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    Xebra 2007-10-25 released

    Robert
    By Robert,

    PSX emulator

     

    >> Get it HERE (bottom of page).


    Rice Video Plugin 6.1.3.3 released

    Robert
    By Robert,

    Plugin

     

    This release was done in response to reports made by undertaker 666 and Iconoclast relating to a bug on my part in relation to saving screenshots. Now PNG screen shots now iterate properly and increment in filename like they should.

     

    I apologise for the inconvenience to any persons affected. Also, I have updated the documentation somewhat (if people still read it).

     

    As a added notice, if anyone feels the need to manually extract the installer (such as for permissions issues with Vista), 7-Zip can extract NSIS installers.

    >> Get it HERE.


    Mame 0.120u1 update

    Robert
    By Robert,

    Source

    This update features a number of nice enhancements. Phil has submitted his System 21 changes, so all those games should be looking significantly better this time around. In addition, a more generic polygon rendering system has been added which makes it much easier for games to offload their rasterization to a second CPU. So far, the Voodoo emulation, Gaelco 3D system, Midway V-Unit, and Namco System 22 have been updated to take advantage of it. Some games do better than others, but if you have a multicore machine, this release should show some noticeably improved framerates for those games.

     

    Source

    0.120u1

    ------------

     

    MAMETesters Bugs Fixed

    ------------------------------------

    ikki0120yel [robiza]

    buckrog0118u2yel [couriersud]

     

     

    Source Changes

    -----------------------

    Documented information about the various Cannonball sets. [stephh]

     

    Hooked up the roz layer, fg layer and sprites to f1gpb. Still missing some video offsets, oki banking and sprites priority. [Pierpaolo Prazzoli]

     

    Updates for the dominob.c driver: [stephh]

    - fixed dip switches

    - fixed inputs

    - added a couple of notes

     

    Updated peplus driver and related components: [Jim Stolis]

    - added internal layouts for the games

    - fixed several i8051 issues...

    * Fixed a bug with some opcodes having the wrong cycle counts

    * Fixed a bug where determining the proper timer mode

    * Fixed a bug where determining the proper serial transmit mode

    * Added support for split timer mode

     

    Improved multiprocessor Voodoo performance by reducing contention during rendering. Extended the system to allow for more overlap between rendering and emulation. [couriersud, Aaron Giles]

     

    Fixed a crash in the input system when you configure joypads and then unplug them and press Esc on the system info screen. [R. Belmont]

     

    Defined strict types for CPU and sound chips. Removed unnecessary cpu_ prefix from several structure members. [Atari Ace]

     

    Fixed the m4510 cpu core from not updating the instruction cycle counter. [Wilbert Pol]

     

    Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol]

     

    Changed osdcore.h to include osinline.h and allow for external inline definitions of synchronization primitives. Also added a new work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we

    should spin aggressively waiting for new items. [couriersud, Vas Crabb]

     

    Enabled common linker warnings in the makefile. [Oliver Stoneberg]

     

    Fixed a corner case in the SCSP involving timers which are polled with their IRQ enable shut off. [R. Belmont]

     

    Namco System 21 update: [Phil Stroffolino]

    - namconb1 sprites no longer broken

    - fixed missing 3d gfx in Cybersled

    - gradient colors in starblade

    - more accurate depth cueing

    - fixed crash in 2nd stage of Starblade

    - fixed lockups in Air Combat and Solvalou

    - fixes to sprite priority (see Solvalou mountain range)

    - hooked up translucency (palette shift) effect

     

    Changed Model 2 rendering to use pre-clipped Z values for sorting. [Aaron Giles]

     

    Properly identified bill inputs in Midway Y-unit driver games. [Aaron Giles]

     

    Added more instrumentation and added some extra paranoia to the winwork code. [Aaron Giles]

     

    Fixed some incorrect code in the ADSP2100 external flag handling. [Aaron Giles]

     

    Created new module polynew.c which combines triangle setup, rasterization, and Voodoo-like multiprocessor support. Converted Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over to the new system. [Aaron Giles]

     

    Added threadid parameter to work item callbacks. This allows for keeping per-thread information by the callbacks. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------

    Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood]

    Tottemo E Jong [David Haywood, Team Japump!]

    Good E Jong -Kachinuki Mahjong Syoukin Oh!!- [David Haywood, Team Japump!]

    Teraburst [icronnya77, Ville Linde]

     

     

    New clones added

    --------------------------

    Tube Panic (bootleg) [sonikos]

    Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]

    Player's Edge Plus (Set038) Set Chip [Jim Stolis]

    Mortal Kombat 4 (set 2) [icronnya77]

    Meteor [Andreas]

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------

    GameCristal [f205v, R. Belmont]


    New X-Arcade.cfg for MAME

    Robert
    By Robert,

    The details and download are HERE.

     

    Thanks to Mameworld for the news!


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