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    Mame 0.119u2 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    SDLMAME

    MAME32FX

    MAME32

    MAME plus! / Mirror

    SDLMAME for Ubuntu

    MAME plus! Ash-build

    SDLMAME for G4 Mac

     

     

    DATS

    ====

    MAMEinfo.dat

    Story.dat / mamescore.ini / default.el

    Catlist.ini

     

     

    AGEMAME

    =======

     

     

    NOTES

    =====

    2007-09-29 - MAME Plus! 0.119u2

    * updated to 0.119u2 [bUT]

    * fixed crash at opening property of source file such as cps1.c and model1.c [bUT]

    * updated Japanese command.dat [commandlist jp]

    * updated catver.pl to set read-only permission to new ini files automatically [bUT]

    * nemesis.c: added Salamander (version YY clone) version 0.7.3 [sato_tiff]

    * fixed reading driver_config option from mame.ini, so that ROM management tools such as CM can export dat correctly [bUT]

    * neodrvr.c: fixed popbounc hang bug [bUT]

    * updated Japanese list (jplist0119u1_0924.zip) [mamelist jp]

    - Fixed crash at opening property of source file such as cps1.c and model1.c [bUT]

    - Added The King of Fighters '98 - Super Plus (Alternate Set, Hack by ZWJ).

    - Updated catver.pl to set read-only permission to new ini files automatically [bUT]

    - nemesis.c: added Salamander (version YY clone) version 0.7.3 [sato_tiff]

    - Fixed reading driver_config option from mame.ini, so that ROM management tools such as CM can export dat correctly [bUT]

    - neodrvr.c: fixed popbounc hang bug [bUT]

    - Fixed Sega Master System input [xvi]

    - Updated monaco.c to the new core [xvi]

    - Fixed OSD refresh rate slider [xvi]

    - Updated scaler code to the new core [bUT]

    - GUI: simplified audit code [emuman]

    - Fixed INP_CAPTION feature [xvi]

    - Fixed auto volume adjust feature [bUT]

    - GUI: added context menu for inp playback [bUT]

    - Fixed zipped inp playback [bUT]

    - Updated core options handling [bUT]

    - Updated m68k DRC core to 0.118u6 [bUT]

    - GUI: fixed crash when there are unknown options in mame.ini [xvi]

     

     

    Note to developers: If your build isn't in the list, and you'd like it to appear, -OR- if your build is listed but you'd rather keep it secret; please post in this thread and we will honour your request.

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    Mame 0.119u2 update

    Robert
    By Robert,

    Source

    The second update to the 0.119 MAME source is now available. Some nice SCSP and Model 2/3 sound improvements from R. Belmont are included as well as more Mahjong madness and the usual collection of internal changes and fixes. Have fun!

     

    Source

    0.119u2

    ------------

     

    MAMETesters Bugs Fixed

    ------------------------------------

    model2c_crx0119u1red [R. Belmont]

     

    Source Changes

    -------------------------

    Changed gfx_decode structures so that they are defined abstractly by macros rather than directly specifying the structures. Added new macros GFXDECODE_START/GFXDECODE_ENTRY/GFXDECODE_END to describe the gfx_decode information. Converted all drivers over to using the new macros. [Atari Ace]

     

    Fixed NMI handling in h6280 CPU core. [Wilbert Pol]

     

    Fixed vaportra to use an ASSERT/CLEAR mechanism instead of PULSE_LINE for interrupt signally. [Wilbert Pol]

     

    Cleaned up input ports in sg1000a.c. Added DIP switch for the coins in dokidoki and service switch. Added DIP switch for flip screen in psychic5. [sonikos]

     

    Cleans up the input port for macrossp.c driver and adds dip locations. [brian Troha]

     

    Adds dip locations and changes the Japanese inputs into PORT_INCLUDE and PORT_MODIFY. [brian Troha]

     

    Added macros to clean up definitions of the discrete sound interfaces. At the same time, made them all const. [Atari Ace]

     

    Some miscellaneous changes to the megatech driver. [David Haywood]

     

    More srmp6 improvements. [686]

     

    Two small Model 2 fixes: [Ernesto Corvi]

    - fixed triangle parser; all objects should be structurally correct now

    - fixed normal transform to not use the translation vectors

     

    Cleaned up code to make code and data static where possible and remove some dead code. [Atari Ace]

     

    SCSP improvements: [R. Belmont, ElSemi]

    - fixed issue with changing the pitch of an active voice set to backwards or bidirectional loop

    - removed fake reverb

    - fixed internal DSP to operate properly

    - rewrote timers and interrupt handling

    - fixed operation when 2 SCSPs are present

     

    Fixed sound in almost all SCSP-equipped Model 2 games. [R. Belmont]

     

    Added sound hardware and fixed sound ROM loading in Model 3 games. [R. Belmont]

     

    Created an options_output_diff_ini_file() API, which is similar to options_output_ini_file(), but only outputs the options which are different than a base core_options. Changed INI outputting (and hence the -cc option) to omit headers that do not contain any options. [Nathan Woods]

     

    Hooked up sound in discoboy. [Tomasz Slanina]

     

    Renamed old gfx_decode structure to gfx_decode_entry in order to catch remaining/new drivers that aren't using the new macros. [Aaron Giles]

     

    Changed profiler so that it is independently selected versus the debug build. Built with MAME_PROFILER=1 to enable the profiler on a non-debug build. [Aaron Giles]

     

    Fixed MIPS3 disassembly of j/jal instructions. [Aaron Giles]

     

    Switched MIPS3 64-bit DRC over to new system that is more aggressive about register allocation and mapping. Sadly, there is little to no obvious performance benefit, but the resulting code is better

    organized. [Aaron Giles]

     

    Fixed nasty x86emit bug involving 16-bit opcodes on 64-bit systems. [Aaron Giles]

     

    Created new generic x86/x64 logging system x86log, and updated both MIPS3 DRC cores to use it. [Aaron Giles]

     

    Created new generic DRC frontend management. Future work involves retooling the MIPS3 frontend around this new architecture. [Aaron Giles]

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------------------

    Loverboy [David Haywood]

    Mahjong Shinkirou Deja Vu (Japan) [Luca Elia]

    Final Godori (Korea, version 2.20.5915) [Pierpaolo Prazzoli]

    Jibun wo Migaku cultures School Mahjon Hen [Pierpaolo Prazzoli]

    Mahjong Fantastic Love (Japan) [Luca Elia]

    Domino Block [Tomasz Slanina, David Haywood]

     

     

    New clones added

    --------------------------------

    Fighter's History (Japan ver 42-03) [Team Japump!]

    Janyou Part II (ver 7.03, July 1 1983) [Team Japump!]

     

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------------------

    Jan Oh [Luca Elia]

    Mahjong Vegas (Japan) [Luca Elia]

    Esh's Aurunmilla [Andrew Gardner]

    Mirage Youjuu Mahjongden (Japan) [Team Japump!]


    CPS2PSP ver.2.2.0 for PSP slim (test version) released

    Robert
    By Robert,

    CPS2 emulator for the PSP

     

    >> Get it HERE.


    SSF Ver0.09 prototype R2 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.

     

    * The interruption processing of SCU was corrected.

    * The drawing timing of VDP1 was corrected.

    * Version of the state saving data changed.

    * Still there was a bug in the interruption processing of SCU.

    * You think that very this time it is all right.

    * The drawing timing of VDP1 was modified.

    * When the dot clock is low, because timing slips, there are times when sprite is not indicated.

     

    Thanks to General Emulation for the translated changelog.


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