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Mame 0.118u6 related releases
EMULATORS
=========
DATS
====
Story.dat, mamescore.ini, default.el
AGEMAME
=======
NOTES
=====
MAME Plus! 0.118u6
* updated to 0.118u6 [emuman]
* catlist 0.118u6 [s_bastian]
* Compile section on the website has been updated [emuman]
* fixed NEOCPSMAME=1 compile error [xvi]
* GUI:simplified audit code [emuman]
* removed all GCC 4 warnings [but]
* updated scaler code to the new core [but]
* fixed OSD refresh rate slider [xvi]
* updated monaco.c to the new core [xvi]
* fixed HAZEMD=1 compile error [xvi]
* fixed Sega Master System input [xvi]
* updated Japanese mameinfo (9/:wub: [mame e2j]
* updated Japanese list (jplist0118u5_0908.zip) [mamelist jp]
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Official PSP Firmware v3.70 Released
An update to the PSP system software was released on September 11, 2007. With this update, the system software is version 3.70 and the following features will be updated.
Main features that are new or revised in version 3.70
* Custom Theme Settings
You can now set a custom theme under [Theme Settings]. The Home Menu colour background or icon design can be changed, based on the theme that is selected.
* Scene Search
You can now search for a scene when playing a movie that is saved on a Memory Stick Duo media.
You can select and play the scene you want to see from a thumbnail image. This is convenient when you want to quickly play only a specific scene.
* Viewing a slideshow while listening to music
Simultaneous playback of content under Music and Photo is now supported.
You can enjoy viewing a slideshow of your favorite photographs while listening to music.
Other new or revised features in version 3.70
Network
* [Assign Buttons] has been added to the [Remote Play] menu.
Video
* Sequential playback of videos that are saved on the Memory Stick Duo media is now supported.
Source and Downloads: uk.playstation.com
As usual, if you want to use homebrew, DO NOT UPDATE. If you don't mind being restricted to UMD games, go right ahead and update.
MAME 0.118u6 Released
Mamedev.org put up newest and I think last release before 0.119 hits the intrawebs.
0.118u6-------
MAMETesters Bugs Fixed
----------------------
cave0118u5red [Aaron Giles]
radikalb0118u5red [Aaron Giles]
chdrewrite0118u5red [smf]
pacland0118u5yel [Aaron Giles]
sspaceat0118u1red [Aaron Giles]
yamato0118u5red [Aaron Giles]
ym2203_0118u1yel [Aaron Giles]
profiler0116u2yel (maybe) [Aaron Giles]
Source Changes
--------------
Updated TMS5220 core to use shifts instead of divides for the
parameter interpolation. Also added support for internal clamping to
8-bit output when using the internal DAC. [Lord Nightmare]
Fixed regression that caused CHD games to crash if the CHD was not
present. Also fixed change that required write access to CHDs. [smf]
Fixed CHD search paths again so that they look in parent
subdirectories. [Aaron Giles]
Fixed security cassette contents to get Guitar Freaks 3rd Mix
(GE949 VER. JAB) in game. [smf]
Exposed core_vfprintf(), and implemented mame_vfprintf() in terms of
that call. [Nathan Woods]
Some improvements to the Wheels + Fire driver. Still not right.
[David Haywood]
Added SCSIOP_GET_INQUIRY_BUFFER to scsicd & scsihd. [smf]
MB86233 core changes: [ElSemi]
* fixed a double move opcode
* added a previously unknown double move opcode
Changed the way MAME handles options internally. Changed
mame_options_init() to return a core_options object, which is now
passed into mame_execute(). Moved mame_options() to mame.c, which is
now only valid while the emulation is running. Audit functions now
take a core_options parameter. [Nathan Woods]
More HD6309 fixes: [Tim Lindner]
* the SEXW instruction not longer clears the overflow flag
* now generating an illegal instruction trap if invalid registers
specified for TFM
Changed Windows message filtering to only apply to MAME game windows.
[Nathan Woods]
Improved graphics and cleaned up driver for srmp6.
[David Haywood, Tomasz Slanina]
Made a cleanup pass through the new x86emit.h code emitters, changing
the way memory is referenced and replacing macros with inline
functions. [Aaron Giles]
Updated MIPS and PowerPC drc cores to use the new emitters. Removed
the old macro-based ones in x86drc.h. [Aaron Giles]
Added save state support to pacland. [Aaron Giles]
Made -autoframeskip aware of the -speed setting. [Aaron Giles]
Fixed stack buffer overrun in install_mem_handler() that broke the
Hyperstone-based games under gcc 4.2.1. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Yukon [Al Kossow, Aaron Giles]
Mega Man - The Power Battle [Nicola Salmoria, David Haywood]
New clones added
----------------
Hard Times (set 2) [David Haywood]
Scorpion (set 3) [David Haywood]
Satan of Saturn (set 2) [David Haywood]
Street Fighter Alpha 3 (Euro 980904) [David Haywood]
Dimahoo (Euro 000121) [David Haywood]
Crush Roller (bootleg) [David Haywood]
Crush Roller (Sidam bootleg) [David Haywood]
Moon War (Moon Cresta bootleg) [David Haywood]
Port Man (bootleg on Moon Cresta hardware) [David Haywood]
Turpin (bootleg on Scramble hardware) [David Haywood]
Operation Wolf (World, set 2) [David Haywood]
Star Force (encrypted, bootleg) [David Haywood]
New games marked as GAME_NOT_WORKING
------------------------------------
Astropal [David Haywood]
Come On Baby [MooglyGuy]
[Review] Metal Gear Solid: Portable Ops
L.S.D has posted a new review of Metal Gear Solid: Portable Ops for the PSP.
When Konami announced Metal Gear Solid Portable Ops, all the MGS fans rejoiced. Finally,the fans do not have to put up with the blaphesmy which is the Metal Gear Acid series.
They are fun in their own rights, but let face the fact: It is not MGS if they don't have
the real time stealth actions, over-the-top character design, beautiful cut-scenes and
thought-provoking story lines. I am not an avid fan of MGS series but I do love playing MGS
on PSX and MGS2 (but the sissy Raiden can just go and die). So, will Metal Gear Solid Portable
Ops (will be called MGS PO hence onwards) fulfilled all the fans' desires? Read on.
Read the full review and leave your comments here.