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    Ootake 1.28 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/11/22 1.28 released

    - The resolution of "PSG-sound(wave memory sound)" improved. As a result, the tone has approached a real machine. Especially, I think that it can feel it remarkably at "Galaga'90(Galaga'88)" and "Atomic Robokid Special", etc.

    - The capacity of default of the sound buffer was reduced. As a result, "Timing that the sound rings" has approached a real machine.

    - Processing that plays CD sound source (CD-DA) has been improved. At the sound test of "Akumajou Dracula X", When the tune was selected, the problem that had stopped occasionally was solved.

    - In "Order of the Griffon", "Ryuuko no Ken" and "Asuka120%", the image quality has been improved (The burr is cut). And, the processing part was sped up.

    - In "Downtown Nekketsu Monogatari", the problem that the start screen shook was solved.

    - In "Lodoss Tou Senki II", at the scene of "House of Parn", etc. the problem that the screen has fallen into disorder was solved.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


    Plus4emu 1.2.4 released

    Robert
    By Robert,

    Commodore Plus/4 emulator

     

    Changes in version 1.2.4

    ------------------------

     

    * implemented the ACIA 6551 registers at $FD00-$FD0F, which are automatically enabled for configurations with 64K or more RAM; this is not complete yet, but the basic functionality works

    * video recording can also be done in RLE8 format now, which allows smaller file sizes than uncompressed YV12, at the expense of some TV emulation effects not being captured

    * added new command line option for selecting the GUI style and colors

    * various minor improvements and bug fixes

    >> Get it HERE.


    Mame 0.121u1 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MameUI32 and MameUI64

    MAME32XT

    MAMEUIFX32

    SDLMAME for Ubuntu 0.121

    SDLMAME

    Madda's MAME 0.121

     

     

    DATS

    ====

    Story.dat / mamescore.ini / default.el

    MAMEinfo.dat, Category-, Version and Alltime inifiles

    Catlist.ini

     

     

    AGEMAME

    =======

    No release planned

     

     

    NOTES

    =====

     

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.121u1 update

    Robert
    By Robert,

    http://mamedev.org/

     

    0.121u1

    ----------

     

    Source Changes

    -----------------------

    Added an API to access the current amiga_machine_interface. [Nathan Woods]

     

    Added more static qualifiers to core files. [Atari Ace]

     

    Fixed reversed clock speeds in mexico86. [brian Troha]

     

    Changed malloc tracking to be decided at runtime in a function use_malloc_tracking(). This makes it easy to turn it on or off by recompiling only a single file. [Nathan Woods]

     

    Split up MSVC inline assembler functions into MSVC specific headers, and removed the assumption that Window's osinline.h would only be used by MSVC. [Nathan Woods]

     

    Optimized the hyperstone core, gaining ~50% speed improvement in most games. Implemented clock prescaling and corrected interrupt priority handling. Then fixed the clock speeds on the most of the games and killed most of the speed gains in quite a number of them. (Sorry!)[Aaron Giles]

     

    Added explicit Core2 architecuture support to the makefile (CORE2=1). Note that gcc 4.2.0 doesn't understand core 2, so this is equivalent to compiling with pentium-m architecture and -sse3. Also note that compiling native on a Core2 is not what you want because native will think you are on a Prescott, which is P4-era hardware. [Aaron Giles]

     

    Changed alignment of rgbint values in the namcos22 driver to work around 32-bit gcc's lack of proper alignment handling. [Aaron Giles]

     

    Fixed attotime routines to use unsigned math for multiply/divide, solving problems with some games which errantly passed in -1 for the factor. The new behavior matches the original behavior. [Aaron Giles]

     

    Renamed colortable to colortable_t. Added a Machine->colortable entry to hold the global colortable for games that use it. Updated several more drivers to just use palettes directly rather than hacking colortables. [Aaron Giles]

     

     

    New clones added

    -----------------------

    Fighting Soccer (version 4) [Corrado Tomaselli]

    Stadium Cross (US) [Arzeno Fabrice]


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