- 0 replies
- 1,290 views
- Add Reply
- 2 replies
- 1,925 views
- Add Reply
- 0 replies
- 1,810 views
- Add Reply
- 0 replies
- 1,505 views
- Add Reply
GlideHQ WIP 2 released

New GlideHQ Released - Now with hi-resolution texture pack support!
Published thursday 11 october 2007 by gonetz
Update 1: Fixed CRC calculation for 4bit textures.
Update 2: This update is a major one.
Changes:
- Fixed a lot of problems with texture CRC calculation. Now most of hires textures are loaded.
- Instant load from saved texture cache. You have to wait while hires textures are loaded only on the first run. Game will be loaded in a blink on subsequent runs.
- Various fixes in texture coordinates calculations.
- Various attempts to increase plugin’s stability. Not all problems are fixed here. Plugin may crash on exit if texture cache is not saved yet (on the first run of a game). Temporal workaround:
On the first run, close game/emulator right after all hires textures are loaded and the game is started to run. Texture cache will be saved, and you should not have problems on subsequent runs.
Two new options:
- Texture enhancement – Ignore backgrounds. It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance. Default value: On.
- Hi-resolution textures – Alternative CRC calculation. This option enables emulation of palette CRC calculation bug in RiceVideo. Default value: On.
Follow this topic for details and downloads.
Hoxs64 v1.0.5.3 released

Commodore 64 emulator
10 October 2007 v1.0.5.3========================
1) Fixed 1541 Auto Attention function broken since v1.0.4.20. The demo
"Natural wonders" by Oxyron works again.
10 October 2007 v1.0.5.2
========================
1) Fixed slow performance with VBL sync by changing the presentation interval from D3DPRESENT_INTERVAL_DEFAULT to D3DPRESENT_INTERVAL_ONE
10 October 2007 v1.0.5.1
========================
1) Fixed window resizing minor bug when going from fullscreen to windowed mode.
>> Get it HERE.
PCem 0.2 released

IBM-PC emulator
PCem v0.2
Changes since v0.1:
- Emulates Amstrad PC1640, IBM AT
- With PC1640 comes Paradise EGA emulation
- With IBM AT comes 286 emulation (including protected mode - Windows 3.1)
- Trident VGA emulation for IBM machines
- Hard disc emulation
- 8086 now runs up to 16mhz, 286 up to 25mhz
- Soundblaster 2.0 emulation
- IBM 5150 PC now has 640k
- Fixed bug in INC/DEC flags, Qbasic now works
- Fixed bug in ADC, Windows 3.0 linedraw now works
- Fixed bug with segment overrides
- Mouse now works in Windows
PCem emulates the following machines:
- IBM 5150 PC (1981)
- IBM 5160 XT (1983)
- IBM AT (1984)
- Tandy 1000 (1985)
- Amstrad PC1512 (1986)
- Amstrad PC1640 (1987)
- Sinclair PC200/Amstrad PC20 (1988)
PCem emulates the following graphics adapters :
- MDA
- Hercules
- CGA
- PC1512
- Tandy
- PC1640
- VGA - PCem emulates a Trident VGA.
Pcem emulates the following sound devices :
- PC speaker
- Tandy PSG
- Gameblaster
- Adlib
- Sound Blaster - A Sound Blaster 2 is emulated. Sound input and ADPCM are not emulated yet.
Other stuff emulated :
Serial mouse - A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this.
PC1512 mouse - The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
>> Get it HERE.
MAME GP2X 4.8 released

Arcade emulator for the GP2X
10-10-2007:
New MAME GP2X 4.8:
- Some GP2X F-100 MK1 consoles do not like the 120hz LCD refresh rate (the screen gets bright).
The 120hz mode is only activated now if the VSync option is activated. Thx, damned, for the report.
- Other minor optimizations and bug-fixes.
- Added a new game: Donkey Kong Factory (US) (dkongex). Thanks to Budbud.
- Integrated the source code of the PSP port done by TTYman.
>> Get it HERE.