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    Mame 0.122u1 update

    Robert
    By Robert,

    Source

    As a little pre-Christmas treat, we have the first update to MAME 0.122 posted at the Source Updates page. The big news here is a working driver for the upright Buggy Boy, thanks to Philip Bennett. Haze and Dox have been busy cleaning up the afega and nmk16 drivers, and as a result a large number of previously non-working games are now working. In addition to the Buggy Boy work, Philip also submitted a nice fix to the Namco NA1 sound which improves the results substantially.

     

    Happy holidays!

     

     

    Source

    0.122u1

    --------------

     

     

    MAMETesters Bugs Fixed

    -------------------------------------

    ym2610_0119u2gre [Philip Bennett]

     

     

    Source Changes

    ------------------------

    Zeus updates: [Aaron Giles]

    * Figured out data format of 2 matrix form.

    * Extracted data for lights.

    * Added backface culling which mostly works but fails sometimes, so it is disabled.

    * Started on some initial lighting calculations.

    * Cleaned up zeus wave RAM accessors.

    * Changed rendering code to allow for greater parallelism on multicore systems.

    * Removed some vestigial zeus 2 hacks.

    * Reduced visible area to remove artifacts.

    * Made right/bottom vertices inclusive to fix some gapping issues.

    * Fixed invasn lightgun offset.

     

    Zeus 2 hardware:

    * Fixed ROM loading, added banking support.

    * Separated zeus 2 video implementation from zeus implementation.

    * Implemented direct pixel accesses; enough to get startup screens to show.

    * Hooked up ZPRAM.

    * Fixed digital inputs for crusnexo.

    * Fixed default screen parameters to match the games.

     

    Afega/nmk16 cleanups: [David Haywood, Tomasz Slanina]

    * Merged afega.c and nmk16.c drivers

    * Removed many hacks from both.

    * Fixed a number of games

     

    Fixed C219 sample read order and implemented sign+magnitude format. Removed GAME_IMPERFECT_SOUND flag from all Namco NA-1 games. [Philip Bennett]

     

    Fixed ROM-based DCS2 system to ignore HLE transfers. (Fixes broken sound in invasn.) Properly reduced internal memory on the ADSP-2104 variants. [Aaron Giles]

     

    Fixed bug that would cause events to leak through to the game when the debugger was up. [Aaron Giles]

     

    Verified some cpu clocks of original boards using a frequency counter: [Corrado Tomaselli]

    * Changed Success Joe Ym2203 clock from 3mhz to 4mhz

    * Changed Pang M6295 clock from 990khz to 1Mhz

    * Changed Halley Comet main cpu clock to 1.664mhz (it's not a mistake, the clock is very low)

    * Besides confirming clocks on some games, I modified:

    * Aerofighters and Turbo Force sound z80 to 5mhz

    * Midnight Resitance 68k cpu to 10mhz (20mhz crystal) and modified m6295 clock to 1mhz. Also confirmed pin 7 is high. (Midnight resistance has a lot of slow downs on the pcb too)

     

    Minor "code quality" improvements: [Atari Ace]

    * fixed some remaining static/const qualifier missed cases

    * fixed some missing #include "foo.h"

    * a few global names were modified to make them less generic/more consistent (voodoo.c, vrender0.c, lethal.c, rungun.c, zac2650.c)

    * some dead/useless code was removed (i8051.c,model1.c,romcmp.c)

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------------------

    Invasion [Aaron Giles]

    Buggy Boy Junior/Speed Buggy (Upright) [Philip Bennett]

    Task Force Harrier [David Haywood, Tomasz Slanina]

    US AAF Mustang [David Haywood, Tomasz Slanina]

    Black Heart [David Haywood, Tomasz Slanina]

    Red Hawk [David Haywood, Tomasz Slanina]

    Stagger I [David Haywood, Tomasz Slanina]

    Sen Jin - Guardian Storm [David Haywood, Tomasz Slanina]

    Spectrum 2000 [David Haywood, Tomasz Slanina]

    Fire Hawk [David Haywood, Tomasz Slanina]

     

     

    New clones added

    ---------------------------

    World Class Bowling (v1.3) [brian Troha]


    Yape 0.78 released

    Robert
    By Robert,

    Commodore Plus/4 and C-16 emulator

     

    Another release of my Commodore 264 family emulator. Here is a list of changes since version 0.77:

     

    * new fancy Vista ready icons (courtesy of Chronos)

    * preliminary MPS802 printer emulation

    * improved file association dialog

    * optional 1:1 sound sampling (111150 Hz, PAL only for now)

    * bugfixes

    >> Get it HERE.


    Emu64 3.40 released

    Robert
    By Robert,

    Commodore 64 emulator (apologies for the bad translation from German).

     

    New features ...

     

    The SID emulation was revised 100%

    ----------------------------------------- -----------------------------------------

     

    - There are now two types Emulates be SID (6581 and 8580)

    - Synchronization and the individual votes Ring modulation

    - All 4 waveforms, and all combined waveforms

    - The envelope generator now works exactly

    - Filters HP / TP / BP and resonance

    - Switching a 2nd SID is possible, although it is a different type as the first may be

    - 2nd SID can also run IO $ 0d400

    - Sample rate of 11,100 - 192,000 Hz Adjustable

    - Emulation of the SID cycles can be precisely or Recourcen gentler work (Adjustable)

    - Game Base V5.0 is now working on Emu64

    - There are now all the files detected SID

    - LAN64 was revised 100% ... now runs better and more accurately

    - In the SID player can now automatically be included

    - The Wave can Eingeblendet and Hidden, the times are Adjustable

     

    Bugs ...

     

    - Emu64 color scheme was white Hellrun

    - Debugger grid line break at work again

    - At the loading PSID sturtze files from the Emu64

     

    So now, and have fun ....

    >> Get it HERE.


    GameEx 9.07 released

    Robert
    By Robert,

    Front End

     

    22nd December, 2007 - GameEx 9.06

     

    * A bug in Jukebox file tag mode was introduced in 9.03. This fixes it

     

    22nd December, 2007 - GameEx 9.05

     

    * Improved display initialisation and reinitialisation routines

    * Should fix issue with setting wrong resolution when returning from game

    * Over half a second faster return from screensaver and MAME

     

    22nd December, 2007 - GameEx 9.04

     

    * Updated MAME support files

    * Fixes wrong italian lanuguage in install

    * Added Nplayers info to screensaver bezel

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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