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Mjolnir32 Plus! 0.4 GCC released
GlideHQ WIP 4 released
Plugin
Update 4.- Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.
Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.
- Fixed texrects alignment issue.
Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.
>> Get it HERE.
Transmission 0.92 released
BT client for the Mac
0.92 (2007/11/05)
All Platforms
+ Fix 0.90 data corruption bugs
+ Fix 0.90 possible delay when quitting
+ Fix 0.90 small memory leaks
OS X:
+ Leopard: Fix bug with typing values in Inspector->Options
+ Leopard: Fix bug with toggling Minimal View
GTK:
+ Better support for large files on some Linux systems
+ Fix localization error in torrent inspector's dates
>> Get it HERE.
nullDC Beta 1.6 released
nullDC 1.0.0 BETA 1.6 Notes-------------------------------------------------
--So yeah , betas are gona come out faster from now on --
Changes Since 1.0.0 BETA 1.5:
- Old chanka aica code restored
- Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.
- nullPVR requires sm2.0 or fallbacks Fixed Function
- Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)
- PowerVR AA mode now works properly (omikron half screen problems, possibly others)
- Version changed to 1.0.0 beta 1.6
- nullExtDev no longer requires winpcap when not emulating anything
Notes:
- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes.
You can find DirectX here (Web Installer):
http://www.microsoft.com/downloads/details...;displaylang=en
or here (Offline Installer):
http://www.microsoft.com/downloads/details...;displaylang=en
and the VisualC++ runtimes here:
http://www.microsoft.com/downloads/details...;displaylang=en
and winpcap here (if you want to try the bba emulation code ) : http://www.winpcap.org/install/default.htm
- Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast. The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data" directory which is in the location where you installed the emulator.
- also look ReadMe_beta1.txt and ReadMe_beta1_5.txt (included in the download)
- the _mmu version has mmu emulation when used in intepreter mode
>> Get it HERE.