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    Mame 0.120 related releases

    Robert
    By Robert,

    EMULATORS

    =========

    MAMEplus! / Mirror

    SDLMAME 0.120a

    SDLMAME 0.120a for G4 Mac

    SDLMAME 0.120a for Ubuntu

    MAME32FX

    WolfMAME

    Neht-builds

    Neo-Arc Mame32 Plus!

    MAME32XT

    MAME32 / Official site is back up

    ArkaMAME

     

     

    DATS

    ====

    MAMEinfo.dat

    Catlist.ini

    Story.dat / mamescore.ini / default.el

    History.dat 1.20

    NPlayers.ini

     

     

    AGEMAME

    =======

    Full release / Hawq's Mirror

     

     

    NOTES

    =====

    MAME Plus! 0.120

    * updated French text [benjamin Siskoo]

    * fixed IPS description display bug [bUT]

    * updated joystick detection code [bUT]

    * updated template and Japanese text [bUT]

    * updated Japanese mameinfo (0.119u4 10/12) [mame e2j]

    * updated catver [s_bastian]

    * updated Japanese list (jplist0119u4_1013.zip) [mamelist jp]

    * updated Japanese command.dat [commandlist jp]

    * GUI: optimized controller related code, improved startup time [bUT]

    What’s new in NEO·ARC MAME32 Plus ! 0.120 ?

     

    Updated to MAME™/MAME32 Plus ! 0.120.

     

    New translation(s) added :

    Argus no Senshi (Korea) by Aneue Bannzai.

    Black Dragon (Korea) by Aneue Bannzai.

    Ginga NinkyouDen (Korea) by Nunimmanse.

    The King of Fighters ’95 (Korea) by DsNo & Moe-Luna.

    The King of Fighters ’97 (Korea) by DsNo & ace1.

    The King of Fighters ’98 (Korea) by DsNo & Aneue Bannzai.

    Pocket Gal (Korea) by Aneue Bannzai.

    Renju Kizoku (Korea) by Aneue Bannzai.

    Wonder Boy in Monster Land (Korea) by Aneue Bannzai.

     

    NEO·ARC MAME32 Plus ! now supports 53 translated games.

     

     

     

    - ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -


    ClrMamePro 3.106a released

    Robert
    By Robert,

    Rom Manager

     

    clrmamepro 3.106a

     

    * misc: several updates to the window rendering system (incl. not stealing focus correct minimizing, warnings window only shows issues, etc.)

    * misc: allowing not existent sampleparents (invaders)

    >> Get it HERE.


    BSNES 0.025a released

    Robert
    By Robert,

    SNES emulator

     

    2007-10-15 - Last minute bug

     

    My apologies, I added code to display an alert when the Sufami Turbo BIOS was not present at the last minute before the recent release. What I failed to realize was that I added the alert to the same routine that loads save RAM files. Meaning that whenever one loads a game that has not yet created a .srm file, one will get a warning that the save RAM file does not exist. Oops.

     

    You'll never see the warning more than once, and it's harmless, but for those it annoys, and for people who haven't upgraded yet, I've posted bsnes v0.025a. This version changes absolutely nothing other than disabling the warning box in question. I'll be sure to get a proper, tested fix into the next release. Again, I apologize for any inconveniece this may have caused.

    >> Get it HERE.


    DSP Emulator 0.7b2 released

    Robert
    By Robert,

    Sinclair Spectrum emulator

     

    10/16/2007: New version DSP 0.7b2!!

    • General

    +BUG: Z80 - Corrected a bug in the way of an IRQ is interpretated

    +NEW: Added support to save images in PNG and JPG format

    +NEW: Now it is possible to save an image from any driver

    +ENHANCE: The use of the keyboard when you are in a window different from the emulation, now answers to the ESC and ENTER keys always.

    +BUG: Corrected the size of the window in video 2X mode

    +ENHANCE: If the current driver is at maximum speed and you switch to another, it automatically switches to normal speed

    +ENHANCE: Augmented the priority of the main process to avoid cuts in the sound and increase the speed

    • Spectrum

    +NEW: Implemented the snapshot save in SZX format, now is the default format.

    +BUG: Fixed some bugs when reading the SZX format

    +ENHANCE: Now DSP saves the screen image as displayed at recording time (with the screen effects included)

    +ENHANCE: Now you can load and save snapshots of Spectrum+3 in SZX, Z80 and DSP formats

    +BUG: Fixed loading WAV, CSW, SZX and ZX files when they were within a ZIP file

    +BUG: The border in 48k mode is not updated when set in 'full emulation'

    +NEW: Implemented the emulation of the device SD1 from Dinamic. Camelot Warriors (SD1 version) works. It is activated automatically when you load the tape and turns off when you change or empty. (Gràcies a Robert Pelegre)

    +BUG: Fixed several bugs when used in the video 2X mode

    +ENHANCE: Now shows if there is a protection active (LensLok or SD1)

    +ENHANCE: Added a button to close the visualization of LensLok protection

    +BUG: Fixed a bug when a file ZIP is loaded and no DSK is inside

    +BUG: Fixed a bug when click on the contents of ZIP, you have selected a file DSK and press 'load'.

    +BUG: When emptied virtual tape were reserved about 200Mb of RAM!!

    +BUG: Fixed a bug in the Spectrum 128K OUT (now SpeedLock 4 loading scheme and many others things works again)

    +BUG: Fixed preview when a PZX file have blocks, but none greater than 6912 bytes

    +ENHANCE: The automatic tracking of the blocks inside the virtual tape do not do strange things

    • Bomb Jack

    +BUG: Fixed a bug in the driver inicialization

    • Frogger

    +BUG: Fixed sound

     

    --------------------------------------------------------------------------------

     

    09/09/2007: New version DSP 0.7b1!!

    • General

    +ENHANCE: Standardized visualization system of chars, sprites and tiles. Corrected many bugs.

    +ENHANCE: Checked the M6809 (searching for the G'n'G bug) more speed.

    +NEW: Updated to Zip forge 3.03

    • Spectrum

    +NEW: Implemented the PZX tape system (sequences of pulses smaller than $FFFF).

    +NEW: Implemented TZX block $5A (Glue) and $19 (data symblos lenght support only 1bit).

    +BUG: Corrected when a standard block of the ROM is loaded.

    • Ghost'n'Goblins

    +BUG: Sprites fixed.

    • Yie Ar Kung-Fu

    +BUG: Small sprites bug fixed.

    >> Get it HERE.


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