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    DSP Emulator 0.7b2 released

    Robert
    By Robert,

    Sinclair Spectrum emulator

     

    10/16/2007: New version DSP 0.7b2!!

    • General

    +BUG: Z80 - Corrected a bug in the way of an IRQ is interpretated

    +NEW: Added support to save images in PNG and JPG format

    +NEW: Now it is possible to save an image from any driver

    +ENHANCE: The use of the keyboard when you are in a window different from the emulation, now answers to the ESC and ENTER keys always.

    +BUG: Corrected the size of the window in video 2X mode

    +ENHANCE: If the current driver is at maximum speed and you switch to another, it automatically switches to normal speed

    +ENHANCE: Augmented the priority of the main process to avoid cuts in the sound and increase the speed

    • Spectrum

    +NEW: Implemented the snapshot save in SZX format, now is the default format.

    +BUG: Fixed some bugs when reading the SZX format

    +ENHANCE: Now DSP saves the screen image as displayed at recording time (with the screen effects included)

    +ENHANCE: Now you can load and save snapshots of Spectrum+3 in SZX, Z80 and DSP formats

    +BUG: Fixed loading WAV, CSW, SZX and ZX files when they were within a ZIP file

    +BUG: The border in 48k mode is not updated when set in 'full emulation'

    +NEW: Implemented the emulation of the device SD1 from Dinamic. Camelot Warriors (SD1 version) works. It is activated automatically when you load the tape and turns off when you change or empty. (Gràcies a Robert Pelegre)

    +BUG: Fixed several bugs when used in the video 2X mode

    +ENHANCE: Now shows if there is a protection active (LensLok or SD1)

    +ENHANCE: Added a button to close the visualization of LensLok protection

    +BUG: Fixed a bug when a file ZIP is loaded and no DSK is inside

    +BUG: Fixed a bug when click on the contents of ZIP, you have selected a file DSK and press 'load'.

    +BUG: When emptied virtual tape were reserved about 200Mb of RAM!!

    +BUG: Fixed a bug in the Spectrum 128K OUT (now SpeedLock 4 loading scheme and many others things works again)

    +BUG: Fixed preview when a PZX file have blocks, but none greater than 6912 bytes

    +ENHANCE: The automatic tracking of the blocks inside the virtual tape do not do strange things

    • Bomb Jack

    +BUG: Fixed a bug in the driver inicialization

    • Frogger

    +BUG: Fixed sound

     

    --------------------------------------------------------------------------------

     

    09/09/2007: New version DSP 0.7b1!!

    • General

    +ENHANCE: Standardized visualization system of chars, sprites and tiles. Corrected many bugs.

    +ENHANCE: Checked the M6809 (searching for the G'n'G bug) more speed.

    +NEW: Updated to Zip forge 3.03

    • Spectrum

    +NEW: Implemented the PZX tape system (sequences of pulses smaller than $FFFF).

    +NEW: Implemented TZX block $5A (Glue) and $19 (data symblos lenght support only 1bit).

    +BUG: Corrected when a standard block of the ROM is loaded.

    • Ghost'n'Goblins

    +BUG: Sprites fixed.

    • Yie Ar Kung-Fu

    +BUG: Small sprites bug fixed.

    >> Get it HERE.


    MAME 0.120 released

    Robert
    By Robert,

    Source

    Come and grab the latest official “stable” build of MAME from the Latest Release page, or from the ZTNet Mirror. As of this release, I am officially producing a 64-bit native Windows binary along with the usual 32-bit builds to help encourage more testing of the 64-bit native code. For the most part, games run at least as well as the 32-bit versions, and some run significantly better thanks to the architectural improvements of native 64-bit mode.

     

    Another notable change with this release is the movement of some core shared files in the source tree. A number of files in the mame/machine and mame/video directories were really more core shared components, and so they have been given a new home in the emu/machine and emu/video directories.

     

    Source

    0.120

    -------

     

    Source Changes

    ---------------------------

    Added "native" architecture option to the makefile. Use this to have gcc automatically pick the most appropriate architecture based on the system that it is compiling on. [Christophe Jaillet]

     

    Hooked up the KL5C80 communications CPU to the HNG64 BIOS and emulated some of its features. [Andrew Gardner, Justin Kerk]

     

    Fixed a few pointer truncation bugs in the Windows 64-bit code. Enabled warnings for 64-bit pointer truncations. Merged the x86 and x64 manifests. [Atari Ace]

     

    Changed 6821 PIA logging so that it only logs core messages once. [Tim Lindner]

     

    Updates to various NeoGeo ROMsets. Some ROM names updated to match verified names from chip labels. A lot of "older" sets have been redumped to investigate the "64k m1/s1 issue" (also the m1

    "overdumps"). Result was, ALL m1 ARE at least 128kx8; ALL s1 ARE 128kx8. The old m1 "overdumps" were incomplete dumps. In addition, it has been discovered that all "p-roms" do have a minimum size of

    4mbit. A number of sets have been restored to their "original" state, and a number of others have been marked as bad dumps where appropriate. Specific changes include: [Johnboy]

    - bjourney: readded 128k m1 from Mame v0.34b5

    - bstars: fully redumped, added correct m1

    - bstars2: fully redumped, added correct m1

    - goalx3: readded 128k m1 from Mame v0.34b5

    - janshin: readded 128k m1 from Mame v0.34b5

    - joyjoy: added correct m1

    - legendos: readded 128k m1 from Mame v0.34b5

    - maglord: fully redumped, added correct m1

    - mutnat: partially redumped, added correct m1

    - nam1975: fully redumped, added correct m1/s1

    - ncombata: fully redumped, renamed set to ncombath

    - neomrdo: readded 128k s1 from Mame v0.34b5

    - pbobblen: readded 128k m1 from Mame v0.34b5

    - puzzledp: readded 128k s1 from Mame v0.34b5

    - ridhero: fully redumped, added correct s1

    - socbrawl: readded 128k s1 from Mame v0.34b5

    - ssideki2: fully redumped

    - strhoop: readded 128k m1 from Mame v0.34b5

    - svc: removed MVS tag, only one version exists (AES/MVS/PCB)

    - svcboot: removed MVS tag

    - tws96: readded 128k m1 from Mame v0.34b5

    - viewpoin: readded 128k m1/s1 from Mame v0.34b5

    - wh2j: partially redumped, renamed to wh2jh, is verified AES version

    - wh2j: fully redumped, is verified MVS version

    - wh1h: fully redumped, is verified AES version

    - wh1ha: renamed from wh1h to wh1ha

     

    Made several more traditional optimizations to the voodoo emulations, gaining a few percent improvement. [Aaron Giles]

     

    Further tweaked the work code to appropriately check for work items versus checking for the number of outstanding items. [Aaron Giles]

     

    Simplified some of the model2 rendering code. [Aaron Giles]

     

    Moved a number of files from mame/machine and mame/video to emu/machine and emu/video. In general, files that emulate a common industry standard chip (as opposed to custom, manufacturer-specific chips) were moved. Further moves may happen in the future to isolate common system-level components (such as amiga, snes, etc.). [Aaron Giles, Curt Coder]

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz [Luca Elia]

     

     

    New clones added

    -----------------------------

    World Heroes (set 3) [Johnboy]

    World Heroes 2 Jet (set 2) [Johnboy]

    Nightmare in the Dark (bootleg) [Johnboy]

    >> Get it HERE.


    Olafnes Rebuild v0.04 released

    Robert
    By Robert,

    NES emulator

     

    ##### Olafnes Rebuild v0.04

     

    Build Time: 2007-10-15

     

    * limit fps is avaluable

    * updated config settings,now can create ini automatically

    >> Get it HERE.


    PSPColem 1.1.0 released

    Robert
    By Robert,

    Colecovision emulator for the PSP

     

    Hi All,

     

    Here is a new version of PSPColem the Colecovision Emulator for PSP.

     

    For those who haven't seen previous versions, ColEm is one of the best emulator of the ColecoVision videogame system written by Marat Fayzullin. It's running on FreeBSD, HP-UX, SunOS, Solaris, Linux, and other Unix systems. PSPColem is a port to PSP of Colem (Unix version 1.0).

     

    What's new in version 1.1.0 :

     

    - Display and save thumbnail images for each save state

    - New graphics

    - Option to prevent the blue led to be displayed when L or R are pressed

    - Option to display frame rate

    >> Get it HERE.


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