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    PSP Firmware 3.73 Released

    Mooney
    By Mooney,
    Support for PLAYSTATION Network titles has been expanded

    Source and Downloads: eXophase.com (You can also update by using the Network Update feature on your PSP)


    Mame 0.121u2

    Robert
    By Robert,

    http://mamedev.org/

     

    0.121u2

    ----------

     

     

    Source Changes

    ---------------------------

    Added speedup hack to the mosaicf2 driver. [David Haywood]

     

    Fixed BCD math error in i8051 core. [stephh]

     

    Fixed the m6800 cpu core so that the cpu variants can be compiled independently once again. [Atari Ace]

     

    More formally separated the RSP core from the N64 driver. [Atari Ace]

     

    Fixed invalid dips in panicr and added dip locations. [sonikos]

     

    Switched some #defines in the core over to enums. Also adjusted the GAME macro so that it results in const data, and that it is defined in terms of the more generic GAMEL macro. [Atari Ace]

     

    Converted some more unnecessary globals into statics. [Atari Ace]

     

    Fixes the M68008 data bus to properly use 8-bit accesses. [Curt Coder]

     

    Cleaned up the peplus.c driver. Added MACHINE_RESET to fix autohold option. Added layouts for several types of games. [stephh]

     

    Fix array overrun in get_num_dips. [Nathan Woods, Michael Zapf]

     

    Moved redundant check for bank switching out of inline code, which nets a small speedup in the midwunit driver. [Christophe Jaillet]

     

    Added save state support to a number of Konami custom chips. [Lei Wu]

     

    Add -pipe flag for GCC in makefile (GCC will pipe between cpp, cc and as rather than using temporary files, which speeds up compiling). [Vas Crabb]

     

    Cleanups to the inline functions: [Vas Crabb]

    * Add attributes to functions in eigccppc.h and eigccx86.h to cause GCC to always inline them, and to treat them as arithmetic operators when appropriate (so GCC can identify loop invariants or common subexpressions involving these functions)

    * Mark locals in functions in eigccppc.h and eigccx86.h as register, so GCC won't always allocate stack space even at O0 optimisation level

    * Add dummy +m operands to atomic access functions in eigccppc.h so that GCC will not cache values across calls even if values are not volatile - this will cause GCC to allocate an additional register at O0 optimisation, but not if optimisation is on

    * Don't include in rgbvmx.h if __APPLE_ALTIVEC__ is defined, as this will cause a compiler warning.

     

    Cleaned up inputs in the System 24 driver: [sonikos]

    - Fixed dips in qrouka, sgmastc, sgmastcj, roughrac, qsww

    - Fixed input in dcclub, sgmastc, sgmastj, qrouka (the last is still missing input for the 3rd & 4th player)

    - Added more description for each game: region, system (rom or floppy based), version

     

    Removed useless pen_array in the midtunit driver, saving some memory and getting a small speed boost. [Christophe Jaillet]

     

    Added 3D glasses support to the tceptor driver. [bUT]

     

    Unified timer callbacks. All timer callbacks are now passed both a pointer and a parameter. The pointer can only be set at timer allocation time; the parameter can be changed whenever the timer is adjusted. Removed most explicit uses of timer_*_ptr functions in favor of the more generic routines. [Aaron Giles]

     

    Deprecated cpu_yield* functions except for cpu_yield() itself, which yields for the current timeslice only. Drivers that relied on the other yielding functions should be updated to use cpu_boost_interleave() instead, as it does not have the same negative side effects on time management. [Aaron Giles]

     

    Changed video_frame_update() internally to accept a debug parameter which forces updates and does not meddle with synchronization/time accountiing. [Aaron Giles]

     

    Some more internal improvements to the midzeus driver. [Aaron Giles]

     

    Removed the burgeoning list of architecture optimization options. Instead, if you want to make a build optimized for a specific architecture, you explicitly specify the options in a new ARCHOPTS variable. You can control the name of the final executable via the existing PREFIX and SUFFIX variables, which are now documented. [Aaron Giles]

     

    MSVC-based builds now automatically get a 'v' prefix unless otherwise specified. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    ----------------------------------------------------------------------------

    Maze Invaders (prototype) [Aaron Giles]

    Guts 'n Glory (prototype) [Aaron Giles]

    Jumbo Ozaki Super Masters Golf [sonikos]

     

     

    New clones added

    -------------------------------

    Sky Kid (Manufactured by Sipem) [Corrado Tomaselli]

    Next Fase (bootleg of Phoenix) [David Haywood]

    Hang-On (Rev A) [Tony Beason]

    Shooting Master (set 2, 8751 315-5159a) [Kevin Eshbach]

    Super Burger Time (World, set 2) [Patrik Styrnell]

    Due to issues with Mamedev's site, we have decided to mirror the diff update file in this thread.


    DSorganize 3.1129 released

    Robert
    By Robert,
    Fixes found in 3.1129

     

    * PNG files now support proper alpha channel.

    * Added server-based auto perform to irc.

    * Added missing ascii characters to all fonts, changed some fonts slightly.

    * Added SSL support to web browser.

    * Fixed side tab icons not showing up when startup screen was irc or web browser.

    * Fixed random crash on shutting the lid.

    * Fixed inconsistent help messages on configuration.

    * Fixed more incorrectly written pages that don't display.

    * Fixed deflate raw encoding not working.

    * Fixed random scroll down on pages that fit entirely on top page while on favorites.

    * Fixed invalid directory configuration message not showing up.

    * Fixed orientation messing up when viewing pictures in web browser.

    * Fixed some image placeholders overlapping each other before rendering.

    * Fixed disappearing cursor on scribble pad.

    * Fixed graphics corruption on side tabs with other themes.

    * Disabled help from appearing while files are downloading in web browser to stop freezes.

    * Updated dswifi to 0.3.4

    >> Get it HERE.


    gpSPhone v0.5.0 released

    Robert
    By Robert,

    GBA emulator for iPhone and iTouch

     

    gpSPhone NEWS] gpSPhone v0.5.0 is out!

    Written by zodttd

    Thursday, 29 November 2007 02:55

    gpSPhone v0.5.0 has been released. Its changelist is short but the changes are large. I've been trying to get Exophase's dynarec working on the iPhone for quite some time now, and I finally did it. Enjoy a huge performance and compatibility increase.

     

    NOTE: SAVE STATES FROM ALL PREVIOUS VERSIONS MAY NOT WORK WITH FUTURE VERSIONS FROM NOW ON! UPGRADE NOW. :D

     

    Changes in 0.5.0:

    - Considerable performance increase due to moving to Exophase's dynarec.

    - Considerable compatibility increase due to moving to Exophase's dynarec.

    - Save states format has been updated! Old save states most likely won't work!

     

    This is a large monumental release for gpSPhone, be sure to update! Thanks

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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