixed AY-8910 sounds

    - odds and ends

    - corrected colors in Demoneye-X

    - added some sound to Demoneye-X

    - marked Demoneye-X it NOT_WORKING, due to the (still) missing 3rd gfx layer that makes it impossible to pass the 2nd level.

     

    Added all the known Naomi BIOS dumps along with descriptions and information about region bytes & version numbers. [brian Troha]

     

    Removed the freely distributable Exidy games' dependency on Berzerk. [Zsolt Vasvari]

     

    Added support for the BLX opcode in ARM7 THUMB mode. [sGINut]

     

    Verified DIP locations from manuals for scramble and 800fath. [RansAckeR]

     

    Changed S14001A emulator to allow setting the clock frequency instead of the clock multiplier. This is how the real chip works. Changed the Berzerk driver to set the S14001A clock as per the schematics. [Zsolt Vasvari]

     

    Removed the use of the global Machine from a number of places in the code. [Zsolt Vasvari]

     

    Fixed issues flagged by MSVC warning C4305 (type truncation). Almost all of these are harmless double->float narrowing in initializers, but one warning spotlighted a bug in segasyse.c, where code to use a higher sprite number had no effect due to the insufficient range of UINT8. [Atari Ace]

     

    Removed /wd4550 for VS7/VS71 compilers (expression evaluates to a function which is missing an argument list). Fixed some VS7-specific issues (OPTIMIZE=0 at least compiles now). [Atari Ace]

     

    Added a missing case statement in sm8500d.c, noticed while reviewing dead code warnings. [Atari Ace]

     

    Corrected Diet gogo h6280 clock so that it behaves correctly with Charles Macdonald fix to the cpu core. Verified and corrected frequencies and pin 7 okim6295 on the following games:

    The new zealand story (3 z80 version), Trio The punch, Vandyke, paradise.c games, Downtown, Shaolin's Road and Twins. [Corrado Tomaselli]

     

    Removed all peplus memory hacks and game specific DRIVER_INIT. There are now just two DRIVER_INIT, one for normal boards and one for superboards. Temporarily disabled AutoHold Cheat but documented addresses for future update. [Jim Stolis]

     

    Added further unencrypted opcodes to risky challenge. The game now boots with the intro animation. [robiza]

     

     

    New clones added

    -------------------------------

    Jokers Wild Poker (PP0065) [Jim Stolis]

    Double Down Stud Poker (PP0250) [Jim Stolis]

    Standard Draw Poker (PP0447) [Jim Stolis]

    Night Stocker (set 2) [Andrew Gardner]

    Trivial Pursuit (Genus I) (set 2) [Andrew Gardner]


    DS2Win Fusion v0.81a released

    Robert
    By Robert,
    DS2Win Fusion v0.81a - January 22, 2008

    --------------------------------------------------------------------

     

    DS2Win Fusion is a program designed to allow you to do ALL the things you could do with your PC, harnessing the wireless capabilities and touch screen for maximum usability. Play movies, games and browse the net, check emails, the sky is the limit! All you need is a windows PC and a wireless router or card.

     

    This is an customized build of the Win2DS client and server, both the client and server have been enhanced

    to provide new features, higher speed and service quality.

     

    Note: This release will probably need to be DLDI patched before using (unless you have a R4DS like me and its done automatically)

     

    Changelog:

    -------------------

     

    0.81a "the oracle"

    server - completely rewrote server in Delphi and it is now perfectly stable, i think! =)

    server - implemented CRC checking for better detection of duplicate screens

    server - cursor no longer flickers when capture transparent pixels is enabled

    server - all options can now be configured without restarting the server

    server - JPEG quality is now configurable for zoomed and fullscreen views

    server - JPEGs are no longer saved to disk before sending to DS which should speed up things a lot

    server - extra quality setting added for mid-range CPUs

    server - movie player beta (no sound, only works with fairly standard AVI files)

    server - added option to run on windows startup

    client - FAT support added (DLDI patching now required) only IP address is saved for now

    client - disabled screen updates while lid is closed to save battery power

     

    http://rapidshare.de/files/38374293/ds2win...0.8.1a.zip.html

    Rate your experience in the official thread HERE.


    RockNES 5.00 beta 4 released

    Robert
    By Robert,

    NES emulator

     

    What's new for version 5.00 BETA 4 (01/25/2008)

    -----------------------------------------------

    - Fixed joystick support and modified the config window.

    - Fixed an obscure bug, "file doesn't exist" error.

    - Fixed backed battery save/load, it was broken.

    - Fixed PPU state loading, somewhat.

    - Fixed sprite overflow flag, somewhat.

    - Usual optmizations and tweaks.

    - Added a new saveblock tagged as PTB1, extended PPU savestate.

    - Added a new saveblock tagged as CPU1, extended CPU savestate, fixes loading errors.

    - ROM patching dialog improved.

    - Config file slightly changed for accuracy.

    - The program can run in background now, sweet.

    - Fixed video refresh rate to be 60Hz.

    - Fixed sound output and changed from 44100Hz to 22050Hz as default.

    - Other fixes I don't remember.

    >> Get it HERE.


    uBee512 2.3.0 released

    Robert
    By Robert,

    Microbee emulator

     

    25 January 2008 - SJK

    ---------------------

    uBee512 v2.3.0

     

    New:

    * Added --hint option to allow half intensity monochrome for alpha+ models.

    * Added Z80 code built in debugging. The --debug option is now only used for Z80 debugging. Debugging allows disassembly in trace and single stepping modes, z80 break points can be specified with --bp and --bpc options. Uses keys to control debugging.

    * Added --modio option that takes parameters determining what modules should report I/O access.

    * Added --regs option that takes parameters determining what registers are to be dumped when pressing the EMUKEY+R keys.

    * Added --dump option to specify a Z80 memory dump address. EMUKEY+D, EMUKEY+1, EMUKEY+2, EMUKEY+3, EMUKEY+4 and EMUKEY+5 can then be used to dump memory to stdout.

    * Added preliminary support for direct floppy access for Unices. Windows is to be investigated for a later release. (See the Direct Floppy Access section in the README file).

    * EMUKEY keys (HOME or ALT) now acts as a control key allowing more emulator functionality from the keyboard.

    * The tape rewind key is now EMUKEY+T.

    * Emulation of typical RAM and DRAM memory patterns found on start up on Microbees.

    * Removed the --standard option and replaced with new --col and --mono options that allow enabling/disabling colour emulation for standard models.

    * The Z80 ports emulation is now greatly improved, the interpretation for each port is now determined by the model emulated.

    * Added printf, hex and decimal output functions to the stdio group.

    * Added many new functions to the status group.

    * The default size of the PCG RAM emulated is now 16K for the 256TC and Premium model, upgraded Premium models are 32K, standard is 2K.

    * The alpha+ --vdu option functionality has been removed, it remains as an option but does nothing.

     

    Fixed:

    * A major banking issue fixed that prevented the 256TC model working correctly when the second 128K of DRAM was accessed.

    * DRAM block selection has been corrected when selected with ROMs also in the memory map for all 128K and above models.

    * The memmap.c and vdu.c modules have seen major changes to fix the above problems and improvements in other areas.

    * Incorrect test of BIG_ENDIAN format in mz80.h has been fixed. Unix systems use this to define the byte order, and not as a true/false. The mz80context should now be correct for Little endian hosts.

    * z80context initialization problem fixed.

    * Removed the "invalid Z80 code" workaround during initial start up as the problem causing it has now been fixed (see z80context bug above), faster start up may now be noticeable.

    * ROM Basic 5.22e problem of coloured mosaic characters remaining on the screen after booting has been solved and the problem fixed.

    * The --pcg option now works correctly when PCG is less than 32K, any multiple of 2K between 2 and 32 can now be specified.

    * Removed VDU memory clearing code from the VDU reset function.

    * All DRAM models (except 256TC) now have ROM1 size changed so that 16K ROMS can be loaded instead of just 8K. Relaxed the rules in the loading section of the code on what size is allowed.

    * Some boolean results in the function module did not use the endian functions that would result in 1 returned as some other non zero value on big Endian platforms.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...