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    uBee512 2.2.0 released

    Robert
    By Robert,

    Microbee emulator

     

    14 December 2007 - SJK

    ----------------------

    uBee512 v2.2.0

     

    New for this release:

    * Old colour circuit emulation added and is now the default for colour models except for Premium and 256TC models. Some values still require further investigation to be emulated fully.

    * Added emulator functions that allow Z80 programs to have access to some emulator control and host file system functions.

    * CP/M program tools added:

    - CP/M to host (cpm2host) and a host to CP/M (host2cpm) file copying program. These can be used for transferring files between the host and CP/M disk images.

    - A host directory listing program (hostdir).

    - Emulation control (exitemu and reset) programs, allowing the emulator to exit or reset from within the emulator under a CP/M system command.

    * Revised Premium/256TC model colours to be more inline with the standard CGA colours and hopefully a closer match to the Premium colours.

    * Disk images can be made write protected by adding a trailing underscore character to the image name.

    * Added a --hwflash option for Premium (alpha+) models. Only the 256TC and upgraded Premium disk models have hardware flashing enabled by default.

    * Added documentation on how to create disk images from Microbee disks.

    * No loading of the fallback boot disk if emulating a machine of less than 128K memory.

    * Changes so that parallel printer still operates even if no --print options are specified.

    * Added 'ubee512_ver.id' file to home account to allow later versions to upgrade all the required account files for Unix systems.

     

    Fixed:

    * The DS80 'DSK' format did not work. This format has now been fixed and tested.

    * Mouse button click causing mbox to be brought into context and a button pressed/released caused undesired screen size change actions fixed.

    * Changed all 128, 64, and 56K disk models to default to --piob7=PUP as tbasicc.com failed to work with --piob7=vsync.

    >> Get it HERE.


    Microsoft's Xbox 360 HD DVD Emulator

    Mooney
    By Mooney,
    Use Xbox 360 to Fully Troubleshoot

    Your HD DVDs

     

    With the enhanced content and extensive interactivity of HD DVD comes the increased need for an efficient way to troubleshoot coding. The Xbox 360 HD DVD Emulator offers a reliable and economical way of identifying bugs, to help ensure your titles ship error-free.

     

    See the XBox 360 HD DVD Emulator Data Sheet. (PDF | 193 KB)

     

    The Xbox 360 HD DVD Emulator is as easy to set up as it is to use. Gone are the days of trial-and-error testing, thus reducing the costs associated with the HD DVD media. With Xbox 360 HD DVD Emulator, a simple connection from an Xbox 360 console to your Windows PC is all it takes.

     

    Sessions using the Xbox 360 HD DVD Emulator are designed to be used at all phases within your workflow so that you can test at various stages without the hassle. You even have a choice of how to run your session: directly from a network storage share, from a USB drive connected directly to the Xbox 360 console, or from a disc in the Xbox 360 HD DVD player. Different settings within your session allow you to test your titles in different trust modes (FullTrust for AACS-protected titles, or Restricted for non-AACS-protected titles), as well as in different development modes (Strict, forces a stricter interpretation of the HD DVD specifications, and Retail, which tolerates minor title deviations from the HD DVD specifications).

     

    When connected to your Windows PC, every emulation session produces a comprehensive log, which you can observe in real time or export to a flat file. You can even filter the types of entries in the log to look for specific types of error conditions.

     

    Learn about how the Xbox 360 HD DVD Emulator works.

    Purchase it for only $3,000 from here: www.thisishddvd.com/emulator

     

    Thanks to eXophase.com for the news!


    Mame 0.121u4

    iq_132
    By iq_132,
    0.121u4

    -------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    namcos22.c_0121u1red [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Added new option -update_in_pause which enables updating the screen

    bitmap while the game is paused. This is useful for debuggin in

    some scenarios (and gets in the way in others). [Olivier Galibert]

     

    Added new VIDEO_TYPE_NONE to indicate that there is no screen, and

    fixed internal UI displays to ignore resolution parameters if it is

    specified. [Dirk Best]

     

    Added missing consts to the files in the emu, lib, and osd

    directories. [Atari Ace]

     

    Updated drivers to use const structs and arrays where possible.

    [Atari Ace]

     

    shisen improvements: [sonikos]

    - added dips location

    - added dips condition

    - remove fake dips coinage

    - fix tow dips in matchit

     

    Updated inputs in qrouka to support the 3rd and 4th stick. [sonikos]

     

    Fixed crash in mngwrite if the game does not have a palette.

    [Nathan Woods]

     

    SCSP updates: [kingshriek]

    - Added effect-in mixer

    - Added DSP floating-point support

    - Added bounds check to the DECAY1 EG output

    - Fixed the saw PLFO waveform

    - Fixed loop points so loops no longer go out of tune/include

    garbage samples

     

    Fixed missing profiler call in video.c. [Christophe Jaillet]

     

    Implemented status flag in Star Wars matrix processor, which affects

    gameplay speed. [Mathis Rosenhauer]

     

    Changed M37710 CPU to use the CPU clock for its internal timer rather

    than a hard-coded value. Fixes tempo in Namco NA-1 games.

    [Phillip Bennett]

     

    Fixed accidentally included change that allowed MAME to run in

    windowed mode if switchres was off. [Aaron Giles]

     

    Midway Zeus improvements: [Aaron Giles]

    * Cleaned up video code, removed unnecessary math

    * Added bilinear filtering

    * Removed perspective correction

    * Added proper video timing configuration

    * Added lightgun support to invasn

    * Increased resolution on fixed point math to prevent overflows

    * Fixed texture addresses to only count even rows

    * Added missing U/V scale factors

    * Added solid polygon rendering support

    * Fixed screen clear trigger

    * Implemented fade out effect

    * Added Z offsets

    * Added support for splitting model commands

    * Hooked up FIFO empty IRQ to make invasn work nicely

    * Correct PIC values for invasn

    * Implemented per-quad texture offsets

    * Hooked up writes to registers during model data processing

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Mortal Kombat 4 [Aaron Giles]

    Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade Edition

    [R. Belmont, smf, Guru]

    Super World Stadium '98 [R. Belmont, smf, Guru]

     

     

     

    New clones added

    ----------------

    Trivia Master (set 3) [Eric Marks]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------

    Kaiun Quiz [R. Belmont, smf, Guru]

    Super World Stadium 2000 [R. Belmont, smf, Guru]

     

    As always, the diff update is available here:

    http://www.mamedev.org/


    PSP Custom Firmware 3.71 M33-4 Released

    Mooney
    By Mooney,
    - Bugfix: Multidisc psx games bought in the psn store would not work due to the format being different

    and M33 treating them as decrypted games.

     

    - Added support for decrypted multidisc psx games created with popstation_md (supplied with this release).

     

    Included in the package is a new version of popsloader.

     

    Changelog in popsloader:

     

    - Bugfix: Games without compression had sound issues when using 3.72 pops. Fixed.

    - Added support for multidisc psx games created with popstation_md. Note: multi disc games will

    only work in 3.71 and 3.72 pops. Previous pops will exit to the xmb with generic error 0x80000004

    when attempting to run multidisc games.

    Source and Downloads: eXophase.com


Portal by DevFuse · Based on IP.Board Portal by IPS
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