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    ClrMamePro 3.106 released

    Robert
    By Robert,

    Rom Manager

     

    clrmamepro 3.106

     

    * misc: Linux WINE: changed systime convertion to work flawlessly (www profiler)

    * misc: Linux WINE: launch button bar isn't hidden anymore (but minimized). This increases compatibility and even fixes some MS Windows issues.

    * misc: Linux WINE: changed warnings window. It will now automatically appear if something appears in it. You can still minimize it then.

    * misc: several windows correctly appear at the front now.

    * misc: treectrl and listctrl bitmaps are now 24bit and different

    * misc: F2 (edit label) functionality to several list and tree controls

    * misc: listing corrupt containes (corrupt chds, zips...) in the stats

    * misc: disabled "Possible missing alternative samples folder" in the database checker MAME doesn't load samples from a parentset when no sampleof tag is given. In consequence you may need some more samplesets for MAME now.

    >> Get it HERE.


    CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP 2.2.3 released

    Robert
    By Robert,

    >> Get it HERE.


    GlideHQ WIP 2 released

    Robert
    By Robert,
    New GlideHQ Released - Now with hi-resolution texture pack support!

     

    Published thursday 11 october 2007 by gonetz

     

    Update 1: Fixed CRC calculation for 4bit textures.

     

    Update 2: This update is a major one.

     

    Changes:

    - Fixed a lot of problems with texture CRC calculation. Now most of hires textures are loaded.

    - Instant load from saved texture cache. You have to wait while hires textures are loaded only on the first run. Game will be loaded in a blink on subsequent runs.

    - Various fixes in texture coordinates calculations.

    - Various attempts to increase plugin’s stability. Not all problems are fixed here. Plugin may crash on exit if texture cache is not saved yet (on the first run of a game). Temporal workaround:

    On the first run, close game/emulator right after all hires textures are loaded and the game is started to run. Texture cache will be saved, and you should not have problems on subsequent runs.

     

    Two new options:

    - Texture enhancement – Ignore backgrounds. It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance. Default value: On.

    - Hi-resolution textures – Alternative CRC calculation. This option enables emulation of palette CRC calculation bug in RiceVideo. Default value: On.

     

    Follow this topic for details and downloads.


    Hoxs64 v1.0.5.3 released

    Robert
    By Robert,

    Commodore 64 emulator

     

    10 October 2007 v1.0.5.3

    ========================

    1) Fixed 1541 Auto Attention function broken since v1.0.4.20. The demo

    "Natural wonders" by Oxyron works again.

     

     

    10 October 2007 v1.0.5.2

    ========================

    1) Fixed slow performance with VBL sync by changing the presentation interval from D3DPRESENT_INTERVAL_DEFAULT to D3DPRESENT_INTERVAL_ONE

     

     

    10 October 2007 v1.0.5.1

    ========================

    1) Fixed window resizing minor bug when going from fullscreen to windowed mode.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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