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    uBee512 2.1.0 released

    Robert
    By Robert,

    Microbee emulator

     

    30 October 2007 - SJK

    ------------------------------------

    uBee512 v2.1.0

     

    New for this release:

    * Teleterm 256TC model now tested and working.

    * Added --lpen option to enable 6545 light pen key emulation for 256tc. By default the 256tc model does not have lpen key emulation now.

    * Added left mouse button click to toggle full screen mode.

    * Added middle mouse button click to reset.

    * Added right mouse button click to exit.

    * Added CPU speed change emulation on port 0x09 input and a --speedsel option to enable/disable.

    * Added alarm flag and interrupt set for Real Time Clock (RTC).

    * vsync signal implemented for PIO port B with interrupt.

    * Added --piob7 option to determine PIO port B bit 7 use, options of pup, rtc, vsync, and net are provided. the net option is not implemented.

    * Added SDL version to the --version output option.

    * Added --clock option. (to use instead of --xtal)

    * Each DRAM model now has unique file name for the optional ROM 2 & 3 images.

    * Better account creation for Unices when upgrading to later versions. Any missing or new directories will be created.

    * Added missing key combination of 'SHIFT 0' by providing a 'SHIFT INSERT' for the standard keyboard.

    * The help option output is now organised into sections.

    * M+RESET keys will not request a confirmation (for jumping into Monitor)

    * Bad Telcom v3.2.1 ROM image check and patch.

     

    Fixed:

    * The FDC FDC_READADDR command now works for all disk formats that some system code depended on (i.e. 256TC).

    * Fixed problem of 10 sector/track disks where sector numbers are 21-30.

    * RTC AM/PM hours were not returned correctly when set to AM/PM mode.

    * RTC Alarm times were not returned correctly.

    * RTC file image should now have values saved in the format the same as that found inside of a RTC IC.

    * Microbee DS80, D80 format fixed, had wrong data track offset value.

    * Model not found exited with segmentation fault.

    * Incorrect table ordering of p256k, 256k, and p128k, 128k models.

    * Network ROM bank selection problem corrected for ROM based models.

    * Reversed the full and half intensity colours as these were in the reversed order, re-adjusted the intensity levels.

    * Dark grey colour now produces dark grey and not black.

    >> Get it HERE.


    Xfire 1.83 released

    Robert
    By Robert,
    Release notes for 1.83 - October 29th, 2007

     

    * When you select a person on your friends list, the infoview now shows the clans that person is in. This is part of our *beta* clans & guilds system.

    * Fixed an issue that prevented laptops from going into S3 low-power mode when Xfire was running and sounds were enabled.

    * Added game server information for Enemy Territory: Quake Wars.

    * Improved many minor user interface elements in Xfire In-Game 2.0.

    * Added Xfire In-Game 2.0 support including the mouse to the following games: Archlord Armies of Exigo Armies of Exigo Single Player Demo Bioshock Bioshock Demo Brothers in Arms - EIB Brothers in Arms - EIB Demo Close Combat First to Fight Counter Strike Source Counter Strike Source (Beta) Dance! Online Day of Defeat Source Europia Universia III Fifa Soccer 2005 Flight Simulator 2004 Freedom Force vs. The 3rd Reich Frontline - Fields of thunder Galactic Civilization II Game Tycoon Garry's Mod Glory of the roman empire Goldeneye source GT Legends GTR (D3D8) GTR 2 Gun Half Life 2 Harry Potter OOTP Immortal Cities - children of the nile Imperial Glory Indigo Prophecy Infernal Insurgency - Modern Infantry Combat Jade Empire Joint Operations - Escalation Joint Operations - Typhoon Rising Joint Task Force Juiced Just Cause Kuma War Kwon Ho Legion Arena Leisure Suite Larry LMA Manager 2007 Madden 06 Madden 07 Men of Valor MOH Airbourne Moto GP2 MX vs. ATV Unleashed MX vs. ATV Unleashed Demo Myst V NBA Live 06 NBA Live 07 NBA Live 2005 NCAA Championship Run Need For Speed: Carbon Demo Neverwinter Nights 2 Neverwinter Nights 2 AMD 64 Version NLF Head Coach Onimusha 3 Outrun 2006 Prince of Persia - Warrior Within Prison Tycoon Prison Tycoon 2 Psychonauts R.O.S.E. Online Serious Sam 2 Serious Sam 2 Demo Sid Meier's Railroads Spellforce - Order of dawn Sprint Cars: Road to Knoxville Stacked Star Wars: Empire at War Star Wars: Empire at War - Forces of corruption Star Wars: Empire at War Demo Stronghold 2 Swat 4 Swat 4 - stetchkov syndicate The Guild 2 The Matrix - Path of Neo The Matrix Online The Movies The Movies - Stunts and Effects Tom Clancy's Rainbow 6: Vegas

     

    New games supported: KartRider, CSI: Hard Evidence, UFO: Afterlight, Portal, Half-Life 2: Episode Two, FIFA 08, Loki, Call of Duty 4: Modern Warfare Demo, Unreal Tournament 3 Demo, Project Torque, Sid Meier's SimGolf, Legends, Brain Spa, Heroes of Might and Magic V: Tribes of the East, Fury, and Hellgate: London Demo.

    >> Get it HERE.


    [Review] Yakuza

    BlackKnight
    By BlackKnight,

    Fatal Rose has put together a review of Sega's Yakuza for the PlayStation 2.

     

    Yakuza_PS2BOX_RatedMboxart_160w.jpg

     

    Yakuza promises to immerse you in the Japanese underworld in this crime drama epic action adventure. Is it an accurate representation of Japan and it's underworld? No. But it does give you an idea and it is a big immersing adventure that is enjoyable. Criminal organizations have always been a topic of interest, specially in media and fiction. It has fascinated the general public with its violence, strict brutality, and underworld myth's. Yakuza tries to bring this world to you in a fun and immersing experience. Does it get the job done? for the most part yes.

    Check out the full review and share your thoughts here.


    Mortal Kombat 4

    iq_132
    By iq_132,
    I Think This One Is Going To Be Slow…

     

    In a fairly typical move, I’ve blown off all my other projects to look at something shiny. There’s some decent progress, but any textures that aren’t coplanar with the screen are clearly quite wonky. In fact, it’s driving me a bit batty at the moment. At least it is working enough to parse the model data, and you can watch the intro with its rotating camera and rain effects (see last picture — it looks better in motion). There is still a ton of stuff that I don’t yet understand. Having a PCB would be very handy (not only for this but for weeding out the remaining TMS32031 math bugs). Anyone got one they want to loan me for a few months? :naughty:

    mk4-1.png

    mk4-2.png

    mk4-3.png

    mk4-4.png

     

    http://aarongiles.com/?p=218


Portal by DevFuse · Based on IP.Board Portal by IPS
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