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Mame 0.121u3
Some nice SCSP improvements this time around from kingshriek, another big dkong driver update from couriersud, and the usual collection of internal cleanups.
0.121u3-----------------
Source Changes
--------------------------
Fixed colors in loverboy. [David Haywood]
Fixed buffer overflow in K054539. [bUT]
SCSP improvements: [kingshriek]
- Added logarithmic envelope table
- Set envelope level to start at 0x17f in the ATTACK state (0x3ff-0x280) as per Neill's notes
- Changed EG_SHIFT from 8 to 16 - more precision is needed to differentiate the longer decay envelope times
- In the DECAY1-->DECAY2 transition, changed the "
- Decreased the output of the effect out mixer a bit
- Fixed unaligned 16-bit samples
- Prevented keyoffs from killing slots when already in the release state
- Envelope steps in the attack state are apparently exponential. To account for this, I change the envelope output to linear for attacks.
- Change the release rate calculation to use the decay table instead of the attack one.
Fixed uninitialized variable in h6280 core. [Wilbert Pol]
Added meter support to the Cobra games. Cleaned up some of the steppers code. [James Wallace]
Const-ified a number of data structures in the MAME system. [Atari Ace]
Added PowerPC 604 processor support. Moved PowerPC opcode tables to the CPU context to allow multiple simultaneous processors with different opcode tables. [Ville Linde]
dkong driver updates: [couriersud]
- Added configuration switch to change palette between TKG02 (radarscp conversion) and TKG04 (dkong 2board)
- Added speech support (samples) to radarsc1
- Fixed sound for drakton and strtheat
- Hooked up and written 8257 dma controller
All dkong and dkongjr based games now use the 8257
All epos and 2650 based games now use the 8257
- Fixed 2650 games to use dkong audio as well - only cpu replaced by addon board ...
- Updated game flags and added missing rom entries
- straightened memory maps
- Fixed bug in dkong3b memory map
- Externalized sound drivers to MACHINE_START in audio/dkong.c
- DAC Filter now uses lowpass sallen key filter
- Reorganized INPUT_PORTS
- Added Dip-Switch locations to 8ballact
- Fixed 8ballact according to conversion manual
- Reorganized code
Corrected a potential issue if more than one 8039/8035 is used by a driver. Also should fix a potential inconsistency between saving and loading a state. [couriersud]
Added an assert to ensure that the sound clear latch value is only set at init time, since its value is not saved. [Aaron Giles]
Modified src2html to sort by filename rather than assuming that the osd file finding routines would do so. [Aaron Giles]
Fix memory system regression caused by recent optimization. Fixed another bug uncovered as a result in the decrypted opcode management. [Aaron Giles]
More Zeus improvements. Converted over to 64-bit data and simplified the logic to work more like the hardware. [Aaron Giles]
New games added or promoted from NOT_WORKING status
--------------------------------------------------------------------------------
The Block Kuzushi (JAPAN) [Guru, smf]
Wrestle War (Mega-Tech) [Mame Italia]
New clones added
-------------------------------
Puzzle & Action: BoMulEul Chajara (Korea) [Guru, David Haywood]
DaeJeon! SanJeon SuJeon (Korea) [Guru, David Haywood]
Success Joe (World) [Corrado Tomaselli]
New games marked as GAME_NOT_WORKING
---------------------------------------------------------------
Stress Busters [Guru, David Haywood]
Magical Zunou Power [Guru, David Haywood]
Draw 80 Poker [Jim Stolis]
1 on 1 Government (JAPAN) [Guru, smf]
gpSPhone v1.1.1 released
GBA emulator for iPhone and iTouch
gpSPhone has been updated to version 1.1.1. This is a quick update and will be ready for Installer.app shortly.
In the meantime, grab it here: http://zodttd.com/index.php?option=com_fir...mp;id=1379#1379
What's new in this release:
Changes 1.1.1:
- Included controller skins from Scottmandoo and Hazed of the zodttd.com forums.
- Selected skins now immediately set without restart of gpSPhone.
PCSX2 0.9.5 SVN Rev. 227
PS2 emulator
Noteable changes in this beta:
Timing fixes, addressing freezes in games like Kingdom Hearts (eye issue), Grandia 3, Shadow Hearts
VU NaN handling off by default, can be enabled and disabled for testing by making a patch for your game containing "vunanmode=0" or "vunanmode=1" respectively.
>> Get it HERE.
AmiArcadia/WinArcadia 4.81 released
Multi-system emulator
AmiArcadia emulates the Emerson Arcadia 2001 (Bandai, Emerson, Grandstand,Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu, Palladium, Poppy,
Robdajet, Tele-Fever, Tempest, Tryom, Tunix, etc.) and Interton VC 4000
(Acetronic, Fountain, Interton, Prinztronic, Rowtron, Voltmace,
Waddington, etc.) console families, and the Elektor TV Games Computer.
http://amigan.1emu.net/releases/
http://amigan.classicgaming.gamespy.com/
Changes since 4.8:
. Game-dependent analog controller sensitivity.
