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GP2X-MSX v1.0.5 released
MSX Emulator for GP2X
Monday, October 1. 2007GP2X-MSX: MSX Emulator for GP2X v1.0.5 (final)
Hi All,
fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers.
It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix.
See http://fms.komkon.org/fMSX/ for further informations.
It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
GP2X-MSX is a port on GP2X of the version 2.7.0.40 of fMSX-SDL from Vincent van Dam that i had previously ported to PSP.
What's new in this version ?
- New render fast mode (original msx size but faster)
- Option to prevent the blue led to be displayed when L or R are pressed
- Remove .png file when removing state file
>> Get it HERE.
GlideHQ WIP version released
New GlideHQ Released - Now with hi-resolution texture pack support!
Published monday 01 october 2007 by gonetz
New WIP version of GlideHQ library is released. Follow this topic for details and downloads.
BSNES 0.024 released
SNES emulator
2007-09-30 - bsnes v0.024 released
This is an interim release between some major changes to the video mode support, which may take a long time to complete. It also fixes a bug with CGRAM access timing, re-adds the Sufami Turbo load menu, and adds support for the ST-010 coprocessor, used by F1 Race of Champions.
To load Sufami Turbo cartridges, stbios.bin must be placed inside a folder named bios in the bsnes folder. There is not currently a warning if this file is missing.
Changelog:
* Improved CGRAM access timing restrictions, fixes a bug in WWF Super WrestleMania
* Re-added Sufami Turbo menu to load ST and ST dual cartridges
* Added support for the ST-010 coprocessor, used by F1 Race of Champions II
* Improved libui to automatically adjust control sizes based on platform, vastly improves Windows UI
* Fixed relative paths in config file for Windows port
* bsnes no longer consumes 100% CPU time when idle on Linux port, thanks [vEX]
* Fixed config file object to not rely on undefined C++ language behavior, thanks Nach.
>> Get it HERE.
Xe 2007-10-01 released
Xe is a multi system emulator for Windows and Linux that emulates many console and handheld video game systems of the past. Xe is an original emulator written from scratch by one person. It is not a port or collection of other emulators.
It currently supports the following systems:
SG-1000
Famicom & Famicom Disk System / NES
Mark III / Master System
PC Engine & PC Engine CD-ROM2 / Turbo Grafx 16 & Turbo Grafx CD
Mega Drive & Mega CD / Genesis & Sega CD
Super Famicom / SNES
Neo Geo
Neo Geo CD
CPS Changer
Game Boy & Game Boy Color
Game Gear
Neo Geo Pocket & Neo Geo Pocket Color
Wonder Swan & Wonder Swan Color
Xe updates:
* [Xe] Fixed unaligned RGB flipped rendering
* [Xe] Soft zoom 1x1 when speed control is disabled
* [Xe] Modified NVRAM handling
* [Xe] Modified RAM Cart and Memory Card naming
* [Xe] YUV Rendering support
* [Xe] Improved fullscreen switching
* [Xe] Sub Channel support for CD-ROM and CD Images
* [Xe] Playback support
* [Xe] Support for up to 6 Players
* [Xe] Various UI tweaks
* [Xe/Linux] Xe For PPC64
* [Xe/Linux] Fixed improper ALSA syncing
* [Xe/Win32] UI is now built with GTK+
* [PC Engine] Fixed VDC DMA timings
* [Famicom] Added Multi-Tap Support
* [Famicom/FDS] Fixed disk type detect
* [Mark III] Fixed SRAM size
* [PC Engine] Added 3 Button pad
* [PC Engine] Modified Multi-Tap Support
* [Mega Drive] Added Multi-Tap Support
* [super Famicom] Fixed serial controller read
* [super Famicom] Added Multi-Tap Support
* [Neo Geo] Support various protection devices
* [Neo Geo CD] Fixed IRQ Controller levels
* [Wonder Swan] Fixed MUL instruction
* [Wonder Swan] Added (and now requires) BIOS support
* [Game Boy] Fixed Memory Leak
* [Game Boy] Fixed MBC2 BRAM size (Thanks to Cuban D. for finding this bug)
* Many other changes / improvements, too numerous to list
>> Get it HERE.