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    Mjolnir32 Plus! 0.4 GCC released

    Robert
    By Robert,

    Namco 21 and 22 emulator

     

    >> Get it HERE (bottom of page).

     

    Also, DDeMame 0.37b16.93(2007.11.06) has just been released, get it at the same page, about half way down.


    GlideHQ WIP 4 released

    Robert
    By Robert,

    Plugin

     

    Update 4.

    - Fixed many problems with texture/palette CRC calculation. Almost all hires textures are loaded now.

    Note: GlideHQ does not support textures in jpeg format. If your hires pack has textures in jpeg, you must convert them all to png.

    - Fixed texrects alignment issue.

    Note: There is an issue with texrects size in Mario Kart, which causes black lines in many menu textures. Thus, I use old texrects size calculation method for this game, which causes fewer artifacts.

    >> Get it HERE.


    Transmission 0.92 released

    Robert
    By Robert,

    BT client for the Mac

     

    0.92 (2007/11/05)

     

    All Platforms

     

    + Fix 0.90 data corruption bugs

    + Fix 0.90 possible delay when quitting

    + Fix 0.90 small memory leaks

     

    OS X:

     

    + Leopard: Fix bug with typing values in Inspector->Options

    + Leopard: Fix bug with toggling Minimal View

     

    GTK:

     

    + Better support for large files on some Linux systems

    + Fix localization error in torrent inspector's dates

    >> Get it HERE.


    nullDC Beta 1.6 released

    JKKDARK
    By JKKDARK,

    Source

     

    nullDC 1.0.0 BETA 1.6 Notes

    -------------------------------------------------

    --So yeah , betas are gona come out faster from now on :thumbsup1:--

     

    Changes Since 1.0.0 BETA 1.5:

     

    - Old chanka aica code restored

    - Elsemi code moved to ElsemiAICA,replaced all chanka code with nullAICA parts & fixed the timing bugs.

    - nullPVR requires sm2.0 or fallbacks Fixed Function

    - Relaxed the debug check on invalid loops (fixes nullAICA crashes on DOA2LE, possibly elsewere too)

    - PowerVR AA mode now works properly (omikron half screen problems, possibly others)

    - Version changed to 1.0.0 beta 1.6

    - nullExtDev no longer requires winpcap when not emulating anything :)

     

    Notes:

    - You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes.

     

    You can find DirectX here (Web Installer):

    http://www.microsoft.com/downloads/details...;displaylang=en

    or here (Offline Installer):

    http://www.microsoft.com/downloads/details...;displaylang=en

     

    and the VisualC++ runtimes here:

    http://www.microsoft.com/downloads/details...;displaylang=en

     

    and winpcap here (if you want to try the bba emulation code :) ) : http://www.winpcap.org/install/default.htm

     

    - Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your Dreamcast. The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data" directory which is in the location where you installed the emulator.

     

     

    - also look ReadMe_beta1.txt and ReadMe_beta1_5.txt (included in the download)

     

    - the _mmu version has mmu emulation when used in intepreter mode

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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