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Xebra 2007-10-25 released
Rice Video Plugin 6.1.3.3 released
Plugin
This release was done in response to reports made by undertaker 666 and Iconoclast relating to a bug on my part in relation to saving screenshots. Now PNG screen shots now iterate properly and increment in filename like they should.
I apologise for the inconvenience to any persons affected. Also, I have updated the documentation somewhat (if people still read it).
As a added notice, if anyone feels the need to manually extract the installer (such as for permissions issues with Vista), 7-Zip can extract NSIS installers.
>> Get it HERE.
Mame 0.120u1 update
This update features a number of nice enhancements. Phil has submitted his System 21 changes, so all those games should be looking significantly better this time around. In addition, a more generic polygon rendering system has been added which makes it much easier for games to offload their rasterization to a second CPU. So far, the Voodoo emulation, Gaelco 3D system, Midway V-Unit, and Namco System 22 have been updated to take advantage of it. Some games do better than others, but if you have a multicore machine, this release should show some noticeably improved framerates for those games.
0.120u1------------
MAMETesters Bugs Fixed
------------------------------------
ikki0120yel [robiza]
buckrog0118u2yel [couriersud]
Source Changes
-----------------------
Documented information about the various Cannonball sets. [stephh]
Hooked up the roz layer, fg layer and sprites to f1gpb. Still missing some video offsets, oki banking and sprites priority. [Pierpaolo Prazzoli]
Updates for the dominob.c driver: [stephh]
- fixed dip switches
- fixed inputs
- added a couple of notes
Updated peplus driver and related components: [Jim Stolis]
- added internal layouts for the games
- fixed several i8051 issues...
* Fixed a bug with some opcodes having the wrong cycle counts
* Fixed a bug where determining the proper timer mode
* Fixed a bug where determining the proper serial transmit mode
* Added support for split timer mode
Improved multiprocessor Voodoo performance by reducing contention during rendering. Extended the system to allow for more overlap between rendering and emulation. [couriersud, Aaron Giles]
Fixed a crash in the input system when you configure joypads and then unplug them and press Esc on the system info screen. [R. Belmont]
Defined strict types for CPU and sound chips. Removed unnecessary cpu_ prefix from several structure members. [Atari Ace]
Fixed the m4510 cpu core from not updating the instruction cycle counter. [Wilbert Pol]
Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol]
Changed osdcore.h to include osinline.h and allow for external inline definitions of synchronization primitives. Also added a new work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we
should spin aggressively waiting for new items. [couriersud, Vas Crabb]
Enabled common linker warnings in the makefile. [Oliver Stoneberg]
Fixed a corner case in the SCSP involving timers which are polled with their IRQ enable shut off. [R. Belmont]
Namco System 21 update: [Phil Stroffolino]
- namconb1 sprites no longer broken
- fixed missing 3d gfx in Cybersled
- gradient colors in starblade
- more accurate depth cueing
- fixed crash in 2nd stage of Starblade
- fixed lockups in Air Combat and Solvalou
- fixes to sprite priority (see Solvalou mountain range)
- hooked up translucency (palette shift) effect
Changed Model 2 rendering to use pre-clipped Z values for sorting. [Aaron Giles]
Properly identified bill inputs in Midway Y-unit driver games. [Aaron Giles]
Added more instrumentation and added some extra paranoia to the winwork code. [Aaron Giles]
Fixed some incorrect code in the ADSP2100 external flag handling. [Aaron Giles]
Created new module polynew.c which combines triangle setup, rasterization, and Voodoo-like multiprocessor support. Converted Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over to the new system. [Aaron Giles]
Added threadid parameter to work item callbacks. This allows for keeping per-thread information by the callbacks. [Aaron Giles]
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------
Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood]
Tottemo E Jong [David Haywood, Team Japump!]
Good E Jong -Kachinuki Mahjong Syoukin Oh!!- [David Haywood, Team Japump!]
Teraburst [icronnya77, Ville Linde]
New clones added
--------------------------
Tube Panic (bootleg) [sonikos]
Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]
Player's Edge Plus (Set038) Set Chip [Jim Stolis]
Mortal Kombat 4 (set 2) [icronnya77]
Meteor [Andreas]
New games marked as GAME_NOT_WORKING
----------------------------------------------------------
GameCristal [f205v, R. Belmont]