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    Mame 0.120u1 update

    Robert
    By Robert,

    Source

    This update features a number of nice enhancements. Phil has submitted his System 21 changes, so all those games should be looking significantly better this time around. In addition, a more generic polygon rendering system has been added which makes it much easier for games to offload their rasterization to a second CPU. So far, the Voodoo emulation, Gaelco 3D system, Midway V-Unit, and Namco System 22 have been updated to take advantage of it. Some games do better than others, but if you have a multicore machine, this release should show some noticeably improved framerates for those games.

     

    Source

    0.120u1

    ------------

     

    MAMETesters Bugs Fixed

    ------------------------------------

    ikki0120yel [robiza]

    buckrog0118u2yel [couriersud]

     

     

    Source Changes

    -----------------------

    Documented information about the various Cannonball sets. [stephh]

     

    Hooked up the roz layer, fg layer and sprites to f1gpb. Still missing some video offsets, oki banking and sprites priority. [Pierpaolo Prazzoli]

     

    Updates for the dominob.c driver: [stephh]

    - fixed dip switches

    - fixed inputs

    - added a couple of notes

     

    Updated peplus driver and related components: [Jim Stolis]

    - added internal layouts for the games

    - fixed several i8051 issues...

    * Fixed a bug with some opcodes having the wrong cycle counts

    * Fixed a bug where determining the proper timer mode

    * Fixed a bug where determining the proper serial transmit mode

    * Added support for split timer mode

     

    Improved multiprocessor Voodoo performance by reducing contention during rendering. Extended the system to allow for more overlap between rendering and emulation. [couriersud, Aaron Giles]

     

    Fixed a crash in the input system when you configure joypads and then unplug them and press Esc on the system info screen. [R. Belmont]

     

    Defined strict types for CPU and sound chips. Removed unnecessary cpu_ prefix from several structure members. [Atari Ace]

     

    Fixed the m4510 cpu core from not updating the instruction cycle counter. [Wilbert Pol]

     

    Fixed memory access for m6509 instructions 91 and b1. [Wilbert Pol]

     

    Changed osdcore.h to include osinline.h and allow for external inline definitions of synchronization primitives. Also added a new work queue hint WORK_QUEUE_FLAG_HIGH_FREQ which indicates that we

    should spin aggressively waiting for new items. [couriersud, Vas Crabb]

     

    Enabled common linker warnings in the makefile. [Oliver Stoneberg]

     

    Fixed a corner case in the SCSP involving timers which are polled with their IRQ enable shut off. [R. Belmont]

     

    Namco System 21 update: [Phil Stroffolino]

    - namconb1 sprites no longer broken

    - fixed missing 3d gfx in Cybersled

    - gradient colors in starblade

    - more accurate depth cueing

    - fixed crash in 2nd stage of Starblade

    - fixed lockups in Air Combat and Solvalou

    - fixes to sprite priority (see Solvalou mountain range)

    - hooked up translucency (palette shift) effect

     

    Changed Model 2 rendering to use pre-clipped Z values for sorting. [Aaron Giles]

     

    Properly identified bill inputs in Midway Y-unit driver games. [Aaron Giles]

     

    Added more instrumentation and added some extra paranoia to the winwork code. [Aaron Giles]

     

    Fixed some incorrect code in the ADSP2100 external flag handling. [Aaron Giles]

     

    Created new module polynew.c which combines triangle setup, rasterization, and Voodoo-like multiprocessor support. Converted Gaelco3D, Midway V-Unit, Namco System 22, and Voodoo drivers over to the new system. [Aaron Giles]

     

    Added threadid parameter to work item callbacks. This allows for keeping per-thread information by the callbacks. [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------

    Mahjong Hot Gimmick Integral (Japan) [Guru, David Haywood]

    Tottemo E Jong [David Haywood, Team Japump!]

    Good E Jong -Kachinuki Mahjong Syoukin Oh!!- [David Haywood, Team Japump!]

    Teraburst [icronnya77, Ville Linde]

     

     

    New clones added

    --------------------------

    Tube Panic (bootleg) [sonikos]

    Player's Edge Plus (PP0188) Standard Draw Poker [Jim Stolis]

    Player's Edge Plus (Set038) Set Chip [Jim Stolis]

    Mortal Kombat 4 (set 2) [icronnya77]

    Meteor [Andreas]

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------

    GameCristal [f205v, R. Belmont]


    New X-Arcade.cfg for MAME

    Robert
    By Robert,

    The details and download are HERE.

     

    Thanks to Mameworld for the news!


    Transmission 0.90 Released

    Robert
    By Robert,

    BT client for the Mac

     

    ** Users of 0.72 or earlier: COMPLETE YOUR DOWNLOADS BEFORE UPGRADING OR YOU WILL LOSE DATA! **

     

    Version 0.90 (2007/10/23)

     

    * Encryption support, with option to ignore unencrypted peers

    * Ban peers that send too much bad data

    * Only report downloaded, verified good pieces in tracker 'download' field

    * Improved compliance with BitTorrent spec

    * MSE Tracker Extension support

    * Significant rewrite of the libtransmission back-end

    * Icon enhanced to support size of 512 x 512

     

    OS X:

     

    * Per-torrent action menu

    * Redesigned inspector with additional statistics and ability to be resized vertically in Peers and Files tabs

    * Redesigned message log

    * Optimizations to decrease memory usage

    * Sort and filter by tracker

    * Various smaller interface additions and improvements

     

    GTK:

     

    * Various interface improvements

    * Better compliance with the Gnome interface guidelines

    >> Get it HERE.


    Ootake 1.27 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2007/10/24 1.27 released

    - At the stage beginning screen of "Rainbow Island" and the start demo of "Asuka120%", the bug that the screen display has fallen into disorder (generated from v1.24) was corrected. As a result, I think a similar problem of other games to have been solved, too.

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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